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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() DC 16 Warfare Lore to Earn Income for Downtime: 1d20 + 6 ⇒ (14) + 6 = 20 (Success, 6 sp for 2 days) Thank you for running the game! ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri sustains his weapon and strikes the hazard with it.
He then heals Nal.
◆ Sustain a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri sustains his spell to break the hazard with some magical force, hoping it would work.
He also forges a temporary link between him and Nal, to absorb the damage in her behalf. ◆ Sustain a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Armin, Oracle of Life wrote: I think Henri forgot he heals an extra 5 w/ battle medicine, since he's a medic. You are actually right. I can't remember the last time I added such extra HP when doing those actions since I took this dedication. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri visits Nal to tend her wounds.
He then conjures a weapon out of thin air that resembles his deity's favored weapon, a scimitar. He then slashes it at the hostile creature.
◆ Doctor's Visitation
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri joins them inside and heals the prone paladin with a touch.
He then raises a magic shield. ◆ Stride
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri follows Arfsnarf behind. "What do you think could that be?" he asks the goblin while motioning others to follow. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri continues working out the problem on the West actuator.
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Athletics: 1d20 + 6 ⇒ (17) + 6 = 23 Seeing that the actuator in the West looks dislodged, he attempts to remove the thing and bring the fuse into its place with physical force. "I hope this works." No Azlanti or Engineering Lore. Will try with Athletics if that is allowed. He also has Library +6 if it suits for the task, like he might have read somewhere how the thing works. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri literally holds his breath while Nal attempts to insert the wayfinder given to them. He wonders what could happen next. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() DC 24 Religion: 1d20 + 10 ⇒ (10) + 10 = 20 "That eye-looking thing... looks ominous to me." Henri has this comment only. [b]"Whatever it is saying, I don't know either. he admits and draws out his scimitar. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Chronicle looks good. Henri is now level 4. Thank you for running the game. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Not all but Q09 Wayfinder Origins is repeatable. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() DC 15 Library Lore to Earn Income: 1d20 + 5 ⇒ (8) + 5 = 13 Failure, 4 cp Henri will be level 4 after this and he can play the next quest. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() I will dismiss the spell then. Henri will raise a Shield instead. Henri dismisses his magic weapon and raises his Shield instead, after realizing they need something from Zatqualmish rather than killing them. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri sends a ray to enfeeble Zatqualmish.
He then sustains his spiritual weapon to slash the same.
◆◆ Cast a Spell, Ray of Enfeeblement
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Apologies for being missing in action. Been raining here a lot lately due to the recent typhoon, and I live in a flood-prone area. Floodwater is not getting inside the house but it makes streets become not passable for light vehicles, which is a bit of a problem if you have errands to do outside, including going to work. Henri follows the others and sustains his spell and slashes at Zatqualmish.
He then raises his shield again. ◆ Stride
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri moves to get a better view and sustains his Spiritual weapon to hack Zatqualmish.
He then raises his shield. ◆ Stride
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Apologies, GM. I messed up. Henri does not have access to Doctor's Visitation feat yet because that is level 4 and he is still level 3. This is what happens when you have many support/healer characters at different levels. His third action from the previous round should be Stride and his first action for this current round is Battle Medicine using the same result from the previous post I had. After healing Zizarc, Henri conjures a weapon made of magical force in the form of his deity's favored weapon, a scimitar. The weapon magically appears next to Zatqualmish and make a slicing movement with it.
◆ Battle Medicine
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Ah, yes. It must be Zizarc. Henri is too far away from the site of commotion. He then visits ◆ Stride
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri keeps his gaze averted to avoid having eye contact with whoever is in that room. He keeps holding his scimitar. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Hearing what the paladin just said, Henri quickly Averts his Gaze to avoid looking at that medusa when they get a chance to see them. He then draws his scimitar. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri follows them as they search the building outside. "Let's be careful." If the inside of the building is dark, he will activate Light from his Wayfinder, after Nal scout ahead inside. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() "Whatever that is, at least we have a trail to follow, to the Crafter's Quarters." Henri concludes from the information they are able to gather. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri approaches the busy gnome and greets him. "Good day. I would like to buy a quality writing set, do you have one?" he asks. He then looks around. "I am actually looking for a certain Zatqualmish, and leads we have are pointing us here. Do you happen to see them come here recently or go somewhere?"
After that, he goes to help the dwarf supervisor move some timber.
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() DC 22 Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30 Henri converses with some of the staff despite their busy schedule, making sure he just ask them short questions while they do their work. "One of the staff recalls seeing Zatqualmish heading to the forest. Sounds like the scribe was not taken by force." he shares to the others. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri agrees on where to start their investigation. "What documents does the scribe usually work on? That might at least give us an idea of the interests of the possible suspects." he asks Vanis. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() "Good day..." a huge man wearing simple clothes joins the others. "Henri, I am a medic." he introduces himself. Slung on his shoulder is his healer's tools. A religious symbol is also visible around his neck. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Chronicle looks good. Thank you for running! ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Posting my actions in spoiler if it gets to my turn. Spoiler: Maybe this time he can hit her. Henri continues to swing the spiritual weapon at her.
