EltonJ wrote:
Works for me. One last question then: That version gives the ‘effectively large’ size bonus. Would that apply to the ‘large size’ monk unarmed attack base damage?Just looking for clarification, as I can live without that particular unarmed bonus here. Just wanted to play a minotaur!
Hmmmm... I found no less than 4 different versions of Dragonlance Minotaurs for 3.5/Pathfinder. Which would you prefer? Minotaur Racial Traits #1:
Minotaurs possess the following racial traits: +2 Strength, +2 Constitution, –2 Charisma. Hulking Brute: Minotaurs are considered as Large creatures when it is to their advantage (e.g. +1 to CMB). They are intimidating due to their size, which grants them a +2 racial bonus on Intimidate skill checks. Ogre Blood: Minotaurs count as Ogres for any effect related to race (including being considered giant types). A minotaur’s base land speed is 30 feet. +2 natural armor bonus. Gore: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage plus the minotaur’s Strength modifier. If the minotaur charges, his gore attack deals 2d6 points of damage, plus 1 ½ times his Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (–5 penalty on the attack roll and half Strength bonus on the damage roll). Seafaring: Minotaurs treat any Profession skill related to seafaring as class skills. They receive a +2 racial bonus to Swim skill checks. Keen senses: Minotaurs receive a +2 bonus on smell- and taste-based Perception skill checks. Automatic Languages: Common, Kothian. Bonus Languages: Kalinese, Nordmaarian, Ogre, Saifhum. Favored Class: Fighter. Minotaur Racial Traits #2 :
Ability Adjustments: +2 Strength, +2 Constitution, -2 Charisma. Minotaurs are strong and powerful, but their arrogance and brutish appearance can be offensive to other races.
Bibliography:(Contributor: Trampas "Dragonhelm" Whiteman)
Minotaur Racial Traits #3:
+2 Strength, +2 Constitution, -2 Dexterity. Minotaurs are incredibly strong and hardy, but their bulk makes them rather uncoordinated. Size: Medium Normal Speed: A minotaur’s base speed is 30 ft. +2 Natural Armor Gore: Same as in Races of Ansalon (Not typing the whole thing out!) Seafaring: +2 racial Profession (sailor) and Swim checks Terrifying: Minotaurs receive a +2 bonus on Intimidate Checks Minotaurs can take the scent special quality as a bonus feat and receive a +8 bonus on scent-based Perception checks if they do. Minotaur Racial Traits #4:
Minotaurs are monstrous humanoids that have all of the racial traits listed in Chapter Seven of Races of Ansalon except as follows: +4 Strength, -2 Dexterity, -2 Intelligence: Minotaurs are big and strong, but not agile. From youth, they focus on improving their bodies over their intellects. Tough Hides: Minotaurs have a +1 natural armor bonus. Intimidating: Minotaurs receive a +2 racial bonus on Intimidate skill checks. Keen Senses: Minotaurs receive a +2 racial bonus on Perception skill checks. Seafaring: Minotaurs receive a +2 racial bonus on Swim skill checks. _______________________ I can work with any of these...just let me know which you would prefer/allow.
Basically I'm asking this: Per the Spell (1st edition PF) 'Control Winds'- A windstorm (51+ mph) drives most flying creatures from the skies, uproots small trees, knocks down light wooden structures, tears off roofs, and endangers ships. What exactly is the possible effectiveness of Windstorm Force against 'creatures' other than as per a normal Gust of Wind effect? Is it still limited use against creatures smaller than Large creatures? I realize this is mostly just speculation of course, but I'm curious of thoughts on this. Especially from GMs who might have to rule on this at some point.
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
I'm building my Half-Orc Fire Kineticist character around the idea he's been working part time as a undead hunter for the Church of Pharasma, mostly in the 'burning down the house' capacity since he's also a part time arsonist for hire too. Zombies and ghoul nests usually burn quite easily if trapped in well-sealed structure fire.
