Initiative = +4, +2 Dex +2 Trait
Base Speed = 30 feet, 6 spaces
Base Melee Attack = +3
Base ranged attack = +5
CMB = +4 = 4 BAB +0 Str +0 Size
CMD = +16 = 4 BAB +0 Str +2 Dex +0 size +10
Crossbow, light +1 Attack Bonus +8, Critical 19-20/X2, Range 80 ft, Damage d8+2
Dagger Atack Bonus +4, Critical 19-20/x2, range 10 ft.
Damage d4
BOMBS
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.