| Full Name |
Hippolyta |
| Race |
Human |
| Classes/Levels |
Bard (Archaeologist)5/Paladin(Divine Hunter)2 |
| Gender |
F |
| Size |
5'4 |
| Age |
18 |
| Alignment |
LG |
| Deity |
Shelyn |
| Strength |
13 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
8 |
| Wisdom |
10 |
| Charisma |
16 |
About Hippolyta
Hippolyta
Female human bard (archaeologist) 5/paladin (divine hunter) 2 (Pathfinder RPG Ultimate Combat 32, 62)
LG Medium humanoid (human)
Init +5; Senses Perception +15
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 53 (7 HD; 5d8+2d10+12)
Fort +14 (+5 alchemical bonus vs. disease), Ref +18, Will +16
Defensive Abilities trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee heavy mace +9 (1d8+4)
Ranged +2 composite longbow +13/+13 (1d8+11/×3)
Special Attacks
archaeologist's luck 17 rounds/day (+2)
smite evil 1/day (+4 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +6)
At will—detect evil
Bard (Archaeologist) Spells Known (CL 5th; concentration +9)
2nd (3/day)—allegro[UM], glitterdust (DC 16), sound burst (DC 16)
1st (5/day)—cure light wounds, expeditious retreat, saving finale[APG] (DC 15), vanish[APG] (DC 15)
0 (at will)—detect magic, light, mage hand, mending, prestidigitation, read magic
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Statistics
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Str 13, Dex 20, Con 12, Int 8, Wis 10, Cha 18
Base Atk +5; CMB +10; CMD 21
Feats Deadly Aim, Extra Performance, Lingering Performance[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits fate's favored, maestro of the society
Skills Acrobatics +13, Appraise +2, Bluff +11, Climb +4, Diplomacy +11, Disable Device +17, Disguise +7, Escape Artist +8, Fly +8, Heal +3, Intimidate +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +4, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +15, Perform (dance) +14, Ride +8, Sense Motive +7, Stealth +12, Survival +3, Swim +4, Use Magic Device +11
Languages Common
SQ bardic knowledge +2, clever explorer +2, lay on hands 5/day (1d6), lore master 1/day, rogue talent (weapon training)
Combat Gear scroll of see invisibility, wand of cure light wounds (32 charges), wand of endure elements (38 charges), antiplague[APG] (4), antitoxin (2); Other Gear +1 mithral chain shirt, +2 composite longbow (+1 Str), heavy mace, belt of incredible dexterity +2, cloak of resistance +2, headband of alluring charisma +2, arrows (adamantine) x20 (worth 1,300 gp), arrows (alchemical silver) x10 (worth 20 gp, 1 lb), belt pouch, flint and steel, hot weather outfit[APG], ink, inkpen, journal[UE], mirror, soap, thieves' tools,
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Special Abilities
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Archaeologist's Luck +2 (17 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Clever Explorer +2 (Ex) Half time to use disable device.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.