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About Hollycaryn SmileswordChosen to be Brave:
Where was born and how was your childhood A tiny package left on the doors of a small chapel of Desna decades ago. Inside, a little girl slept quietly, the cute Hollycaryn. Her childhood was happy, growing in a small village on the borders of the Lake of Mists and Veils. She met others of her kind, learned how to deal with animals, to respect the creatures of nature, the traditions of her people and a little about religion, especially the connection of Desna with Chaldira Zuzaristan. Gradually she realized that there was something different about her, something that set her apart from the other children, and it was not the fact of being a halfling, it´s somehow a unknown happiness and a kind of lack of fright against danger. She always had a behavior that emphasized her courage against animals and temptations, even when aye to learn new things. But, the time to enjoy did not last long to Hollycaryn. The despair and maturation came when she was still a youth and happened when a destruction came to her community by demons! A demonic horde that came out of nowhere and don´t looted anything, not imprisoned anyone, just kill and kill, they wanted to see blood and flesh! Few escaped, among these was Hollycaryn, who saw her mentor, a loyal servant of Desna, died horribly, and the same with her friends. A die without mercy and meaning. Since that day she hasn't forgiven herself for not having helped and prevented the died of her closest friends. After days she still hides alone in the woods on the north, only after overcoming the fear she returned. Seeing that there was nothing left, only pain and suffering, Hollycaryn just took only one thing, a sacred symbol of Chaldira Zuzaristan made for her. A gift from her mentor, made years ago. How entered your class After this event she remained isolated in the woods, spent months suffering, consuming her hate. On a night, in her dreams, came an image of a glittery Elven woman accompanied by an incandescent light, which took the form of a halfling that exuded a serenity and pointed to the stars. Was Chaldira Zuzaristan. So, the stars took shape, an image of a great city, walled to resist and fight against the demonic hordes. How did you end up on Kenabres
Took months, and some dreams, but she could reach at Kenabres, and although discredited initially, Hollycaryn managed to get a few spaces to develop your skills as a servant of the Gods. For this, she had to deal with the arrogance of men, a lot of humans laughed from her words and expertise. She had to work months as horse´s keeper, until he had the opportunity to show their worth. Personality But, unlike fanatics with whom lived, Hollycaryn learned to be charismatic, and thanks to that, gradually secured a place in training centers. Her skills in combat were rapidly gaining ground, as if she had been born with a special gift.
Goals:
List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. 1.Holly seeks to prove to yourself and others around you who she are able to honor the blessing granted to her by Chaldira Zuzaristan. She has a quandary to solve, be strong, be brave and show mercy to his enemies. 2.The sadness of the past follows Holly on their journey, so, she has to deal with the fear of losing again those close to her. In this way she coming trying to control his anger and hide her feelings to anyone come too close again.
Secrets:
List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! 1. She feels embarrassed and uncomfortable about her past and never condone herself by staying hidden during the massacre of her community and it usually makes she think that although she was young it couldn't avoid she of doing her part. It is something that accompanies and haunts her dreams and nightmares. 2. Holly has no idea who has left her behind in the chapel of Desna by your father, a halfling who ventures from decades ago leaving behind his newborn daughter and wife, 2. Holly has no idea who has left her behind in the chapel of Desna by your father, a halfling who ventures from decades ago leaving behind his newborn daughter. Her mother was a cleric of Desna who has been captured by summoning demons.
Relations:
Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. 1.Ilydia: A Sherlyn´s cleric in Kenabres who was introduced Holy to the city and got her a permission to stay in church accommodation in Northgate when she needed. Both of them used to live together and they became friend. 2. Gael Cross: An recruiter officer, paladin of Iomedae, that incessantly denied the Holy a participation in any invested in Worldwound, claiming that the Halfing will never survive a battle against demons! 3.Lucan Linch: An old administrator of stables in Northgate where Holy has survived getting a few bucks as a riding instructor and assist in dealing with wild horses. This half-elf helps her in dealing with horses and arrange some clients for her. Sheet:
Hollycaryn Smilesword 15 Point Buy Female Halfling Paladin Sword of Valor of Chaldira Zuzaristan 1 LG Small Init +2; Senses Perception +1 -------------------- Defense -------------------- AC 18 {19}, touch 13 {14}, flat-footed 15 (+5 armor, +2 dex, +1 Size) {+1 dodge against foes larger than her} hp 12 (1d10+1) [+1 Favored Level] Fort +3, Ref +2 {+3 vs trample}, Will +1 {+3 vs fear} -------------------- Offense -------------------- Speed 30 ft. (20ft.) Melee Longsword +1 (1d6+2/19-20x2) and Shortsword +1 (1d4+2/19-20x2) Or Longsword +3 (1d6+2/19-20x2) OR Ranged Crossbow, light +3 (1d6/19-20x2) Special Attacks Smite Evil -------------------- Statistics -------------------- Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 15 Base Atk +1; CMB +2; CMD 14 Feats Two-Weapon Fighting (Combat) Traits Touched by Divinity, Armor Master Skills Handle Animal (Cha) 8 [1+3+2+2], Ride (Dex) 5 [1+3+2+2-3*], Stealth (Dex) 3 [2+4-3*] Languages Common, Halfling Gear Shortsword (10gp/2lbs), Longsword (15gp/4lbs), Crossbow, light (35gp/4lbs), Bolt(s), crossbow [10/10] (2gp/2lbs), Scale mail* (50gp/30lbs), Traveler´s Outfit (1gp/5lbs), Pouch, belt (1gp/0,5lb), Backpack (2gp/2lbs). Silver holy symbol, 60 gp -------------------- Special Abilities -------------------- Aura of Good (Ex) The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. Detect Evil (Sp) At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Smite Evil (Su) Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
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____________Trickery Domain: Copycat (Sp) You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. Armor Master You have grown accustomed to wearing armor. When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0. --------------------
Noble Needle: This sharp, sturdy needle often commemorates tasks that involve great risks or sacrifices. A halfling who uses it while casting cure light wounds can deal up to 1 hit point of damage/level (maximum 5) to herself and then add this amount to the number of hit points recovered by the target of the spell. Fearless Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Underfoot Halflings must train hard to effectively fight bigger opponents. Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves and a +1 bonus on Reflex saving throws to avoid trample attacks. This racial trait replaces halfling luck. Outrider Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces sure-footed. Weapon Familiarity Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. Keen Senses Halflings receive a +2 racial bonus on Perception checks. Size Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Progression:
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