Holla!'s page

1 post. No reviews. No lists. No wishlists.


RSS


3 people marked this as a favorite.
Kevin wrote:


From: WotC_RichBaker
Received: Fri, Sep 3, 2010 at 04:20pm

Hi, Kevin -- Sorry for the late reply. I don't have any copies of the old post either, so if it's gone, it's gone. The suggestions below look familiar to me as they pertain to a discussion about how to move the Tome of Battle into more compliance with 4e as it finally appeared. Check the website for the errata. www.wizards.com/defaul.../20040125a

General: No recharge mechanic. You use up all of your readied maneuvers in an encounter, that's it, you wait until next encounter. The recharge mechanic in retrospect seems like a clunky add on, and it undermines resource management.

Crusaders: Your readied maneuvers are no different than anyone else's. No "two maneuvers randomly chosen" to start. This was the "automatic recharge" mechanic for the crusader, and it turned out to make the class more complicated than it needs to be.

Warblade: Hit dice move back down to d10. These guys are suppose to be technique fighters, and while they are front line warriors, there is no need for them to be the damage sponges that barbarians and knights are, because its not really their purpose.

DM option. Cut out Weapon Aptitude as an ability. Not only does this not make much sense, but it intentionally steals the fighters only real exclusive ability, and then makes it better. If Warblades are suppose to replace fighters in your campaign, fine, but if they both exist, let the fighter have his moment in the sun and cut this out of the Warblade. Or... if both exist, give it to the fighter as well.

Time to put this in the proper context!

Lets assume the e-mail is legit. Some of these changes that were proposed by Richard when he was asked in a d&d podcast (You May Already Be Playing 4th Edition) how he would bring tob more in line with 4E. Not 3.5, on which Pathfinder is based! That's all this is! It's not unofficial/official changes the author wanted to see for tob. Now let's look at the individual assertions.

1. No recharge mechanic. Specifically mentioned in the podcast as a way to 4eify (if you will) tob. No thank you! I like my 3.5/pathfinder separate from 4E. Sadly, in the podcast Rich doesn't even properly recall how the recharge mechanics work for the tob classes. Later Mearls clarifies tob maneuvers aren't per encounter powers.

2. Recovery mechanics the same for the three classes. Mearl's answers Rich's question and basically says they didn't want it for 4E because it complicates and doesn't add anything (I disagree. It makes perfect sense when looking at the classes maneuver progression, with a few execptions.). Rich agrees using the Crusader Warblade analogy.

3. This is never mentioned! I believe it to be total B.S. All Rich mentions is the Warblade being a tank! On other boards some have mentioned that thematically the Warblade's d12 doesn't make sense. It does! Where as a barbarian's d12 comes from a wild toughened body the warblade's comes from being like a spartan, totally focused on chiseling his body to be the perfect fighting machine.

4. Also never mentioned. Ah ze B.S. When it rains, it pours! I've never seen this ability steal a fighter's thunder or be overly useful to a warblade!

Posting this here for those who care and to hopefully end these rumors.