Full Name |
Hextwin |
Race |
Construct |
Classes/Levels |
Psicyristal |
Gender |
m |
Size |
Fine |
Age |
48 |
Alignment |
TN |
Strength |
1 |
Dexterity |
16 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
10 |
About Hextwin
Class L7.
Lady Isabela Calista De Romano
Psicrystal Class + Informant psicrystal-archetype
Psicrystal Base stats
A Diminutive crystal, about the size of a child's hand, walks on spidery legs and glows with an inner light.
Diminutive construct (alignment as master)
Init +2 Senses Sighted 40 ft. Perception +6
DEFENSE
AC 18, 17 touch, 11 flat-footed (+3Dex*, +4Size +1NA)
hp ½ master’s
Fort *, Ref *, Will * – * as master’s saves
Hardness 8
OFFENSE
Speed 30 ft., climb 20 ft.*
Melee –
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1*, Dex 16*, Con -, Int 13, Wis 10, Cha 10
BAB +0; CMB -9; CMD +7
Feats –
Skills Climb +10*,
Traits:
A construct possesses the following traits (unless otherwise noted in a creature’s entry).
No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table.
Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
Proficient with no armor.
Constructs do not breathe, eat, or sleep.
SPECIAL ABILITIES
Construct traits
A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to non-lethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.
Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities[/b]
The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a Speed of 0 feet and has no Strength score and no Dexterity score.)
It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.
*With self-propulsion ability activated.
Saving Throws:
A psicrystal uses its owner’s base saving throw bonuses and ability modifiers on saves, though it doesn’t enjoy any other bonuses its owner might have (from magic items or feats, for example).
Powers [Single use of Focus]
Psion Discipline ability x2+1 DC10
1:Detect Psionics 40' [no pp cost]
2:Mindlink 40'
3:Mind thrust 1d6 40' [Counts as magic]
Talents: DC10
1:Empathy 40' 7mins
2:psionic repair [can not use of self]
3:Conceal Thoughts 7hours
4:Far Hand 40' 5lb
5:Energy Splash 40' 1d3 DG
Knowledge Data (Ex)
Informants specialize in gathering and storing important information, even in the heat of battle. An informant can attempt all Knowledge checks untrained and receives a bonus on all Knowledge checks equal to 1/2 its level. Additionally, an informant gains 4 + the informant’s intelligence modifier skill ranks at each level. Its maximum number of ranks in any given skill is equal to its level.
This ability replaces alertness and the psicrystal’s ability to share its master’s skill ranks.
Skill Points [4+1]x7 + 7FC + 14BG = [56]
+09 Acrobatics(+3dex +3rank +3Class)<
+01 Appraise(+0int, +1rank +0Class)
+10 Autohypnosis (+0wis, +7rank +3Class)<^
+03 Bluff (+0Cha+1rank+0Class+2power)
+10 Climb (--str, 0rank +0Class+10Race)
+01 Craft[All](+1int, +0rank +0Class)<
+00 Fly (+3dex, 0rank +0Class)
+01 Disable Device (+1int, +0rank +0Class)
+15 Diplomacy (+0Cha +7rank +0Class +2Race+1Trate+3Irem)<
+10/20 Disguise(+0cha, +7rank +3class)< [+10 bonus Disguise checks spell]
+11 Escape Artist(+3dex, +1rank +3lass+4Size)<
+00 Heal (0wis +0rank +0Class)
+03 Intimidate (+0Cha +1rank +0Class+2Power)
+13 Perception(+0wis, +4rank +3Class+6Race)<^
-04 Ride (-4Str +0rank +0Class)
+00 Perform (+0Cha +0rank +0Class)
+00 Profession (+0wis, +0rank +0Class)<
+09 Sense Motive(+0wis +4rank +3class +2Power)<
+03 Sleight of Hand(+3dex, +0rank +0class)
+07 Spell craft(+1int, +3rank +3class)<
+14 Stealth(+3dex, +7rank +0class+4class)
+00 Survival(+0Wis +0rank +0class)
-04 Swim (-4Str +0rank +0lass)
+00 Use Magic Device(+0cha, +0rank +0class)
+10 Kn (Dungeoneering) (+1int, +2rank +7class)<
+10 Kn (Engineering) (+1int, +2rank +7class)<
+10 Kn (Geography) (+1int, +2rank +7class)<
+10 Kn (History) (+1int, +2rank +7class)<
+10 Kn (Local) (+1int, +2rank +7class)<
+10 Kn (Nature) (+1int, +2rank +7class)<
+10 Kn (Nobility) (+1int, +2rank +7class)<
+10 Kn (Planes) (+1int, +2rank +7class)<
+10 Kn (Psionics/Arcana) (+1int, +2rank +7class)<
+10 Kn (Religion) (+1int, +2rank +7class)<
+10 Linguistics (+1int, +6rank +3class)
Concentration +4 (4CL+0INT)
Concentration +08 (7ML-1INT)
Taking 15 -> [No Display]
< = Class feat other Skill
+10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive.
Friendly
+3 bonus on Diplomacy checks
Psicrystal Basics
Use the statistics for a psicrystal, but make the following changes.
Natural Armor Adj +1. Int Adj+5
Psicrystal Ability Descriptions
All psicrystals have special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on the table above. The abilities on the table are cumulative.
Mechanical Intellect (Ex)
Increase the base intelligence score an Informant by an additional +2, with an additional +2 to intelligence at 9th and 17th levels. An informant gains the natural armor bonus of a psicrystal of half its level.
This ability modifies the psicrystal’s Intelligence score and natural armor adjustment.
Natural Armor Adj. (Ex) [+1]
This number noted here is an improvement to the psicrystal’s natural armor bonus (normally 0). It represents a psicrystal’s preternatural durability.
Intelligence Adj. (Ex) [+5]
Add this value to the psicrystal’s Intelligence score. Psicrystals are as smart as people (though not necessarily as smart as smart people).
Alertness (Ex)
The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat.
Improved Evasion (Ex)
If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Personality (Ex)
Every psicrystal has a personality. See Psicrystal Personality, below.
Self-Propulsion (Su)
As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).
Share Powers (Su)
At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct).
Sighted (Ex)
Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
Telepathic Link (Su)
The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too.
Deliver Touch Powers (Su)
If the owner is 3rd level or higher, his psicrystal can deliver touch powers for him. If the owner and psicrystal are in contact at the time the owner manifests a touch power, he can designate his psicrystal as the “toucher.” The psicrystal can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates.
Telepathic Speech (Ex)
If the owner is 5th level or higher, the psicrystal can communicate telepathically with any creature that has a language and is within 30 feet of the psicrystal, while the psicrystal is also within 1 mile of the owner.