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Are the Legacies supposed to be blood related (directly related) to the character or are they just 'Legacies' that each of us has some sort of connection to somehow? Can we get a third trait if we take a disadvantage? Optional Rules:
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Black Dow wrote:
A great choice for this game. Roaming Exorcist? Let's see...OK, Never seen that one before. Looks fun! =)
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
_JJ Surabar wrote:
Thanks but no, I have a hundred and one ideas running through my head. I was just admiring your thought because I had a similar one! =) I think I'm going to try and focus on my Half-Orc pyro-kineticist if I can.
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Should we start discussing character ideas we might want to try out? I know we don't have build rules yet, but I thought it might be fun to see what everyone wants to try out. I have tons of ideas, but I'm leaning toward two that I really want to try again if possible. Strangely enough both are Fire based characters, and I have no idea what will be allowed by the GM, but they both still really appeal to me. Either a Half-Orc Pyro-Kineticist, or a Half-Elf Oracle of Flame. I started Strange Aeons PbP with a version of the Half-Orc and Started my recent Carrion Crown PbP game with the Half-Elf. I really liked them both before those games quickly died in their infancy. The Half-Orc was from Lastwall basically and the Half-Elf was from Ustalav, so the basic concepts still fit...mostly.
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Greetings all! I was just invited in. I have pretty extensive experience with the old original Ravenloft module. From there I also have some experience with the World building portion with multiple realms (Dragonlance, Forgotten Realms, etc...). Although I have not dealt with any of the latest published stuff. I started with a PbP on the Strange Aeons recently in the last year, but it died quickly once the GM disappeared suddenly. I have gone through Carrion Crown IRL with one GM years ago, but it was a truncated experience and not the complete AP as I understand because the GM wanted to only use some of it and not all of it. I also started a Carrion Crown PbP last year, but it died quickly too.
Greetings! Two companions and I have been slogging through the Iron Gods campaign for a few years now, and our GM has found he no longer is inspired by PF1 and has moved on to PF2nd Ed. Our characters have just defeated Hellion and are now bereft of a GM, and all three of us wanting to continue into the third book with PF1. The game is currently in Discord, but did originate here on the Paizo PbP boards. We are more than willing to move back or stay in Discord. If you are a GM and may be interested in our little group, please feel free to respond here or send me a PM and I will get back to you all as soon as I can this weekend. The three characters are:(@Gestalt 7th Level) Keldor Whisthawk: Male 1/2 Elf Unchained Summoner(Synthesist)/Paladin of Erastil <-ME! Basil NaN: Female Android Gunslinger(Siege Gunner)/Inquisitor Thawm Uhturj: Female Human Wizard(Thassilonian Specialist: Conjurer)/Cleric(Ecclesitheurge of Nethys) Thank you for your time and attention here, and please let me know if you have any questions.
Here are my character's answers to the questions. She's basically done, but I sent her by PM to the GM for approval of the 'Not Annoying or Problematic' character concepts before I post here here. Hell's Rebels Questions:: 1. What drove you against the current rulership of Kintargo? Answer: The Church of Calistria in Kyonin sent her to investigate and possibly help the local worshipers of Calistria there who sent a secret message for aid. Anything to stick a thumb in Thrune's eyes is seen as a plus here as far as Calistria’s church is concerned. Merelda knows she’s being sent on a possible suicide mission, and she understands success is unlikely. Sounds like fun! 2. What stops you from simply leaving for a better nation like Absalom, Andoran or Varisia?
3. A loved one has been captured. You were promised their safe return in exchange for betraying your comrades. What form will your betrayal take?
4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
5. Someone you fancy has finally agreed on a day out on the town just you and them. However an important meeting in your organization is being held at the same time and you found out after the date was set. What do you do?
6. Your life’s nemesis is at your mercy. But his close family nearby begs for his life. Do you spare him? Or is some other outcome more favorable?
7. Without describing their job, name, or appearance tell me who you're character is.
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Greetings everyone! I'm in one of Spazmodeous' other games, and he invited me in. I'm putting together an Oracle of Flame(Seeker), which will hopefully kind-of cover both of the Divine and Arcane aspects for the group. Once I have more, I will post it. =)
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
With a half-orc I could go either way on either table. Whatever happens it will be interesting... I think starting from the beginning on the 'monster' group would be easiest for the character Idea i am working up. Cole Burrns, CN, Pyrokinetic and renegade from the River Kingdoms. He REALLY likes to burn things.
