Full Name |
Hen'ry Wererat |
Race |
Human/Wererat |
Strength |
18 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
16 |
Charisma |
6 |
About Hen'ry Wererat, NPC
This hunched creature looks like a human in studded leather, but fur covers its body. Its face is rat-like, and it has a long, naked tail.
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Lycanthrope, Wererat CR 6
XP 2,400
Male Human Natural Dire Wererat Rogue 6
LE Medium humanoid (human, shapechanger)
Init +4; Senses low-light vision, scent; Perception +12
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Defense
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AC 22, touch 15, flat-footed 17 (+6 armor, +4 Dex, +1 natural, +1 dodge)
hp 46 (6d8+14)
Fort +4, Ref +9 (+2 bonus vs. traps), Will +5
Defensive Abilities evasion, trap sense +2, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 adamantine shortsword +8 (1d6+3/19-20) and
. . +2 shortsword +9 (1d6+6/19-20)
Ranged light crossbow +8 (1d8/19-20)
Special Attacks curse of lycanthropy, sneak attack +3d6
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Statistics
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Str 18, Dex 18, Con 14, Int 13, Wis 16, Cha 6
Base Atk +4; CMB +8 (+10 trip); CMD 23 (25 vs. trip)
Feats Combat Expertise, Dodge, Improved Trip, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (shortsword)
Traits dirty fighter
Skills Acrobatics +13, Bluff +7, Climb +16, Diplomacy -2 (+2 to change attitude vs. animals related to lycanthropic form), Disable Device +13, Escape Artist +13, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (local) +6, Perception +12, Sense Motive +12, Sleight of Hand +11, Stealth +13, Swim +11
Languages Common, Dwarven
SQ change forms, lycanthropic empathy, rogue talents (combat trick, fast stealth, finesse rogue), trapfinding +3
Combat Gear oil of magic vestment +2, potion of levitate, potion of neutralize poison, potion of nondetection, wand of cure moderate wounds; Other Gear +3 studded leather, +1 adamantine shortsword, +2 shortsword, crossbow bolts (20), light crossbow, amulet of natural armor +1, bag of holding iii, belt of giant strength +4, ring of climbing, 10 gp
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ECOLOGY
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Environment Any urban
Organization Solitary, pair, pack (5–10), or guild (11–30 plus 5–12 dire rats)
Treasure NPC gear (masterwork studded leather, short sword, light crossbow with 20 bolts, other treasure)
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Special Abilities
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Change Forms (Su) Change into Hybrid or Animal forms.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contractd lycanthropy (Fort neg).
Dirty Fighter +1 damage when flanking.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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