Owl

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43 posts. Alias of Deleon.



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I'm trying to put together a circle of Pathfinder players who are on Google+, so I'd like to start a thread where we can post our Google+ IDs.
Mine is Paul Vasquez. If you'd like to be added to my Pathfinder circle, just send me a message. };-)~


I'm currently playing a level 4 paladin (Undead Scourge/Warrior of the Holy Light), and I'm considering dipping into fighter or another class. Can anyone recommend any multi-class options that would work well with the paladin build?


Wold wolves fight to the death? Something tells me they would not.


I'm a little confused about how the Bestiary determines monsters' HPs. I thought it was assumed that each HD would be worth its average value, but this doesn't seem to work out mathematically when I look at the various monsters in the Bestiary. Am I missing something?


My part just finished a combat encounter, and one of the players pointed out that non-combat trained horses will flee in battle. Since two of the horses used were not combat-trained, how do the rules handle this? I can't find it in the PRS. Is there a mechanic for dealing with this?


I'm curious how other people have handled survival checks in the Greenbelt. In the CRB on p. 424 it says for travelers to check once per hour with a survival check to determine if they get lost. It seems like this would be difficult to do when the characters are constantly traveling.


I created a Dryad with 3 levels of Sorcerer, and I'm wondering about a rule that is in the bestiary where it says to modify the monster's ability scores with +4, +4, +2, +2, +0, -2. This seems like it would generate an extremely overpowered monster since the Dryad already has Str 10, Dex 19, Con 13, Int 14, Wis 15, and Cha 18. Furthermore, I upgraded the character in Hero Labs and the system didn't give me any kind of prompt that indicated I should raise the ability scores.

Am I missing something?


I'm tempted to substitute a dryad for Tyg and Perlivash in my campaign because I have a more mature group of players, and I think Tyg and Perlivash are more cutsie than what I want prefer to use. However, Dryads don't have any spells. Is there a way to give a dryad the capabilities of the other two fae creatures?


Is there a skill check to determine if an unconscious character is still living or not?


A player in a game of mine just rolled a critical hit with his lance while charging on a horse. So, would he triple the extra dice from charging with a lance for a total of 6d8 damage?


Spoiler:
What do you do if none of the PCs are trained in knowledge (nature)? Do the pranks just go on indefinitely? Are the PCs unable to befriend the pair without it?


Spoiler:
The adventure path says that Oleg pays the PCs full price for any gear they find. Well, my party interpreted that to mean 100% of the value, and I wasn't thinking to question it. So now they have 500gp in store credit and 200gp divided amongst the four of them. Is there a way to compensate for this overpayment? Will this be a game breaker?


Spoiler:
If the PCs capture and interrogate the bandits at the northern camp, do the bandits know the way to the Stab Lord's fort? My players will almost certainly do this. How do you prevent them from making a straight line from the bandits at letter "K" to the Stab Lord's lair?


After stabilizing, how long does it take before a character recovers hps?


What are the rolls to determine whether alchemists fire catches a building on fire, and what would the skill check be to extinguish said fire?


When you add levels to NPCs to make an encounter more challenging or to compensate for larger parties, how do you assign additional feats and skills? Is it just arbitrary, or is there a system I can use?


I'm getting ready to start an online Kingmaker campaign, and I want to reward one of my players for having greatly assisted in the preparations for the game by creating the character sheets for several of the other players. What would be a nice item to bestow upon a level 1 cavalier in Kingmaker that would be nice enough to be significant, but not OP?


I have a player who chose the "Noble Born" trait from the Kingmaker Player's Guide, and he wants me to provide him with some historical and background color with which he can flesh out his character's history and roleplay. I'm looking through the first module, and I'm wondering if there is anything in the chapter on Brevoy (pp. 60-67 of Stolen Land) that his character wouldn't know. I don't think there are any spoilers in this section, but I want to make certain before I give away any details.


Do any of the modules give the year in which this takes place or the month/day/season? I'd like to know, so I can manage a timeline and accurately describe the weather patterns. I did a search on these forums, and it appears many people just arbitrarily decided on a Golarion date.


I'm getting ready to run a Kingmaker pbp, and several of my players have expressed interest in playing evilly aligned characters. Normally, I would say no, but I know all of these players well, and they are all very mature adults. My only concern, however, is whether or not a group with evilly aligned members will have the cohesion to fulfill the goals in an adventure path. Has anyone else tried this?