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Getting this out of the way early... Main: 10 + 2d4 ⇒ 10 + (2, 2) = 14
Mid: 10 + 1d6 ⇒ 10 + (5) = 15 <
Sub: 14 - 1d6 ⇒ 14 - (6) = 8
I'm thinking a half-orc (Unchained) Monk or Pyrokineticist? I already have a Pyro that I could adapt easily enough... Question: Are you allowing the 'Hero Point' alternate rules or Variant Multiclassing?
Here's the basics: (Note: I live in Texas, so I'm Central time zone.) Hoss’r Stonekind - Crunch:
Male human (Osirian) Ranger (Infiltrator) of Anubis 6/Living Monolith 6 LN Medium humanoid (human) Init +2 ;Senses: ‘deathwatch’ and ‘detect undead’ at will (Concentration); Perception +15 (+4 vs. Undead and +2 vs. Aberrations) -------------------- Defense -------------------- AC 24 , touch 14, flat-footed 21 [Details: +1 Deathless Mithral Elven Chain w/+1 Heavy Darkwood Shield of Bashing, +1 Ring of Prot., +1 Dodge (Feat), Dex +2(Enhancement Bonus: Snakeskin Tunic)] At 5th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot). Hp 126(6d10+18; 6d8+18; +12 Favored Class Bonus; +12 w/Toughness Feat)*
Spell-Like Abilities:
--------------------
Feats: Exotic WP(Kopesh), Dodge, Two-Weapon Fighting, Iron Will, Endurance, Improved Shield Bash, Shield Mastery, Shield Slam, Improved Critical (Kopesh), Weapon Trick (Weapon and Shield Tricks), Toughness Traits: Killer (Combat); Osirionologist (Region) Skills:(*Ranger Prof/**Living Monolith Prof.)
Background Skills:
Languages: Osiriani, Ancient Osiriani, Common, Sphinx, Gnoll, Aklo --------------------
Special Abilities (Living Monolith): Soul stone (Ka Stone), Stone blood, Stability, tombsight, Fortified flesh (DR 2/-, 20% Fortification), immune to disease, greater Ka stone, Attunement to stone, Toughness -------------------- Equipment and Magic Items GP Cost (108,000 gps max)
Handy Haversack 2000gp
+1 Mithral 'Called' Flaming Sibat (Death’s Reach) [Effective +3] 19002gp
Final Spent gps Total: 107690
History:
Hoss'r was born into a Osirion soldier family, the 7th son of a common general. He was raised a worshiper of Anubis by his father, and one of those commanding the Osirian army protecting the capital. Hoss'r grew disillusioned with normal army life quickly, and eventually set out to help explore the Half-Dead city of Wati as soon as he could. Meeting with both failure and success there, he found a scroll depicting an ancient process that would allow him to become a protector of life made of living stone. Since he had nearly died in Wati of mummy rot, this transformation really appealed to him since it would make him immune to such diseases. He sought out and successfully convinced a sphinx named Beltur'Nos to help him transform himself. The Sphinx forced Hoss'r to perform a series of deadly tasks in the deep desert, then swore him to extreme secrecy as the only other condition for his help. Once he received his transformation and returned home, Hoss'r was soon sought out by a powerful group of people in the distant country of Ustalav. That group calls itself the 'Esoteric Order of the Palatine Eye' and claims to have connections in Osirion that go back millennia. They fight the undead plaguing their homeland and wanted to gain his unique aid after hearing from their contacts about Hoss'r and his unique abilties. They offered him gold, magic, and a chance at the extreme adventure he craved...as well as rampaging undead he could crush to honor his grim god. How could he refuse? Upon arrival, Hoss'r disliked the place immediately. It was cold, damp, and constantly foggy. Almost the antithesis of his homeland. To compensate him for his long journey and placate his hatred, the group gifted him with a magical set of armor so light it almost felt like nothing was weighing him down, and it was enchanted to protect him from the negative energy the undead use way too effectively. Unfortunately so far, Hoss'r has merely been waiting patiently to be set loose upon the group's enemies. Description: Hoss'r is a standard golden-skinned Osirian male, with a shaved head and severely spiked (Egyptian-style) beard pointing out from his chin of mostly black hair, shot through with streaks of silver. He generally only wears a simple cotton kilt and snakeskin tunic with sandals when he can get away with it, preferring less restrictions to his movement. However, he has been forced to deal with the cooler climate in Ustalav by wearing his new silvery armor with light cotton padding underneath with northern boots to help keep him warmer when traveling outside. Wearing the armor outside seems to please his allies too, which amuses Hoss'r to no end.
