Molric

Horad Ironwheel's page

1 post. Alias of Tanis Newlun.


Full Name

Horad Ironwheel

Race

Dwarf

Classes/Levels

Cleric 12

Gender

Male

Size

Medium

Age

54

Alignment

LN

Deity

Irori LN

Languages

Common, Dwarven, Undercommon

Strength 10
Dexterity 12
Constitution 18
Intelligence 12
Wisdom 18
Charisma 12

About Horad Ironwheel

HP: 96
Speed: 20 ft.

Racial Traits:
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Cleric Features:

Evil Aura
Channel Negative Energy, Damage Living, 6d6
Domains, Healing, Knowledge

[spoiler=Offense]
Morningstar: 1d8 x2
BAB: +9/+4
CMB: 9

Defense:

DR: 2/piercing
Fortitude: 12
Reflex: 5
Will: 12
CMD: 20
AC: 19
Touch AC:
Flat-footed AC:

Magic:

Domains: Knowledge, Healing
Channel Energy: 6d6 (Damage living creatures, Negative, 30 ft.) DC 19 WILL halves damage.
Spells
level 0: Bleed, Detect Magic, Read Magic, Guidance
level 1: Command, Detect Undead, Divine Favor, Obscuring Mist, Protection from Good
level 2: Bear's Endurance, Bear's Strength, Darkness, Death Knell, Zone of Truth
level 3: Animate Dead, Bestow Curse, Contagion, Deeper Darkness, Wind Wall
level 4: Air Walk, Imbue with Spell Ability, Sending, Greater Magic Weapon
level 5: Atonement, Unhallow, Slay Living
level 6: Mass Inflict Moderate Wounds, Planar Ally

Domain Spells and Abilities
Healing Domain:
Spells
1st - Cure Light Wounds
2nd - Cure Moderate Wounds
3rd - Cure Serious Wounds
4th - Cure Critical Wounds
5th - Breath of Life
6th - Heal
7th - Regenerate
8th - Mass Cure Critical Wounds
9th - Mass Heal
Abilities
Rebuke Death - 1d4 +6, heal targets below 0 HP, 7 times a day
Healer's Blessing - Cure spells act as if empowered, raising healed damage by 50%

Knowledge Domain:
Spells
1st - Comprehend languages
2nd - Detect Thoughts
3rd - Speak with dead
4th - Divination
5th - True Seeing
6th - Find the Path
7th - Legend Lore
8th - Discern Location
9th - Foresight
Abilities
All knowledge skills are class skills.
Lore Keeper - With successful TA make a knowledge check of 31 to figure weaknesses and abilities.
Remot Viewing - You can use clairvoyance/clairaudience using cleric level as cast level. Can use for 12 rounds.

Gear:

Adamantine Breastplate (-4)
Ring of Sustenance
Ring of X-Ray Vision

Heavy Mithril Shield
Morningstar

Feats:

5 total
Eschew Materials
Command Undead
Improved Channel
Craft Wondrous Item
Craft Wand

Physical Description:

Backround: