Abra Lopati

Homlicore's page

49 posts. Organized Play character for Ethelnir..


266890-20 Human Ranger7 CG Init +7; Perception +12 - AC 23, t16, ff18 hp 60 - SAV F+7, R+11, W+5 30 ft. ATT +1 warhammer +9/+4 (1d8+2/×3) +1 comp.longbow +10/+10/+5+7 (1d8+7/×3) CMB +8; CMD 24


CAT Leopard N Medium animal Init +5; low-light vision, scent; Perception +5 / AC 18, t15, ff13 hp 30 (4d8+12) Fort +6, Ref +9, Will +2 Speed 50 ft.; sprint Melee bite +7 (1d6+4), 2 claws +7 (1d3+4) CMB +7; CMD 22 (26 vs. trip)

About Homlicore

Homlicore 26689-20 GL
Human (Varisian) ranger 7
CG Medium humanoid (human)
Init +7; Senses Perception +12
AC 23, touch 16, flat-footed 18 (+5 armor, +1 deflection, +5 Dex, +2 shield)
hp 60 (7d10+14)
Fort +7, Ref +11, Will +5
Speed 30 ft.
Melee +1 warhammer +9/+4 (1d8+2/×3) or
cold iron masterwork longsword +9/+4 (1d8+1/19-20)
Ranged +1 composite longbow +10/+10/+5 (1d8+7/×3)
Special Attacks combat style (archery), favored enemies (humans +2, undead +2)
Ranger Spells Prepared (CL 4th; concentration +6)
2nd—protection from energy
1st—jump, magic fang
Str 13, Dex 20, Con 13, Int 10, Wis 14, Cha 7
Base Atk +7; CMB +8; CMD 24
Feats Blind-fight, Deadly Aim, Endurance, Improved Precise Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot
Traits reactionary, sacred touch
Skills Acrobatics +7, Climb +8, Craft (bows) +2, Handle Animal +8, Heal +9, Intimidate +3, Knowledge (dungeoneering) +8, Knowledge (nature) +7, Perception +12, Ride +9, Spellcraft +4, Stealth +10, Survival +12, Swim +5, Use Magic Device -1
Languages Common, Shoanti
SQ favored terrain (underground +2), hunter's bond (leopard named Cat), track +3, wild empathy +5, woodland stride
Combat Gear oil of magic weapon, potion of cure light wounds (2), potion of enlarge person, potion of invisibility, potion of mage armor, potion of protection from evil, potion of spider climb, wand of cure light wounds, antitoxin; Other Gear +2 studded leather, +1 mithral buckler, +1 composite longbow (+1 Str), +1 warhammer, cold iron masterwork longsword, cloak of resistance +1, ring of protection +1, wayfinder[ISWG], 7,571 gp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blind-Fight Re-roll misses because of concealment, other benefits.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in underground terrain.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to Survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Animal Companion CR –
N Medium animal
Init +5; Senses low-light vision, scent; Perception +5
AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)
hp 30 (4d8+12)
Fort +6, Ref +9, Will +2
Defensive Abilities evasion
Speed 50 ft.; sprint
Melee bite +7 (1d6+4), 2 claws +7 (1d3+4)
Str 18, Dex 20, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +7; CMD 22 (26 vs. trip)
Feats Combat Reflexes, Toughness
Tricks Attack, Attack, Come, Down, Down, Fetch, Fighting, Heel, Hunting, Seek, Stay, Track
Skills Acrobatics +9 (+17 to jump), Climb +8, Perception +5, Stealth +9 (+13 in undergrowth); Racial Modifiers +4 Stealth in undergrowth
SQ come, fighting, hunting
Special Abilities
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Trip (Ex) You can make a trip attempt on a successful attack.