2 players leave a table


Pathfinder Society

Shadow Lodge

this is hypothetical only but Id like to know how to handle this

not getting into the whys or the hows ... just a simple "what do I do"

if 2 players leave a 5 or 4 man table at the tail end of the scenario (under an hour left) leaving it at 3 or worse 2 players obviously breaking legality what do you do

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Schedule a new session to finish the remainder of the scenario (like playing a module over several session).

Shadow Lodge

Damanta wrote:
Schedule a new session to finish the remainder of the scenario (like playing a module over several session).

and if that cant be done due it being at an event

again the whys and hows are being ignored

Silver Crusade 5/5 Venture-Agent, United Kingdom—England—Colchester

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I'd like to hear an official ruling on this, but in a pinch, I would:

1. Recalculate the new party APL, and adjust the difficulty of the upcoming encounters based on the new APL and party size.
2. In table of now 3 players, I would have a pregen join the the group.
3. In a table of now 2 players, I would probably allow each remaining player to choose a pregen for them to control and take it from there (this actually happened to me once during a game of We Be Goblins Too!).

If possible, I'd try to make the addition of Prengens as seamless as possible, but it would probably end up as something like "We're here because [insert relevant VC here] thought you could use some help, and it looks like they were right!"

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

For the leaving players if it cannot be resccheduled: if they have had 3 encounters, hand out 1 xp, 0 pp, partial gold chronicles to the players leaving.

Then:
If left with 3 players offer them the option of continuing with a hastily summoned pregen so they can finish the scenario.

If left with 2 players, ask the organisers/venture officers present what the best option is for them, maybe someone who has already played the adventure can join in with a pregen to raise the number of players to 3 and then add another pregen to make the table legal again.

Edit: mostly ninja'd bij Jack -_-

Shadow Lodge

guess I should have clarified ... the question is regarding the remaining players

Silver Crusade

We have this issue at one of the locations where I play. It is easier to deal with when you know about it in advance. When it first happened that players needed to leave in the middle of the scenario, I added in a pregen to finish the scenario.

That location also has the occasional problem that the store closes well before game sessions are scheduled to end. Most nights it isn't a problem because one of the employees plays PFS with us and is happy to lock up after the games are finished. But on nights he is unavailable, our games are limited to 2 to 3 hours. (I'm not sure what the event organizer is planning to do now that said employee has moved to the other side of the state.)

Due to both of these issues, I have found it helpful to have quests with me and ready to run.

Shadow Lodge

ya Ive spent time studying your thread and it is a fairly different situation as yours is a regular games day

I have had a situation where a game was all the way to the last encounter and we had a player leave (which would have caused a tier change) but since you cant retier a game 85% of the way through ... ya

Silver Crusade

Wraith235 wrote:

ya Ive spent time studying your thread and it is a fairly different situation as yours is a regular games day

I have had a situation where a game was all the way to the last encounter and we had a player leave (which would have caused a tier change) but since you cant retier a game 85% of the way through ... ya

The first time it happened to us, it wasn't that different than what you describe. The venue is somewhat irrelevant. The players simply packed up, and said, "Well, gotta go! Bye!"

We were all left somewhat speechless.

We had one encounter left and there were still 3 PCs there, so I added a pregen to the party and we finished the scenario.

5/5

For those who would recalculate APL do you do the same if a character dies?

I have generally taken the view that you dont recalculate. You determine tier at the start, if you lose someone the remaining players have to make a decision on whether or not they want to continue as is.

For those who do recalculate how do you determine gold or item access if the tier changes? Do the people who leave get the original tier rewards while those who stay get the lower tier if it changes?

Sczarni

If it is 3 players left, I would roll play that as the leaving PCs are running away, a preen is running in and apologizes for being late. I have rollplayed some bad guys suddenly having heart attacks and dying due to new apl adjustments with people leaving half way through.

Grand Lodge

Jack Amy wrote:

I'd like to hear an official ruling on this, but in a pinch, I would:

1. Recalculate the new party APL, and adjust the difficulty of the upcoming encounters based on the new APL and party size.
2. In table of now 3 players, I would have a pregen join the the group.
3. In a table of now 2 players, I would probably allow each remaining player to choose a pregen for them to control and take it from there (this actually happened to me once during a game of We Be Goblins Too!).

If possible, I'd try to make the addition of Prengens as seamless as possible, but it would probably end up as something like "We're here because [insert relevant VC here] thought you could use some help, and it looks like they were right!"

I dont know if there is anything in the Guide against this, but I see nothing wrong with these suggestions.

Silver Crusade 5/5 Venture-Agent, United Kingdom—England—Colchester

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I think the real challenge is when you start with a three player table, and two players leave ;)

The Exchange 5/5

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Jack Amy wrote:
I think the real challenge is when you start with a three player table, and two players leave ;)

or three...

Silver Crusade

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I've had a situation where our fourth had to go about two to three-fourths into the Module. He was our Healer. It did not end well.

