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![]() I'm in the process of dusting off some 2E characters that played in The Rod of Seven Parts. I'm trying to locate a 3.0 or (preferrably) 3.5 stat block for the Staff of Silverymoon. The item was gifted to one of my PCs by Alustriel during the course of the aforementioned adventure . . . Pretty sure I've seen this, but can't find it now . . . ![]()
![]() It seems that genies don't suffer any XP-consequence for granting wishes that the normal spellcasting version would entail. Is this correct? The bulleted wish possibility for creating a magic item is only bounded by the XP-limitation of the spell (specifically, when creating a magic item via a wish, the caster pays the 5000 XP + 2x the standard item creation XP cost). With this limitation gone, it would seem that a granted wish can provide any magic item of less than artifact level (as such items don't have creation details RE: GP & XP cost). Is this an accurate interpretation? If such is the case, then a granted wish could be used to obtain a magic item that grants a +5 inherent bonus to a particular ability score, and there would never be a reason to simply wish for the direct, inherent bonus increase to an ability score. ![]()
![]() The Monster Manual gives the Lycanthrope (Werebear) a +3 Level Adjustment and applies the template to a 1st-level character (thus, ECL 4). The Special Cohort section in the DMG lists a werebear as a 10th level cohort. Is the level adjustment incorrect, is the DMG in error, or does this have something to do with whether or not the werebear is natural versus afflicted? Though the DR and curse of lycanthropy abilities function differently (if at all) for the two categories of lycanthropes, I can't see it making 6 character levels worth of difference. ![]()
![]() 1) In Asylum (pg 311 of the hardcover), the smoking eye advanced marilith's hit points are listed as 216. In Appendix 1, her hit point total is given as 310. I'm next to certain that the latter is correct nad am essentially just providing a heads-up . . . 2) In Thirteen Cages (pg 284 og the hardcover), Shebelth's tactics include a casting of protection from evil (ostensibly during his bonus time after casting time stop). His Ring of Thirteen obviates the need for redundant applicaiton of the effect and an alternate spell should be substituted here . . . 3) Speaking of the Ring of Thirteen, does the constant endure elements spell(s) cover all 5 types of energy or any one at a time? 4) In Secrets of the Soul Pillars, how does Tulrak (one of Iverson's hired assassins) cast divine favor before the fight begins? Tulrak has no ranks in Use Magic Device, has no cleric levels, and cannot have divine favor loaned to him via imbue with spell ability . . . ![]()
![]() Reference the FORBIDDANCE spell: "Forbiddance seals an area against all planar travel into or within it. This includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and all summoning spells. Such effects simply fail automatically." Would it be possible to utilize the effects of ROPE TRICK or MAGNIFICENT MANSION within the confines of a FORBIDDANCE effect? While we're discussing this, why is the former a Transmutation spell (just because it affects a change on the material component for the spell's duration -- the crux of the spell seems to be the creation of an extradimensional hidey-hole)? It seems the both ought to be Conjuration (Creation) effects. Can the caster of a ROPE TRICK or MAGNIFICENT MANSION spell use PLANE SHIFT to exit the extradimensional space? How about to return to the same extradimensional space? If these spells can be enacted within a FORBIDDANCE, then does this provide a means of circumventing the Teleportation hindrance of said effect? And for the Forgotten Realms fans out there: Would the use of PLANE SHIFT from within a ROPE TRICK or MAGNIFICENT MANSION effect (anchored in the Underdark) obviate the Teleportation disruption side-effect of Faerzress? ![]()
![]() Did it jump out to anyone else in your first perusal of the tenth installment of the Adventure Path that the Shadar Kai (sp?) Cagewright (can't remember his name) is supposedly hiding within a M's Magnificent Mansion? Said NPC (as I recall . . . don't have the mag handy as I write this post) was a Rog5/Ill9 - certainly unable to CAST 7th level arcane spells. I also saw no items to explain this effect, but I did note the Magnificent Mansion was listed in either his spells prepared or spellbook contents as a 5th level spell (and M's Private Sanctum was correctly listed as a 5th level spell instead in the other location). This would be trivial except that the entire encounter setup has this Cagewright (and his slaadi goons) hidden/protected from the PCs in this manner when they reach that area of the Shatterhorn. Other than pretty much converting all of the Rogue levels to arcane caster levels, anybody got an easy fix on this? |