Kobold Devilspeaker

Hodd's page

64 posts. Alias of IBurgleHam.


RSS

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>

Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

That sword bears a striking resemblance to one my ancestors described to my father as a child. I am very interested in that if no one objects.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd attacks with his sword.

Attack 1 thac0 15: 1d20 ⇒ 4

Damage 1: 2d10 + 8 ⇒ (4, 10) + 8 = 22

Attack 2 thac0 15: 1d20 ⇒ 16

Damage 2: 2d10 + 8 ⇒ (3, 10) + 8 = 21


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd is going to try and push it back into the pit.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will move up and attack the statue with his sword.

Attack Thac0 15: 1d20 ⇒ 5

Damage: 2d10 + 8 ⇒ (10, 9) + 8 = 27


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will advance and attack the statue with his sword.

Attack 1 Thac0 15: 1d20 ⇒ 17

Attack Damage 1: 2d10 + 8 ⇒ (2, 7) + 8 = 17

Attack 2 Thac0 15: 1d20 ⇒ 18

Attack Damage 2: 2d10 + 8 ⇒ (6, 7) + 8 = 21


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will move up to attack the first blue one with his staff.

(Thac0 19 with +2 rage, +3 18 double ought Str)

Attack Thac0 14: 1d20 ⇒ 20

(Damage +2 Rage +6 18 double ought Str)

Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will join Damian and leave the library for some downtime activities.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will stand down but not put his weapon away just yet.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will turn his attention to Orange and attempt strike them with his sword (assuming I can step away from Red as they are being held).

Attack Thac0 16: 1d20 ⇒ 11

Damage: 2d10 + 7 ⇒ (6, 5) + 7 = 18


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd attempts to break the stalemate with Yellow, bringing two mighty swings of his sword.

Attack 1 Thac0 18: 1d20 ⇒ 12

Damage 1: 2d10 + 5 ⇒ (9, 7) + 5 = 21

Attack 2 Thac0 18: 1d20 ⇒ 9

Damage 2: 2d10 + 5 ⇒ (5, 7) + 5 = 17


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will advance and attack Yellow with his sword.

Attack Thac0 18: 1d20 ⇒ 4

Damage: 2d10 + 5 ⇒ (9, 8) + 5 = 22


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will ready his sword and wait as well.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will attack red with his staff.

Attack 1 Thac0 17: 1d20 ⇒ 17

Bludgeoning Damage 1: 2d6 + 5 ⇒ (3, 6) + 5 = 14

Attack 2 Thac0 17: 1d20 ⇒ 13

Bludgeoning Damage 2: 2d6 + 5 ⇒ (2, 4) + 5 = 11


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will advance forward and strike Orange with his staff.

Attack Thac0 18: 1d20 ⇒ 1

Bludgeoning Damage: 2d6 + 1 ⇒ (1, 4) + 1 = 6


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Well met, my name is Hodd. Thank you for the hospitality, please save the stew for someone else as the flesh of animals does not agree with me.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

I would love the gauntlets. Having a magic weapon even with a penalty to hit due to my odd hands may be useful at points just in case we fight ghosts or something.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will attack white twice.

Attack 1 THAC0 17: 1d20 ⇒ 1

Damage 1: 2d10 + 3 ⇒ (7, 3) + 3 = 13

Attack 2 THAC0 17: 1d20 ⇒ 3

Damage 2: 2d10 + 3 ⇒ (8, 3) + 3 = 14


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will Magic Missile the glittery one.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will attack Purple

Attack 1 THAC0 17: 1d20 ⇒ 20

Damage: 2d10 + 3 ⇒ (7, 6) + 3 = 16

Attack 2 THAC0 17: 1d20 ⇒ 8

Damage: 2d10 + 3 ⇒ (1, 9) + 3 = 13


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will squeeze forward and attack Red with my reach.

Attack Thac0 17: 1d20 ⇒ 9

Damage: 2d10 + 1 ⇒ (5, 1) + 1 = 7


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will squeeze forward and attack Red with my reach.