Shadow Lodge

Seth Gipson wrote:


I dont know if there is anything in the Guide against this, but I see nothing wrong with these suggestions.

The guide says, apply creative solutions (and I would say this applies to the GM in this case). I would add, don't be a worry wart and go with what the table agrees to.

3/5

Damanta wrote:
For the leaving players if it cannot be resccheduled: if they have had 3 encounters, hand out 1 xp, 0 pp, partial gold chronicles to the players leaving.

If the leaving players had already completed the secondary objective, I believe that they would be entitled to 1 pp.

Silver Crusade 5/5 Venture-Agent, United Kingdom—England—Colchester

The Fourth Horseman wrote:
If the leaving players had already completed the secondary objective, I believe that they would be entitled to 1 pp.

Oh, this is something I hadn't considered, and worth keeping in mind.

Grand Lodge

Not just the secondary either. They very well might have completed the primary by that point.

Kerney wrote:
Seth Gipson wrote:


I dont know if there is anything in the Guide against this, but I see nothing wrong with these suggestions.
The guide says, apply creative solutions (and I would say this applies to the GM in this case). I would add, don't be a worry wart and go with what the table agrees to.

Totally agreed. Unless they decide to specifically write some language in there to address this (I wouldnt count on it, since its a fringe case), then yea, do whatever the rest of the players want, within the normal bounds of the PFS rules. Have fun!

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Wraith235 wrote:

this is hypothetical only but Id like to know how to handle this

not getting into the whys or the hows ... just a simple "what do I do"

if 2 players leave a 5 or 4 man table at the tail end of the scenario (under an hour left) leaving it at 3 or worse 2 players obviously breaking legality what do you do

The table remains legal, I would still enter their numbers as having played the scenario, awarding them an appropriate amount of Prestige.

3 players is enough for a table to be considered legal. If needs be a pregen can be thrown in.

Grand Lodge

As far as adjusting the subtier, I would put the 'Uncle' rule into effect, probably.

Basically, they were playing up, but the loss of players adjusts them down. If they want to continue playing up with the newer smaller party, they can. If they complete the scenario that way, they get the rewards they should for the subtier they completed.

At any point between combats, they can collectively call 'Uncle' and switch to low tier, but if they do that, they get the rewards for that tier as if they completed the entire scenario at that subtier.

Silver Crusade 5/5

Seth Gipson wrote:

As far as adjusting the subtier, I would put the 'Uncle' rule into effect, probably.

Basically, they were playing up, but the loss of players adjusts them down. If they want to continue playing up with the newer smaller party, they can. If they complete the scenario that way, they get the rewards they should for the subtier they completed.

At any point between combats, they can collectively call 'Uncle' and switch to low tier, but if they do that, they get the rewards for that tier as if they completed the entire scenario at that subtier.

This is what I usually do in that situation.

5/5

In an extreme case, you can always do what you would do if the group runs out of time - decide what "would have happened" and call the game. Give them XP, gold, and prestige based on what they've completed, and give everyone Chronciles.

It is very unfair to everyone for players to show up and then leave early, but sometimes it can't be helped. It is better to continue with pregens if you can.

Silver Crusade 5/5

I'd give the option of just continuing, perhaps now gaining the 4 player adjustment. Some scenarios are easy enough that this works just fine. I'd definitely contribute to the discussion if the remaining part of the scenario was going to be harder or easier than expected.

I'd also give them the "pregens show up" and "quit now, regardless of situation" option.

But once they choose, they've chosen. No crying uncle later

5/5 Venture-Agent, Texas—Dallas & Ft. Worth aka Azothath

this happens at conventions infrequently.

Generally you handle it as best you can.

On the people that walk:
Calculate Prestige, Experience and Gold and hand them their Chronicle. They still get reported and essentially burn a play on that Scenario. If they have only done the intro and one encounter generally the GMs just cross their sign up out and don't hand them a chronicle. As a coordinator you can offer to let them finish out the scenario later during the convention (noting paragraph and page number on their Chronicle) but you don't have to extend that courtesy (sometimes life happens). You need to fill out a Chronicle in any event as they may not come back...

On the people left in the game:
If 3+ players are left it is still a legal table. You recalculate APL and carry on. It shouldn't change Tier so their gold won't be affected, really just future encounters in that run (doing 4 player adjustments, etc).
If it's less than 3 players you are in a pickle. You don't have a legal table anymore. In preference;
* have them join a 4 person table of the same scenario running now (or later). Remember (if they join a later game) to write a note as to what paragraph & page they got to and stick that to the chronicle so the new GMs knows what went on. Let them know they have to be "quiet" until they get to the new parts.
* have free GMs jump in to play and continue the game.
* At worst you have to stop the scenario and write up their chronicles then and there.

5/5

Stephen Ross wrote:

On the people left in the game:

If 3+ players are left it is still a legal table. You recalculate APL and carry on. It shouldn't change Tier so their gold won't be affected, really just future encounters in that run (doing 4 player adjustments, etc).

I am not sure what the basis for doing this is. If a PC dies during the game you dont recalculate, why would you do it because someone leaves?

