Rune of Change:
1d6, 1: Dwarf, 2: Elf, 3: Gnome, 4: Halfling, 5: Half-Orc, 6: Human So I wanted to expand more on the RP that this little gimmick offered and added the four additional races from the current season (Kitsune, Wayang, Nagaji and Tengu) to the table of available races that one could experience. A d6 to a d10. However, I wasn't sure how legal it is for Society even though it says at GM discretion. Since nothing is really breaking mechanics in their favor, making them more susceptible to Bane/Favored Enemy, and making training cost more. Is this okay? On a side note, I turned a talking horse-companion into a Human.
Jeff Merola wrote:
I would agree to that as well since some wands come with a higher CL and reduced charges. Though you could play it up and give them a description of how much is left. Organized Play Character
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