Elminster

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Organized Play Member. 83 posts. 2 reviews. No lists. 3 wishlists. 1 Organized Play character.


Liberty's Edge

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Good bye SKR, enjoy living in the sticks, the only bad part from my POV is crap net access, but you learn to deal. Good Luck!

Liberty's Edge

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LazarX wrote:


BETWEEN TOLKIEN, GYGAX, AND THAT FIEND FOLIO BRIT CONTRIBUTOR WHO GAVE US THE DROW, I'VE HAD IT UP TO HERE WITH THE CRYPTO-RACIST TROPE THAT EQUATES DARK SKIN WITH EVIL!

Not to step on a good rant but Gygax himself 'created' the Drow, they're Dark elves because Svartalfr (Also described as Drow in at least Poul Anderson's Translation of Hrolf Kraki's Saga) were a type of super natural creature in Norse Mythology. Svartalfr translates LITERALLY to Dark Elf, so he made them Dark Skinned Elves...

LazarX wrote:


So your argument is essentially that since the Vikings were slaving murderous bastards who viewed dark skinned races with prejudice, that excuses the the racism of everyone who came afterward.

Vikings were actually fairly tolerant of other races and creeds, being far traveled traders and explorers rather then just raiders. Yes they raided neighbors for gold, goods and slaves, but no more or less then most of there Christian neighbors, they just got a bad rap cause they raided the churches(Where the gold was) rather then offing the peasantry (farmers had little worth taking). You want some real murderous bastards look up some things on The Black Prince written by the French...

Liberty's Edge

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As she may be accompanying my pc's for a good long time, and her wisdom is far to ow for her to ever gain spells, I decided to convert Nadya to Open Gaming's Spell-less Ranger, here's her stat block as that Alternate Class, with the addition of Hallit as her missing starting language:

Nadya Petska
Female Human (Ulfen) Spell-Less Ranger 3
CG Medium Humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 24 (3d10+3)
Fort +4, Ref +5, Will +0
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Offense
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Speed 20 ft.
Melee Dagger +5 (1d4+1/19-20/x2) and
. . Handaxe +3 (1d6+1/x3) and
. . Light pick +3 (1d4/x4)
Ranged Longbow, Comp. (Str +1) +5 (1d8+1/x3)
Special Attacks favored enemy (animals +2), stealth attack +1d6
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Statistics
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Str 12, Dex 15, Con 13, Int 12, Wis 8, Cha 14
Base Atk +3; CMB +4; CMD 16
Feats Point Blank Shot, Skill Focus (Survival), Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +2 (-2 jump), Bluff +2 (+4 vs. animals), Climb +2, Escape Artist -1, Fly -1, Handle Animal +6, Heal +5, Knowledge (geography) +7 (+9 vs. animals, +9 while in cold terrain), Knowledge (local) +4 (+6 vs. animals), Knowledge (nature) +7 (+9 vs. animals), Perception +5 (+7 vs. animals, +7 while in cold terrain), Ride +3, Sense Motive -1 (+1 vs. animals), Stealth +5 (+7 while in cold terrain), Survival +8 (+10 vs. animals, +10 while in cold terrain, +9 to track), Swim -2 Modifiers nature's healing
Languages Common, Hallit, Skald
SQ combat styles (two-weapon combat), favored terrain (cold +2), track, wild empathy
Combat Gear Potion of cure light wounds, Alchemist's fire (2), Oil (2); Other Gear Masterwork Studded leather armor, Arrows (20), Dagger, Handaxe, Light pick, Longbow, Comp. (Str +1), Snowshoes of northern pursuit (10 rounds/day), Backpack (empty), Bedroll, Blanket, winter, Flint and steel, Hooded lantern, Tindertwig (3), Trail rations (10), 36 GP, 27 SP, 41 CP
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Special Abilities
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Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
Favored Terrain (Cold +2) (Ex) +2 to rolls vs Favored Terrain (Cold).
Nature's Healing (Ex) Advanced healing
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stealth Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. This works against favored enemies or when you are favored terrain.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Liberty's Edge

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Some sort of a Rapier that does bot P/S damage (kinda like the real world cut and thrust rapier) would be awesome for all of us fans of swashbuckley types... So I can stop just refluffing the wakisashi.

Liberty's Edge

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Will this work for you?

UNNAMED HERO CR 8
Male Elf Duelist 2 Fighter 5 Rogue 2
CG Medium Humanoid (Elf)
Init +9; Senses Low-Light Vision; Perception +14
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DEFENSE
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AC 31, touch 20, flat-footed 23 (+7 armor, +2 shield, +7 Dex, +2 natural, +2 deflection, +1 dodge)
hp 55 (7d10+2d8)
Fort +5, Ref +10, Will +2
Defensive Abilities Bravery +1, Canny Defense +2, Evasion, Parry; Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee +1 Agile Sword, Aldori Dueling +16/+11 (1d8+9/17-20/x2) and
Unarmed Strike +13/+8 (1d3/20/x2)
Special Attacks Precise Strike, Sneak Attack +1d6, Weapon Training: Blades, Heavy
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STATISTICS
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Str 10, Dex 20, Con 10, Int 16, Wis 10, Cha 13
Base Atk +8; CMB +8; CMD 28
Feats Aldori Dueling Mastery, Dodge, Elven Weapon Proficiencies, Exotic Weapon Proficiency: Sword, Aldori Dueling, Improved Critical: Sword, Aldori Dueling, Mobility, Quick Draw, Rogue Weapon Proficiencies, Spring Attack, Weapon Finesse, Weapon Focus: Sword, Aldori Dueling
Skills Acrobatics +17, Bluff +13, Diplomacy +13, Intimidate +11, Perception +14, Perform (Dance) +6, Sleight of Hand +17, Stealth +17
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ Armor Training 1 (Ex), Elven Magic, Trapfinding +1
Combat Gear +1 Agile Sword, Aldori Dueling, +3 Mithral Chain Shirt; Other Gear Amulet of Natural Armor +2, Ring of Protection, +2
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SPECIAL ABILITIES
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Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bravery +1 (Ex) +1 Will save vs. Fear
Canny Defense +2 (Ex) +INT bonus to AC (max Duelist level).
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
Parry (Ex) Forego an attack to defend against enemy attacks.
Precise Strike (Ex) Extra damage when using light / 1-handed Piercing weapons.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trapfinding +1 +1 to find or disable traps.
Weapon Training: Blades, Heavy +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Liberty's Edge

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No animosity Ravenbow, just pity. I pity anyone close minded enough to think there fantasy world is the only one allowed to exist. Heaven forbid people want Asian influences in there fantasy world when you don't. I think after 2 Bestiaries loaded with Eurocentric fantasy critters people would be happy to see a change.

Here's hoping Paizo does MORE monsters based on other groups, I'd LOVE to see a Bestiary based primarily on Indian or even African creatures, so I can make a fantasy world just as varied as the one we live in.

Also hoping Tanuki is a playable (1/2 CR) race, just so I can make a Tanuki Gunslinger, just because I can, and I'll take the ticking off all the 'but I don't want that in my world' goofs as a free bonus.