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About Herok CraneCrunch:
Herok Crane CG male humanoid (half-orc) brawler 1 Init +2; Senses Perception +6; darkvision 60 ft Favored Class: Brawler FCB: +1/4 to Brawler level to determine effective unarmed damage --------------------------------------------------------------- DEFENSE AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex) HP 12 (1d10 + 2 Con) Saves Fort +4, Ref +4, Will +2 --------------------------------------------------------------- OFFENSE Speed 30 ft. Melee unarmed +5 (1d6+4, x2) Melee dagger +5 (1d4+4, 19-20/x2) Ranged light crossbow +4 (1d8, 80 ft, 19-20/x2) Ranged dagger +4 (1d4+4, 10 ft, 19-20/x2) Special Attacks martial flexibility (4/day) --------------------------------------------------------------- STATISTICS Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 8 Base Atk +1; CMB +4 (+5 sunder); CMD 16 (17 vs bull rush and overrun) Feats Power Attack Traits Blood of Giants, Iron Control Skills (ACP -2) Acrobatics +4, Climb +5, Handle Animal* +3, Intimidate +5, Perception +6, Profession (blacksmith)* +6, Swim +5 *-indicates Background Skill Languages Common, Orc SQ Brawler’s Cunning, Darkvision, Human-Raised, Intimidating, Martial Training, Orc Blood, Unarmed Strike Gear: Light crossbow with 20 bolts, alchemical silver handaxe, cold iron dagger, leather lamellar armor, explorer’s outfit, Brawler’s Kit (backpack, bedroll, belt pouch, flint and steel, rope, torches (10), trail rations (5 days), waterskin), additional trail rations (5 days), artisan’s (blacksmith’s) tools, small tent, 14 gp, 5 sp Special Abilities:
Half-Orc Racial Traits Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. (Strength) Darkvision: Half-orcs can see in the dark up to 60 feet. Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race. Human-Raised: Some half-orcs raised as humans lack their cousins' ferocity and training in orc weapons, but pick up a bit of their human parents' skills. They gain the human's skilled racial trait. This racial trait replaces orc ferocity and weapon familiarity. Class Abilities
Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half) on damage rolls for all her unarmed strikes.
TRAITS
Iron Control (Race): Whenever you're confused and roll to determine behavior in a given round, subtract 10 from the result.
5 Minute Background:
Five Points That Capture the Concept and Background of the Character Son of his mother, who left Heldren for adventure, and an Orc warrior named Kankor Giantsblood Raised by his mother in Heldren after his father’s death Constantly fought with other children when he was growing up Apprenticed to the local Blacksmith when he was 12, after the blacksmith broke up a fight between him and another boy Blacksmith taught him how to fight and keep his anger in check. Two Goals I Would Like Herok to Accomplish in-game
Two Secrets
Three to Five People
Three Key Memories
Fear: Herok most fears losing control of himself and killing someone who doesn’t deserve it in a blind rage. Doing so would likely shatter his self-confidence and leave him broken. Why are you in Heldren?
Narrative Backstory:
Herok’s mother, Tara, left the village of Heldren at the age of 15 in order to pursue a life of adventure. 9 years later, she returned, along with a 3-year old boy of clearly mixed heritage she called her son. She said little of what had transpired, just that the boy’s father had been a great warrior from one of the tribes in the Hold of Belkzen who had turned his back on the vicious ways of his people to better himself and to ensure her survival. She said only that he was slain, and Herok was son to both of them. Taldor is not a tolerant nation, and the village where Herok grew up was no exception. Most adults would ignore him or pretend he wasn’t there, and the children would bully him for his more bestial features, and mock him for his abnormally tall body that he never seemed quite comfortable in. Herok, not being one to take the abuse, retaliated violently, giving into anger and often attacking his tormenters. Regardless of how much his mother punished him, regardless of what she said, he would often attack those who provoked him in fits of rage. With his strength, the other children would often be battered, along with the occasional broken bone. As he grew, his mother grew more and more troubled about how to deal with him, as the rest of the village found him to be too dangerous to interact with the other children. That all changed when Kanen Roh took over the village smithy. Kanen had worked in a blacksmith’s shop in Oppara by day, and fought in an underground pugilist ring by night. Winning more than he lost, he saved up his coin and then left Oppara for a small village like Heldren. Upon arriving, he bought the shop from the former aging blacksmith and began serving the community. After he had been there a few months, he saw Herok and another boy begin to get into a fight. He separated the two quickly, lifting each by the scruff of the neck. The boy he sent home. Having heard of Herok’s reputation as a violent youth, he personally escorted him back to his mother. Kanen and Tara spoke for a while, and then Kanen suggested he take Herok as his apprentice blacksmith. Tara decided that the outlet would be good for Herok to have, and she agreed with Kanen. So, at age 12, Herok began assisting Kanen with the forge, and learning the trade of the blacksmith. Blacksmithing is more than just pounding a hammer on steel until you make the desired creation. It’s also knowing how to properly soothe a horse, oxen or donkey while you put horseshoes on it. Herok’s aggressive nature made learning this more difficult for him, but he was able to figure some of it out. As Herok grew bigger and stronger, Kanen also began teaching him how to fight with his hands and feet. Not the wild, angry swings of Herok’s youth, but the controlled jabs and kicks of a professional fighter. Herok, through both the outlets of pounding hammer on steel and the boxing lessons, learned to control his anger and to not be controlled by it. Though he would still feel its heat build in him, he was able to control that fire, as the blacksmith controls the forge, and use it to hone his focus and skill. Now, after 10 years of a hard apprenticeship, Kanen is grown into a man. He stands nearly 7 feet tall and looks to be built almost entirely of muscle. His more bestial features have softened somewhat, although there is no mistaking his Orcish heritage, and his ice blue eyes, which seem to freeze with a glance, still sometimes burn with the fire of his rage. Nevertheless, he is, if not liked, much more accepted in H3ldren than the boy he used to be.
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