This is my first time running a Pathdinfer AP, and I don't really know what to make of this interlude. Does it give me story information I will need later in the AP, or is it just meant to be an entertaining story for the GM? If it's not related to the AP, should I share it with my players?


I'm getting ready to start GMing Kingmaker, and I'm wondering if they provide portraits for Oleg and his wife in one of the later modules. Right now, I only have the first. I want to know because if not, I'm going to use npc cards from the Pathfinder NPC deck, but I don't want to do that if there are portraits available.


The Kingmaker Player's Guide doesn't mention any of the classes from the APG, so I'm wondering if there is any problem with allowing them. Has anyone had any problems allowing characters from the APG?


What is the intended party size for the Adventure Paths? I'm assuming 4-5? It doesn't seem to give any indication in the modules.


I'm trying to decide on an AP for a pbp game that I am going to run for some friends of mine. Does anyone have any advice on which of these would work better?


When you make a percentage roll, are you trying to roll higher or lower than the given percentage? For example, if your target has concealment, and there is a 20% chance that you will miss him with a successful attack roll, are you trying to roll higher or lower than 20 with the percentage dice?


I was just rereading the rules for combat in the rule book, and I noticed on p. 178 that it says "Combatants who started the battle aware of their opponents each take a standard or move action during the surprise round." I thought, that the combatants who were aware received a full action, but apparently this is not the case.


So, I want to start a new campaign for some friends of mine, but I'm torn between running a Ravenloft campaign using Pathfinder rules (taken from the Sword & Sorcery/Arthaus ed.s) or just running an Ustalav campaign.

Now, I know that Ustalav is designed to accommodate anything that could be done in Ravenloft, but my only contention is the "high-fantasy" of Ustalav as opposed to the grittier gothic ambiance of classic Ravenloft. For example, I liked the idea of Outsider Rating penalties to classes other than human, and magic penalties and spell levels.

Does anyone have thoughts on this?


I'm reading through the "Rule of Fear" for the first time, and I noticed that on p. 10 it says that the city of Kavapesta "is detailed in Chapter 3," but I don't see a listing for it in Ch. 3. Am I overlooking it, or was this an error?


Can anyone tell me what the maximum starting gold would have been for a bard in the 3.5 edition of the rules? I know it's easy to look up, but I'm at school right now, and I don't have access to the books. Furthermore, it seems to have been omitted in the SRD for some odd reason.


What does "TWF" mean?


Hello. As the title implies I'm looking for a play-by-post game to join. Any adventure path is fine except for Carrion Crown since I'm going to be playing it with a GM soon, and I don't want to spoil the adventure.


I just wanted to remind everyone that it is both the Autumn Equinox and the full moon tonight. I hope everyone has a wonderful evening. ;-)


One of the things that led me to Pathfinder was that encounters seemed shorter and more concise which allows the game to return to roleplaying. However, I'm curious if that changes at higher levels. Do Pathfinder encounters start to resemble 4e encounters as levels progress?

I'm asking this because I've noticed that Pathfinder increased hp's and stats overall from 3.5.

This got me to thinking if there are any other things that people preferred in 3.5. I kind of like that level 0 spells had restricted usage as well. A very restrictive magic system makes magic feel special for me.


I'm wondering if anyone else feels that miniatures and battlemats, while sometimes fun, reduce the player immersion and imagination. I've noticed that on play by post games, and times when the GM is describing events without the miniatures I sometimes feel more immersed in the story.

I'm curious what others think of this.


I was interested in their games years ago, but as far as I can tell they are practically non-existent in the current rpg world. I remember the games were very mature and story driven. I remember them having a very rich and developed system that eschewed the use of minis or battle-mats.


Hello,

I want to DM a PFS scenario next month, and I want to run a horror scenario. could someone give me some recommendations? I'm currently looking at #47 The Darkest Vengeance, # 49 Among the Dead, and #7 Among the Living.

Any suggestions are appreciated.


I'm a little unclear about how to convert the hp's on a 3.5 undead monster. I know that they lose their Con score and use Charisma instead. Furthermore, the conversion guide says to add -2 hp's per HD since their HD have been reduced to d8 from d12.

