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![]() I created a Dryad with 3 levels of Sorcerer, and I'm wondering about a rule that is in the bestiary where it says to modify the monster's ability scores with +4, +4, +2, +2, +0, -2. This seems like it would generate an extremely overpowered monster since the Dryad already has Str 10, Dex 19, Con 13, Int 14, Wis 15, and Cha 18. Furthermore, I upgraded the character in Hero Labs and the system didn't give me any kind of prompt that indicated I should raise the ability scores. Am I missing something? ![]()
![]() I'm tempted to substitute a dryad for Tyg and Perlivash in my campaign because I have a more mature group of players, and I think Tyg and Perlivash are more cutsie than what I want prefer to use. However, Dryads don't have any spells. Is there a way to give a dryad the capabilities of the other two fae creatures? ![]()
![]() Spoiler: The adventure path says that Oleg pays the PCs full price for any gear they find. Well, my party interpreted that to mean 100% of the value, and I wasn't thinking to question it. So now they have 500gp in store credit and 200gp divided amongst the four of them. Is there a way to compensate for this overpayment? Will this be a game breaker? ![]()
![]() I'm getting ready to start an online Kingmaker campaign, and I want to reward one of my players for having greatly assisted in the preparations for the game by creating the character sheets for several of the other players. What would be a nice item to bestow upon a level 1 cavalier in Kingmaker that would be nice enough to be significant, but not OP? ![]()
![]() I have a player who chose the "Noble Born" trait from the Kingmaker Player's Guide, and he wants me to provide him with some historical and background color with which he can flesh out his character's history and roleplay. I'm looking through the first module, and I'm wondering if there is anything in the chapter on Brevoy (pp. 60-67 of Stolen Land) that his character wouldn't know. I don't think there are any spoilers in this section, but I want to make certain before I give away any details. ![]()
![]() I'm getting ready to run a Kingmaker pbp, and several of my players have expressed interest in playing evilly aligned characters. Normally, I would say no, but I know all of these players well, and they are all very mature adults. My only concern, however, is whether or not a group with evilly aligned members will have the cohesion to fulfill the goals in an adventure path. Has anyone else tried this? ![]()
![]() I'm getting ready to start GMing Kingmaker, and I'm wondering if they provide portraits for Oleg and his wife in one of the later modules. Right now, I only have the first. I want to know because if not, I'm going to use npc cards from the Pathfinder NPC deck, but I don't want to do that if there are portraits available. ![]()
![]() I was just rereading the rules for combat in the rule book, and I noticed on p. 178 that it says "Combatants who started the battle aware of their opponents each take a standard or move action during the surprise round." I thought, that the combatants who were aware received a full action, but apparently this is not the case. ![]()
![]() So, I want to start a new campaign for some friends of mine, but I'm torn between running a Ravenloft campaign using Pathfinder rules (taken from the Sword & Sorcery/Arthaus ed.s) or just running an Ustalav campaign. Now, I know that Ustalav is designed to accommodate anything that could be done in Ravenloft, but my only contention is the "high-fantasy" of Ustalav as opposed to the grittier gothic ambiance of classic Ravenloft. For example, I liked the idea of Outsider Rating penalties to classes other than human, and magic penalties and spell levels. Does anyone have thoughts on this? ![]()
![]() One of the things that led me to Pathfinder was that encounters seemed shorter and more concise which allows the game to return to roleplaying. However, I'm curious if that changes at higher levels. Do Pathfinder encounters start to resemble 4e encounters as levels progress? I'm asking this because I've noticed that Pathfinder increased hp's and stats overall from 3.5. This got me to thinking if there are any other things that people preferred in 3.5. I kind of like that level 0 spells had restricted usage as well. A very restrictive magic system makes magic feel special for me. ![]()
![]() I'm wondering if anyone else feels that miniatures and battlemats, while sometimes fun, reduce the player immersion and imagination. I've noticed that on play by post games, and times when the GM is describing events without the miniatures I sometimes feel more immersed in the story. I'm curious what others think of this. ![]()
![]() I'm a little unclear about how to convert the hp's on a 3.5 undead monster. I know that they lose their Con score and use Charisma instead. Furthermore, the conversion guide says to add -2 hp's per HD since their HD have been reduced to d8 from d12. Quote:
so, according to this you would calculate their HP's based on their charisma and new HD for undead classes, and then add the -2 hp/HD? For an example: Vampire Spawn Size/Type: Medium Undead Hit Dice: 4d12+3 (29 hp) Abilities: Str 16, Dex 14, Con Ø, Int 13, Wis 13, Cha 14 Challenge Rating: 4
Lastly, it seems as if PF somewhat nerfed undead (d12 to d8?) Does anyone know why they would make undead less powerful while they made PC's significantly more powerful? ![]()
![]() I want to start GM'ing a Pathfinder game at my local store's monthly meetup, but I can't decide whether it would be better to run a module or a regular adventure path. Since I plan on doing it monthly, I would normally opt for an adventure path, but I want to start the Carrion Crown AP when it comes out. Therefore, I'm not sure I'd want to start another AP only to stop it and switch to Carrion Crown. Additionally, I want something with a horror theme. My primary interests are in Ravenloft style games thus my interest in Carrion Crown. Any recommendations are welcome! ![]()
![]() I know this is probably too elementary for many, but I'm taking a first shot at DM'ing, and I've chosen a 2e adventure that I'm trying to modify to the Pathfinder system. However, I'm having trouble deciding what CR to make the boss monster, which is a zombie lord. According to the encounter guidelines in the Pathfinder core book, a challenging encounter for an APL 1 party would be CR 2. That seems impossible though because in the original adventure this zombie lord also commands 4 other zombies in the encounter as well. Furthermore, the zombie lord template I'm using (from Denizens of Dread a 3.5 monster book from the Ravenloft setting) instructs you to add +3 CR levels to the base NPC from which it was made, so even if I use a level 1 npc, the minimum zombie lord level I will get will be a CR 4. Any advice would be appreciated. Also, I'm basing this adventure on the "Night of the Walking Dead" adventure module from the 2e Ravenloft game. ![]()
![]() Does anyone have any advice for learning the more specific rules such as those that appear in the chapter on environment? The rules governing wilderness, traps, doors, weather, etc. are daunting to say the least. Furthermore, I don't want to have to interrupt my games to look up a lot of environment modifiers. ![]()
![]() I'm trying to decide whether I want to run a game in the worlds of Ravenloft or Greyhawk. Which would be easier to convert? Furthermore, should I use the "expeditions" books that were published for 3.5, or should I get the 3.0 stuff or older and try to convert it? I'm a new DM so suggestions from veterans are very welcome. =) ![]()
![]() So, I've played D&D 4e, but I'm trying to switch to Pathfinder; however, I have question regarding the spell casting mechanic. If I understand correctly, spell casters don't roll a die when they cast a spell that they have either prepared or that is within their ability to cast unless they are distracted. However, the target being cast upon will often roll a save that has a DC of 10+CL+spell mod. Therefore, does this mean that there are some spells that will just be considered automatic successes if the caster is not distracted? Have I understood the magic system correctly?
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