Attack Thac0 17: 1d20 ⇒ 12

Damage: 2d10 + 3 ⇒ (2, 10) + 3 = 15


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd makes some gestures with his hands and launches a Magic Missile at the unsuspecting Half-Orc.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will move into threatening range of Orange and await Silvio's negotiation attempts, ready to strike with his staff as needed.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd attempts to strike purple with his staff

Attack 1 THAC0 16 flank: 1d20 ⇒ 13

Damage: 2d6 + 1 ⇒ (2, 4) + 1 = 7

Attack 2 THAC0 16 flank: 1d20 ⇒ 18

Damage: 2d6 + 1 ⇒ (5, 1) + 1 = 7


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Heeding Silvio's words Hodd leaves his sword sheathed. He advances on the Gnoll engaged with his companions while wielding his Saurial staff, attempting to knock them unconscious.

Flanking Attack THAC0 16: 1d20 ⇒ 2

Damage: 2d6 + 1 ⇒ (1, 2) + 1 = 4


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will head back to inform the rest of the party of what he has found.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

"Sounds good to me"

Hodd walks with care even though he probably doesn't need to


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

"Silvio, don't Gnolls need to make babies too? Maybe you can form a new posse of sorts? Hodd says with a smirk.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd moves to attack the remaining conscious Gnoll

Attack 1 Thac0 19: 1d20 ⇒ 16

Damage 1: 2d10 + 1 ⇒ (6, 4) + 1 = 11

Attack 2 Thac0 19: 1d20 ⇒ 2

Damage 2: 2d10 + 1 ⇒ (2, 6) + 1 = 9

(I wasn't sure if Silvio induced rage or not)


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Time to die gnoll, you jumped the wrong group of people...

Hodd swings his sword in a vicious arc

Attack Thac0 19: 1d20 ⇒ 19

Damage: 2d10 + 1 ⇒ (1, 2) + 1 = 4


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

"Thanks Silvio, it will be nice to feel the warmth of the sun again Damian"


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Clearly we are going into this secret door right?


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

I believe I still owe everyone a round of drinks


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will politely stand there paying attention, but if there is any sort of spread laid out involving food, he will move slowly towards any vegetables and start chowing down.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Arrrgh.. Foul beast!
Hodd reals back and swings his sword down on the creature.

Attack Thac0 19: 1d20 ⇒ 4

Damage: 2d10 + 1 ⇒ (1, 5) + 1 = 7


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will unleash his two attacks this round concentrating on one of the creatures engaged with him, unless he fells them in the first blow, then he will move to the second one engaged with him.

Attack 1 Thac0 19: 1d20 ⇒ 9

Damage 1: 2d10 + 1 ⇒ (8, 6) + 1 = 15

Attack 2 Thac0 19: 1d20 ⇒ 19

Damage 2: 2d10 + 1 ⇒ (9, 9) + 1 = 19


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will advance towards creature that Silvio hit and attack with his sword.

Attack Thac0 19: 1d20 ⇒ 12

Damage: 2d10 + 1 ⇒ (2, 4) + 1 = 7


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will step forward, drawing his massive blade and engage the closest vermin.

Attack Thac0 19: 1d20 ⇒ 15

Damage: 2d10 + 1 ⇒ (10, 4) + 1 = 15


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

I move to engage the ghoul and give it a taste of my sword.

Attack Thac019: 1d20 ⇒ 17

Damage: 2d10 + 1 ⇒ (10, 10) + 1 = 21


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Silvio, I will lend my senses to your cause

Investigation 45: 1d100 ⇒ 22


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Thank you friend, I always wondered what it was like to wear foot covers such as you all do


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

I have detect magic as one of my cantrips Silvio

Hodd casts detect magic.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

You shall be destroyed foul beast, evil shall not triumph on this day!