Quote:


Undead, which dropped down to d8 Hit Dice,
lose 2 hit points per Hit Die, but they now use their
Charisma modifier in place of their Constitution
modifier when calculating hit points and Fortitude
saves. Mindless undead typically have a Charisma
score of 10, whereas intelligent undead tend to have a
higher Charisma score.

so, according to this you would calculate their HP's based on their charisma and new HD for undead classes, and then add the -2 hp/HD?

For an example:


    Vampire Spawn
    Size/Type: Medium Undead
    Hit Dice: 4d12+3 (29 hp)

    Abilities: Str 16, Dex 14, Con Ø, Int 13, Wis 13, Cha 14

    Challenge Rating: 4

Lastly, it seems as if PF somewhat nerfed undead (d12 to d8?) Does anyone know why they would make undead less powerful while they made PC's significantly more powerful?


I've never played a play-by-post game, and I'm interested in trying one. I would prefer a horror setting, but I'll play anything. Please let me know if you are running a campaign that needs players.

:)


I'm trying to convert the monsters from Secrets of the Dread Realms from the Ravenloft rpg that was published by Arthaus, but I'm having difficulty determining how to adjust their ability scores since they all have multiple levels of PC classes and high CR ratings. Can anyone give advice on this?


I want to start GM'ing a Pathfinder game at my local store's monthly meetup, but I can't decide whether it would be better to run a module or a regular adventure path. Since I plan on doing it monthly, I would normally opt for an adventure path, but I want to start the Carrion Crown AP when it comes out. Therefore, I'm not sure I'd want to start another AP only to stop it and switch to Carrion Crown.

Additionally, I want something with a horror theme. My primary interests are in Ravenloft style games thus my interest in Carrion Crown.

Any recommendations are welcome!


Should my Taldorian Halfling bard be bearded or un-? He's not royalty or anything of the like, but I'm wondering if a Halfling who rebels against the establishment might not grow a beard in order to flout the law?


I know this is probably too elementary for many, but I'm taking a first shot at DM'ing, and I've chosen a 2e adventure that I'm trying to modify to the Pathfinder system. However, I'm having trouble deciding what CR to make the boss monster, which is a zombie lord.

According to the encounter guidelines in the Pathfinder core book, a challenging encounter for an APL 1 party would be CR 2. That seems impossible though because in the original adventure this zombie lord also commands 4 other zombies in the encounter as well. Furthermore, the zombie lord template I'm using (from Denizens of Dread a 3.5 monster book from the Ravenloft setting) instructs you to add +3 CR levels to the base NPC from which it was made, so even if I use a level 1 npc, the minimum zombie lord level I will get will be a CR 4.

Any advice would be appreciated. Also, I'm basing this adventure on the "Night of the Walking Dead" adventure module from the 2e Ravenloft game.


Why did 3.5 constantly reference a PC/NPC/Creature's Hit Dice (HD) rather than levels? I apologize for asking such a basic question.


Does anyone have any advice for learning the more specific rules such as those that appear in the chapter on environment? The rules governing wilderness, traps, doors, weather, etc. are daunting to say the least. Furthermore, I don't want to have to interrupt my games to look up a lot of environment modifiers.


I'm trying to decide whether I want to run a game in the worlds of Ravenloft or Greyhawk. Which would be easier to convert? Furthermore, should I use the "expeditions" books that were published for 3.5, or should I get the 3.0 stuff or older and try to convert it? I'm a new DM so suggestions from veterans are very welcome. =)


So, I've played D&D 4e, but I'm trying to switch to Pathfinder; however, I have question regarding the spell casting mechanic. If I understand correctly, spell casters don't roll a die when they cast a spell that they have either prepared or that is within their ability to cast unless they are distracted. However, the target being cast upon will often roll a save that has a DC of 10+CL+spell mod.

Therefore, does this mean that there are some spells that will just be considered automatic successes if the caster is not distracted?

Have I understood the magic system correctly?


Is it true that Weapon Finesse allows you to use your DEX bonus instead of your STR bonus for any combat maneuver that happens "in place of a melee attack" (ie, Disarm, Sunder, Trip?)


Will the Halfling bonus to attack rolls cancel out the small size penalty when rolling CMB attacks?


If a bard is proficient with the shortbow, does that mean she is also proficient with the composite shortbow?

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