This is an intriguing concept to try for. Would you be interested in... Hoss'r Stonekind, Human(Osirian)Ranger(Infiltrator)/Living Monolith? Probably go with LN for alignment. I've being trying to build something like this for a Mummy's Mask game a few years now on PBP recruitment, but I usually try with an Oread. Quick Basic History: Born and raised a worshiper of Anubis by his father who is a General in the Osirian army protecting the capital, Hoss'r grew disillusioned with normal army life and set out to help explore the Half-Dead city of Wati. Meeting with some success there, he found a scroll depicting an ancient process that would allow him to become a protector of life made of living stone. He sought out and successfully convinced a sphinx to help him transform himself. Not long after his transformation, he was sought out by powerful people in Ustalav that belonged to a cult that fought undead rising in their homeland and wanted to gain his unique aid. They called themselves the 'Esoteric Order of the Palatine Eye.' They offered him a chance at the extreme adventure he craved, and rampaging undead he could crush to honor his god. How could he refuse?
Greetings! Our last GM had to drop out due to personal issues and we are trying to find a new one who might be interested in picking up where he left off. This game was started 5 years ago and a few of the players have changed a few times, but we are steadfast in trying to find a new GM to keep going. We are all 7th level and I think near the end of book 2 in the AP? Our characters are:
Feel free to look over our game and see if you might be interested in picking up where our last GM had to leave us.
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Dro'gan doesn't care if he's liked. That's part of who he is. He's very goal oriented. Can you be specific on your judgement? Or is it Greenly's judgement specifically? I look at my idea as nothing more than a magical version of an electronic ankle-bracelet really...in a general sense. I was trying to prevent Mag's death and/or physical torture by putting her to work helping the town and surrounding area that she herself has preyed upon for years. Rehabilitation and recompense are normal punishments even in our society today. Technically people used to be sentenced to 'Join the Army' or go to jail. That sounds like forced rehabilitation to me too, although I'm unsure if such things till happen. Now, I'm not claiming my idea was perfect, but it seemed the 'lesser' of evils in my distinction, and a waste of possible resources by Dro'gan's opinion. I was not expecting it to work without support from the other players, and I welcomed other ideas to make it better. Amandine has made her choice now, and I can't say I can argue with her ideas that mine are nay better. Feel free to PM me if you would rather answer in that format.
I am already in a game by DM Nex and also playing in one with him. Truthfully, I've been having a hard time getting into Pathfinder 2nd edition, due to multiple constraints. This would make a good dive into it, and force me to take a strong look at it. Thanks! I'm thinking a Half-Orc Monk or a Half-Orc Druid possibly? Does that work?
Not a Doctor. 10th level Creepy Dead Guy in a Red Shirt
Lirotha's Memorized spells for Arson Fun! (Patent Pending!) Spellcasting: *=Memorized
(Familiar/Harrow Deck) 1st lvl: Air Bubble, Cure light wounds, Mage Armor, Burning Hands, Charm Person, Identify, Obscuring Mist, Command, Comprehend Languages, Mount, Adhesive Spittle, Remove Sickness, Shocking Grasp (Patron Spell), Ear Piercing Scream. 2nd lvl: Stricken Heart, Glitterdust, Status, Flaming Sphere(Patron), Touch of Idiocy, Summon Monster II, Detect Thoughts, Inflict Moderate Wounds; 3rd lvl: Detect Thoughts, Vampiric Touch, Swarm of Fangs, Dispel Magic, Lightning Bolt, Fireball(Patron Spell), Paragon Surge
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