Spiritual Weapon Spell Attack vs Dura: 1d20 + 9 ⇒ (19) + 9 = 28 Spell Damage: 1d8 + 4 ⇒ (4) + 4 = 8 force damage He then heals Toasty!
◆ Sustain a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri squints to prove Dura at least once that she is wrong. He hacks his spiritual weapon at her.
But it seems that Dura is right. He focuses on healing Akame this time.
"Take her down for good!" he encourages the kitsune champion. ◆ Sustain a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri Sustains his spiritual weapon, moving it to Dura to slice her. Spiritual Weapon Spell Attack vs Dura: 1d20 + 9 ⇒ (8) + 9 = 17
He then heals himself.
◆ Sustain a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Posting my actions in advance spoilered. Spoiler: Henri steps away from Dura (indicated by an arrow in the Map) and continues to sustain the weapon he has at Rhenei.
Spiritual Weapon Spell Attack vs Rhenei: 1d20 + 9 ⇒ (16) + 9 = 25 Spell Damage: 1d8 + 4 ⇒ (8) + 4 = 12 force damage He then raises his shield. ◆ Step
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri sustains his spiritual weapon, continuing to slice Rhenei.
He also sends something fiery at Rhenei.
◆ Sustain a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri sustains his spiritual weapon, following Rhenei and attacking them
He then stands next to Toasty! to heal the magus
"Sorry, Don Jurri, you are to far away." ◆ Sustain a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri evokes a weapon of pure magical force in the form of his deity's favored weapon, a scimitar, appearing next to Rhenei to Strike them.
He then raises his Shield. ◆◆ Cast a Spell, Spiritual Weapon
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri chows down on a vegetable soup and some bread. He eats silently as he listens to the conversation of everyone. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri casts a necromantic ray to enfeeble Mephisto. Religion for Ray of Enfeeblement vs Mephisto: 1d20 + 9 ⇒ (14) + 9 = 23 ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() GM Tiger wrote: Henri isn't good physically but he rolls 2 Natural 20's... right... The Nat 20's are for the "he tries his best for the group" part. XD ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri is not good at things that involve physicality but he tries his best for the group. He keeps his planted to the ground as the others pull the rope.
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() "I am Henri, the medic of our group. It is an honor to meet your students." Henri tells Orlaelia. "I can show my expertise in Medicine challenge, and Catcalling looks fun to do." Henri shares his preferred challenges for the group. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Done with Macros and Slides. "Tests," Henri absorbs the word, hoping that the challenges will be those he is skilled at. "Why does the lodge here looks... abandoned?" he asks, but he has seen worse. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() "Good day, Sir." a huge man wearing simple clothes arrives with the others. "Henri, I am a medic." he introduces himself. He nods at the others while repeatedly telling his name again to them. The presence of this certain Don Jurri though makes him feel anxious. He senses that the man is full of air, not sure if in the lungs or in the head. Don Jurri might not even know. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() DC 15 Warfare Lore to Earn Income for Downtime: 1d20 + 6 ⇒ (3) + 6 = 9 Failure, 16 cp Thank you so much for running the game, GM Farol! I just have one tiny issue with the chronicle. Above the Event it says, PbP Outpost V Event instead of VI, but everything else is good. ![]()
NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri sustains both of his active spells, expanding the emanation of his Bless spell, and moving and striking the enemy with his scimitar of magical force in nature.
He then Strides closer to where Meadow is to heal her with a touch. "I can heal you if you are close to me, lest I give up sustaining one of my spells." Henri exclaims to Meadow. "Anyone that can see and point out the enemy, please do so, then I can strike it with my spiritual scimitar even from this distance." ◆ Sustain Spell, Bless
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() Henri expands the emanation of his Bless spell. He then evokes a weapon in the form of a scimitar which is made of pure magical force that materializes next to Red and attacks the enemy.
◆ Sustain a Spell, Bless
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NG Male Versatile Human Cloistered Cleric of Sarenrae 4 / Medic | Field Medic | HP 48/48, AC 17 (18 w Shield raised), Fortitude** +9, Reflex* +7, Will** +12, Perception* +10, Stealth +1 | Speed 25 ft. | Exploration Activity Search | Active Conditions Restoring 1 HP/min, Resistance 1 to negative damage | ◆◇↺
![]() As always, Henri cast his Bless spell to those around him. "The fire of Sarenrae shall bless you in every way!" He then casts his Shield for added protection. "That bugbear is trying to get behind us, perhaps. Stay vigilant!" he warns them. ◆◆ Cast a Spell, Bless
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