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   Steve Geddes wrote: 
 Thank you for the reply! I updated my payment method and bought the 2nd book of OoA to make sure it worked (and definitely for no other reason like the fact I horde APs I don't have time to run yet) and the payment went through fine, so fingers crossed everything is in order now.  
 
   Talonhawke wrote: 
 Oh, for sure, but it's also quick fix that simplifies a lot of questions about what TKP can and can't be used for so, given that TKP is a cantrip that does cantrip amounts of damage, it's not untenable. It's not ideal but it's unlikely to break the game if your GM decides they never want to think about TKP ever again after reading through this thread and would rather gloss over it. Editing to add: since this thread seems to be a spinoff of the golem antimagic thread, I will say one definite benefit of treating this spell as a conjuration effect is that the question of whether or not it would be canceled out by antimagic is a lot more obvious.  
 
   Themetricsystem wrote: 
 I certainly see where you're coming from and agree Stonecunning can be useful outside of mechanical traps but I disagree that, given the GM ruling that it has broader applications, it wouldn't be useful for locating the core. The grikkitog and it's core are both described as "melding seamlessly and changing its visual appearance to match the surrounding rock," which is considered an Impersonation ability. The ability explicitly gives PCs the option to use their Perception vs the grikkitog's Deception skill to locate it. Since that involves differentiating it from the surrounding stone, I personally think there's an argument to be made for getting the bonus to Stonecunning, especially since even if it's ruled there's no way to tell where a grikkitog and/or it's core is by sight there's nothing limiting Stonecunning to visual checks only AFAIK.  
 
   BloodandDust wrote: I'd allow it for detecting anything out of place in natural stone and stone-works. So, I would give a bonus to detect hidden grikkitogs and piercers, to identifying the presence (and weaknesses) of caryatid columns, stone golems, and other forms of animated stone, hidden cobble mites, as well as mundane things like rotten stone, falling stone traps, clues as to where an ancient cave collapse originated, etc. Hm. I can see being able to find creatures mimicking stonework easier but I'm not sure I'd agree with you being able to identify weaknesses on them more easily (I'm assuming what you meant here was a RK check to identify resistances and weaknesses?). For me I see it as being able to use your expertise with actual stonework to be able to identify more easily when something...isn't actual stonework but that wouldn't necessarily give you insight into the creature itself. | 
 
	
 
     
     
    