Also, it is quite easy for this to make a tier difference, especially for 5 player tables who are near the tier borderline. A 5 player group of 9, 9, 9, 10, 11 is playing tier 10-11. Losing the level 10 or 11 could mean they should play tier 7-8.

Scarab Sages

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Had this happen to me once.. Kid got sick and him and dad had to leave taking our 4 player table down to 2. Lucky for us another person just handing around the store and not playing volunteered to jump in with a pair of pregens and we continued on as normal.

Actually led to one of our favorite stories as there was a group of NPC we encountered earlier in the game that came back to help with the final BBEG fight. We ended op killing both of the pregens and the 3 of the group of NPCs due to the luck of the roll..

Is now referred to as the 5 deaths on a 4 player table.. lol

Silver Crusade

andreww wrote:
Stephen Ross wrote:

On the people left in the game:

If 3+ players are left it is still a legal table. You recalculate APL and carry on. It shouldn't change Tier so their gold won't be affected, really just future encounters in that run (doing 4 player adjustments, etc).
I am not sure what the basis for doing this is. If a PC dies during the game you dont recalculate, why would you do it because someone leaves?

Six player table in a Season 3, Tier 1-5. The character levels are 5, 3, 2, 2, 2, 2. The APL is 2.66_, which rounds to 3. They must play the higher subtier (according to the guide).

The first encounter is pretty rough, but they scrape through. Before anyone gets a chance to get healed up, the player playing the 5th-level character stands up and says, "Thanks guys, that was fun, but now I gotta leave. See ya!"

This is a situation where the least disruptive course of action is to allow the other five players to continue on, without adding a pregen, but played at subtier 1-2. There is no reason to punish the five players who are still in the game for the poor behavior of the player who left after 15 minutes.

1/5

Pathfinder Starfinder Roleplaying Game Subscriber
The Fox wrote:


Six player table in a Season 3, Tier 1-5. The character levels are 5, 3, 2, 2, 2, 2. The APL is 2.66_, which rounds to 3. They must play the higher subtier (according to the guide).

The first encounter is pretty rough, but they scrape through. Before anyone gets a chance to get healed up, the player playing the 5th-level character stands up and says, "Thanks guys, that was fun, but now I gotta leave. See ya!"

This is a situation where the least disruptive course of action is to allow the other five players to continue on, without adding a pregen, but played at subtier 1-2. There is no reason to punish the five players who are still in the game for the poor behavior of the player who left after 15 minutes.

Except, what if the rest of the table wanted to play 'up'? Is the departure and poor behavior of that player now forcing the table to play something they didn't want to at a level they didn't want to? It doesn't usually make that much of a difference, but there are some scenarios out there that reward higher tiers with better gear/equipment?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Stephen Ross wrote:


* have free GMs jump in to play and continue the game.

Most of my pre-gen play experience has come when I've been asked to fill in convention tables with this precise situation.

Silver Crusade

Wei Ji the Learner wrote:
The Fox wrote:


Six player table in a Season 3, Tier 1-5. The character levels are 5, 3, 2, 2, 2, 2. The APL is 2.66_, which rounds to 3. They must play the higher subtier (according to the guide).

The first encounter is pretty rough, but they scrape through. Before anyone gets a chance to get healed up, the player playing the 5th-level character stands up and says, "Thanks guys, that was fun, but now I gotta leave. See ya!"

This is a situation where the least disruptive course of action is to allow the other five players to continue on, without adding a pregen, but played at subtier 1-2. There is no reason to punish the five players who are still in the game for the poor behavior of the player who left after 15 minutes.

Except, what if the rest of the table wanted to play 'up'?

Sure! If they want to continue the game in the high subtier, I'm okay with that.

They might be about to face a CR 7 encounter, though.

All because of one player.

Grand Lodge 4/5 ⦵⦵ Venture-Agent, Indiana—Decatur aka Kadasbrass Loreweaver

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This has happened a few times for me. Normally I will just fill in the missing slot with a pregen (if this took us to 3 players) based on one of the missing players and rescale the scenario as a 4-player game from that point on. If the pregen had some class ability with limited uses (spells, channel, LoH, ect) I might remove some uses based on what the player had done up to that point.

The missing players get rewards based on what they were here for. If they got 3 encounters, 1xp, and 0 or 1 Prestige based on what they did to help accomplish the goals of that scenario up to that point.

Shadow Lodge

Dennis Gregg wrote:

This has happened a few times for me. Normally I will just fill in the missing slot with a pregen (if this took us to 3 players) based on one of the missing players and rescale the scenario as a 4-player game from that point on. If the pregen had some class ability with limited uses (spells, channel, LoH, ect) I might remove some uses based on what the player had done up to that point.

The missing players get rewards based on what they were here for. If they got 3 encounters, 1xp, and 0 or 1 Prestige based on what they did to help accomplish the goals of that scenario up to that point.

This is the commonsense approach.

Basically do whatever it takes to keep the game going for the rest.

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