Markwin Teldas

His Majesty, Sir Quinton's page

47 posts. Organized Play character for motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


Full Name

Sir Quinton of Castle Hill and Little Scurry, and august majesty of the Land of the Linnorm Kings

Race

HP 21 | AC 18 (20) | F +8 R +6 W +3 | Perc +5 | Stealth +1|

Classes/Levels

Speed: 20 ft. |

Gender

NG Male human (versatile) fighter 1 |

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 10
Charisma 14

About His Majesty, Sir Quinton

[ ooc]Action XX: ◈ Stride [/ooc]
[ ooc]Action XX: ◈ Strike[/ooc]
[ ooc]Action XX: ◈ Combat Assessment[/ooc]
[ ooc]Action XX: ◈ Raise Shield (+2 AC)[/ooc]
[ ooc]Action XX: ◈ Reload[/ooc]

PFS Information:

PFS Number: 83959-2004
Experience: 5
Gold: 6 gp, 2 sp, 9 cp

Training: Swords

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions 0
Radiant Oath: 5
Verdant Wheel: 0
All Faction Reputation
Total (Sum of the Above) Reputation: 5

Purchased Boons

NAME
Birthplace: Taldor
Gender & Pronouns: Male, he/him
Physical Appearance: This older human has a thick mane of graying hair, and a bushy mustache.
Ancestry: human (versatile)
Background: Warrior
Class Fighter; Level: 1
Medium Humanoid human
NG; Deity: Iomedae, Shelyn, Gorum
Languages: Common

____________________
SENSES
Perception: +5 [expert] [dice=Perception (expert)]1d20+5[/dice]
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DEFENSES

Hit Points: 21/21
AC: 18 (20 with shield raised) (+4 armor, +1 Dex, trained)
Armor Breastplate (+4 AC, +1 Dex cap, -2 check penalty, -5 ft., 16 Str, Bulk 2)
Steel shield (+2 AC, 1 Bulk, 5 Hardness, 20 HP, 10 BT)

Armor proficiencies trained in all amor, unarmored

SAVING THROWS
Fortitude: [dice=Fortitude (expert)]1d20+8[/dice]
Reflex: [dice=Reflex (expert)]1d20+6[/dice]
Will: [dice=Will (trained)]1d20+3[/dice]
Notes:
____________________
OFFENSE
Class DC: 16 (trained)

Speed: 25 ft (20 ft. in armor)

Weapon proficiencies Expert in simple, martial weapons, unarmed attacks, trained in advanced weapons

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SKILLS

Acrobatics (U, Dex)
[dice=Acrobatics (untrained)]1d20+ 1 [/dice]

Arcana (U, Int)
[dice=Arcana(untrained)]1d20+ 0 [/dice]

Athletics (T, Str)
[dice=Athletics (trained)]1d20+ 6 [/dice]

Crafting (U, Int)
[dice=Crafting (untrained)]1d20+ 0 [/dice]

Deception (U, Cha)
[dice=Deception (untrained)]1d20+ 2 [/dice]

Diplomacy (T, Cha)
[dice=Diplomacy (trained)]1d20+ 5 [/dice]

Intimidation (T, Cha)
[dice=Intimidation (trained)]1d20+ 5 [/dice]

Lore (Pathfinder Society) (T, Int)
[dice=Lore (Pathfinder Society) (trained)]1d20+ 3 [/dice]

Lore (warfare) (T, Int)
[dice=Lore (warfare) (trained)]1d20+ 3 [/dice]

Medicine (U, Wis)
[dice=Medicine (untrained)]1d20+ 0[/dice]

Nature (T, Wis)
[dice=Nature (trained)]1d20+ 3 [/dice]

Occultism (U, Int)
[dice=Occultism (untrained)]1d20+ 0 [/dice]

Performance (U, Cha)
[dice=Performance (untrained)]1d20+ 2 [/dice]

Religion (U, Wis)
[dice=Religion (untrained)]1d20+ 0 [/dice]

Society (T, Int)
[dice=Society (trained)]1d20+3[/dice]

Stealth (U, Dex)
[dice=Stealth (untrained)]1d20+1[/dice]

Survival (U, Wis)
[dice=Survival (untrained)]1d20+0[/dice]

Thievery (U, Dex)
[dice=Thievery (untrained)]1d20+1[/dice]
____________________
FEATS:

Ancestry Feats and Abilities
Heritage 1st: Diehard (You die from the dying condition at dying 5, rather than dying 4.)
1st: Cooperative Nature (You gain a +4 circumstance bonus on checks to Aid.)

Skill Feats
Background: Intimidating Glare
xx

Class Feats and Abilities
1st: Attack of Opportunity
1st: Shield Block
1st: Combat Assessment
2nd: xx
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EQUIPMENT

Gear: breastplate (8 gp, 2 Bulk), steel shield (2 gp, 1 Bulk), bastard sword (4 gp, 1 Bulk), adventurer’s pack (7 sp, 2 Bulk), grappling hook (1 sp, 1 L), fishing tackle (8 sp, 1 L), sheath (1 cp), longbow, 10 arrows (6.1 gp, 2.1 Bulk), morningstar, minor healing potion (purchased in Intro 2)
Pathfinder Training Gear: Minor healing potion

____________________

CHRONICLES
1-14 Lions of Katapesh (GM credit), +4 XP, +14 gp
B3 Shadows and Scarecrows (GM credit), +1 XP, +4 gp
1-01 Absalom Initiative, +4 xp, +14.04 gp (25.69); faced a medusa, or possibly a cockatrice or basilisk; later battled liches or vampires, who may have turned his kobold companion
Intro 2: United in Purpose, xxx; bought a minor healing potion, morningstar