Hey
I just maked this character as a test version
now I want to know some opinions
the point making this is because I never saw a fighter that focused fully on bow, I wonder if there is a reason for this
I checked the fighter out and you have an archetype archer for it but I don't know if it's that much better then the regular fighter build.
I made my character with the normal fighter build what do you guy's think:
Fighter lvl 1 Elf
Neutral Good
Age 130
Height: 6' 00"
Weight: 133
Str 16 +3
Dex 17 +3
Con 14 +2
Int 9 -1
Wis 12 +1
Cha 7 -2
Fort: 4= 2+2
Ref: 3= 3+0
Will: 1= 1+0
HP= 12
AC: 19 = 10+3+6
BAB: +1
Feats:
Weapon Focus (longbow)
Point Blank Shot
Skills:
Survival: 5=1+1+3
starting gold: 180 +900(rich parent trait)= 1080goldpieces
Weapons:
Masterwork, Composite Longbow +3
+6 (+7within 30ft) on attack 1d8 +3 (+1 within 30ft)
100 arrows
Elven Curve Blade
+4 1d10 +3
Armor:
Breasplate: +6AC Max Dex bonus +3 -4AC penalty
Gear:
Backpack
Bedroll
Flint and Steel
Pouch
Rope Silk
Waterskin
Rations (x2)
Explorers Outfit
68 goldpieces
9 silverpieces
Traits
Rich parents +900gp
killer or warrior of old (not sure wich one yet)
the feats I have for the next lvl's:
2) precise shot
3) Deadly Aim
4) weapon specialization
5) Point blank Master
6) rapid shot
7) Manyshot
8) snap shot
9) Vital Strike
10) Bullseye Shot
11) Devastating Strike
12) greater weapon focus
13) greater weapon specialization
14) greater snap shot
15) Clustered Shots
16) Stabbing shot
17) improved snap shot
18) Impact critical shot
19) Improved Vital strike
20) Greater Vital strike
for the people that don't know the feats here is the explanation:
bull's eye shot:
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.
Benefit: You can spend a move action to steady your shot.
When you do, you gain a +4 bonus on the next ranged attack roll you make before the end of your turn.
clustered shot:
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +6.
Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent,
total the damage from all hits before applying that opponent’s damage reduction.
Special: If the massive damage optional rule is being used (Core Rulebook 189),
that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).
deadly aim:
Prerequisites: Dex 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls.
When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll and its effects last until your next turn.
The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
devastating strike:
Prerequisites: Vital Strike, base attack bonus +9.
Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike,
you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum).
This bonus damage is multiplied on a critical hit.
impact critical shot:
Prerequisite: Dex 13, Point-Blank Shot, base attack bonus +9.
Benefit: Whenever you score a critical hit with a ranged attack, in addition to the normal damage your attack deals,
if your confirmation roll exceeds your opponent’s CMD, you can push your opponent back as if from the bull rush combat maneuver
or knock that target prone as if from a trip combat maneuver.
If you choose to bull rush, you cannot move with the target. Your maneuver does not provoke an attack of opportunity.
Normal: You must perform a bull rush combat maneuver to bull rush an opponent, and you must perform a trip combat maneuver to trip an opponent.
improved snap shot:
Prerequisite: Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9.
Benefit: You threaten an additional 10 feet with Snap Shot.
Normal: Making a ranged attack provokes attacks of opportunity.
improved vital strike:
Prerequisites: Vital Strike, base attack bonus +11.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.
Roll the weapon’s damage dice for the attack three times and add the results together
before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses.
These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
manyshot:
Prerequisites: Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: When making a full-attack action with a bow, your first attack fires two arrows.
If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack.
Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus.
Damage reduction and resistances apply separately to each arrow.
point blank master:
Prerequisite: Weapon Specialization with selected ranged weapon.
Benefit: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.
Normal: Using a ranged weapon while you are threatened provokes attacks of opportunity.
point blank shot:
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
precise shot:
Prerequisite: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
rapid shot:
Prerequisites: Dex 13, Point-Blank Shot.
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round.
All of your attack rolls take a –2 penalty when using Rapid Shot.
snap shot:
Prerequisite: Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.
Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you.
You can make attacks of opportunity with that ranged weapon.
You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.
Normal: While wielding a ranged weapon, you threaten no squares and can make no attacks of opportunity with that weapon.
greater snap shot:
Prerequisite: Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12.
Benefit: Whenever you make an attack of opportunity using a ranged weapon and hit,
you gain a +2 bonus on the damage roll and a +2 bonus on rolls to confirm a critical hit with that attack.
These bonuses increase to +4 when you have base attack bonus +16, and to +6 when you have base attack bonus +20.
vital strike:
Prerequisites: Base attack bonus +6.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.
Roll the weapon’s damage dice for the attack twice and add the results together
before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses.
These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
greater vital strike:
Prerequisites: Improved Vital Strike, Vital Strike, base attack bonus +16.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.
Roll the weapon’s damage dice for the attack four times and add the results together
before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses.
These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
weapon focus:
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
greater weapon focus:
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +1, 8th-level fighter.
Benefit: You gain a +1 bonus on attack rolls you make using the selected weapon.
This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus.
weapon specialization:
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
greater weapon specialization:
Prerequisites: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon,
Weapon Specialization with selected weapon, 12th-level fighter.
Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.
This bonus to damage stacks with other damage roll bonuses, including any you gain from Weapon Specialization.