Attack: 1d20 ⇒ 20 Thac0 19

Attack: 2d10 + 1 ⇒ (10, 10) + 1 = 21

Second attack directed at the skeleton if necessary, other wise it will be directed at the other foul, rotting creature.

Attack: 1d20 ⇒ 7 Thac0 19

Attack: 2d10 + 1 ⇒ (2, 4) + 1 = 7


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd will climb down the ladder and move towards the closest threat, drawing his massive blade and attempting to silence this abomination to life. (I am not entirely sure where we drop in at)

Attack: 1d20 ⇒ 3 Thac0 19

Attack: 2d10 + 1 ⇒ (8, 8) + 1 = 17


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

I will keep watch up here as I doubt I will fit


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd advances cautiously, if he feels the floor will not support him, he will back out immediately.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

I will try to add the spell Hypnotism to my spell sticks from the scroll we found before we sleep.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Walrus, you got the grease spell memorized?

I can wait up here for now, at least I have a roof over my head and plenty of foliage to snack on


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

Hodd steps into the room to assist Walrus.


Male AC: 4, HP: 17, Thaco 19, Reaction -4 Fighter 2/Mage 2, Saves: PAR/POI: 14, R/S/W 11, PET/POL: 13, BW: 15, SP: 12, Infravision 60', Investigation 45%, Alertness, Observation

We do still have a room to check out

Full Name

Rose Waerloga

Race

Half-Orc

Classes/Levels

TN Half-Orc Arcanist 2 | Arcane Pool 4/5 | HP: 16/16 | AC: 11 (11 Tch, 10 Fl) | CMB: 0, CMD: 12 | F: +1, R: +1, W: +3 | Init: +1 | Perc: +0, SM: +0

Gender

Female

Size

Medium

Age

20ish

Alignment

TN

Deity

Sarenrae

Languages

Common, Orc, Goblin, Giant, Draconic, Abyssal

Occupation

Former Wizard's Apprentice

Strength 8
Dexterity 12
Constitution 14
Intelligence 18
Wisdom 10
Charisma 14

About Rose Waerloga

Stat Block:

TN Medium humanoid (human, orc)
Init +1; Perception +0
Favored Class Bonus +1 to HP
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 armor, +3 Dex)
hp 16 (1d6+2+1)
Fort +2, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Ranged: Jolt touch +2 (1d3+1)
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 14, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus(Evocation), Endurance
Skills (14, max 2 ranks)
Knowledge(Arcana) +11 (2 ranks)
Knowledge(Nature) +11 (2 ranks)
Knowledge(Dungeoneering) +10
Knowledge(Local) +10
Knowledge(Planes) +10
Knowledge(Religion) +10
Knowledge(Geography) +10
Spellcraft +11 (2 ranks)
Use Magic Device +9 (2 ranks)

Background Skills:
Linguistics +11 (2 ranks)
Knowledge(Engineering) +10 (1 rank)
Knowledge(History) +10 (1 rank)

Languages: Common, Orc, Giant, Draconic, Abyssal, Goblin, Sylvan, Dwarven
--------------------
Special Abilities
Racial:
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, she can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, she immediately falls unconscious and begins dying.
Skilled: Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.
Shaman’s Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

Blood Arcanist, Orc Bloodline:
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
--------------------
Traits
Magical Lineage (Fireball) - reduce the spell level of selected spell when metamagicked, to a minimum of the original level
Blight-Burned - +2 vs Poison, Detect aberrations, oozes, fungal/blighted fey templated creatures around.
--------------------
Gear
Scroll of Shield
Scroll of Mage Armour
Donkey

--------------------
Spells* means benefits from Spell Focus
1st Level (DC 15*, 4/day)
Prepared - Burning Hands, Mage Armour
Known- Grease, Web Bolt, Burning Hands, Ear-Piercing Scream, Infernal Healing, Mage Armour, Shield
0th Level (DC 14, -/day) - Jolt, Mage Hand, Prestidigitation, Read Magic, Detect Magic.
Prepared - Read Magic, Detect Magic, Jolt, Empty Slot