Uzbin Parault

Hemmick 'Hemlock' Rand's page

232 posts. Alias of Gerrsun Greatoak.


Full Name

Hemmick Rand, Nicknames include Hemlock and sometimes Cadaver

Race

Half Elf

Classes/Levels

Alchemist 6th

Gender

M Half-Elf Alchemist|HP:50/40|AC:15|T:12|FF:12|CMD:15|F+9| R+9| W+6|Init+4|Per+10

Size

Medium, has a thin build and slightly pale complexion

Age

22

Alignment

Unclear,

Deity

Seems fairly agnostic

Languages

Common, Elven, Gnomish, Draconic, Infernal

Strength 10
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 14
Charisma 14

About Hemmick 'Hemlock' Rand

General Info:

Hemmick, who doesn't mind the Hemlock nickname, is a thin soft spoken half-elf who seems to have taken on the mannerisms of those he normally deals with. He works at the schools mortuary and cadaver disposal in order to further his alchemical studies. He can occasionally be seen having a drink with others but usually is the one listening and not the one in raucous laughter. He arrives late and leaves early to any gathering and often gives the air that he is uncomfortable in social settings. Despite his working environs Hemlock never smells of the grave and in fact those who have prolonged interactions with him often smell sandalwood or jasmine.

Traits :

Anatomist - +1 to confirm critical hits
Elven Reflexes - +2 to Init checks
Adoptive(Human)- Scholar of Ruins
Scholar of Ruins - +1 Know(Geograpy), +1 Know(Dungeoneering) and its is a class skill.

Languages:

Common, Elven, Gnomish, Draconic, Infernal

Feats:

Extra Bombs - +2 extra bombs a day
Point Blank Shot - +1 to attack and damage within 30 feet
Throw Anything - Add INT mod (+3) to any splash weapons damage
Brew Potion - Eyes of newt and frog toe nails
Half-elven Skill Focus on Craft(Alchemy) - +3 to specific class
Two character feats=
Shared Insight - As a move action, can provide +2 Perception to friends within 30 feet
Master Alchemist - You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, you can create a number of doses equal to your Intelligence modifier (minimum 1) at one time. These additional doses do not increase the time required, but they do increase the raw material cost. In addition, whenever you make alchemical items or poisons using Craft (alchemy), use the item's gp value as its sp value when determining your progress (do not multiply the item's gp cost by 10 to determine its sp cost).

Combat Stats:

Initiative = +4, +2 Dex +2 Trait
Base Speed = 30 feet, 6 spaces
Base Melee Attack = +3
Base ranged attack = +5

CMB = +4 = 4 BAB +0 Str +0 Size
CMD = +16 = 4 BAB +0 Str +2 Dex +0 size +10

Crossbow, light +1 Attack Bonus +8, Critical 19-20/X2, Range 80 ft, Damage d8+2

Dagger Atack Bonus +4, Critical 19-20/x2, range 10 ft.
Damage d4

BOMBS
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

skills:

Appraise(int) = +7
Craft(Alchemy) = +14
Craft(Drawing) = +6
Disable Device = +7
Heal = +15
Knowledge Arcane = +12
Knowledge Dungeoning = +7
Knowledge Geography = +4
Knowledge nature = +11
Perception = +10
Spellcraft = +9
Use Magic Device = +10
Knowledge Religion = +6

Half elven abilities:

Low Light Vision
Adaptability-Skill Focus- Craft Alchemy bonus
Elf Blood-counts as elven and human for racial effects
Elven immunities = Immune to magical sleep, +2 to saves versus enchantment
Keen Senses = +2 Perception
Multitalented = Alchemist, wizard
Bonus Languages = Gnomish, Draconic, Infernal

Alchemist abilities:

Extracts:
5 1st levels - 4+1 from Int Bonus
4 2nd levels - 3 +1 from Int bonus

Swift alchemy = Half the normal time to create alchemical items, and poison apply as a move action
Discovery 3 = Enhance Potion, Extend Potion, Precise Bombing
- Enhance Potion - A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level.
- Extend Potion - Extend potion: A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks that does not have an instantaneous duration to function at twice its normal duration. This does not apply to extracts.
- Precise Bombing - Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.

Poison resistance +4
Poison Use = Cant poison oneself
Alchemy
Bomb 3d6 - 10 a day = 5 +3 from Int mod +2 from feat Extra Bomb
Brew Potion feat
Mutagen
Throw Anything feat
Swift Poisoning Feat, Poison an weapon as a swoft action.

Formulae:

1st = cure light wounds, true strike, endure elements, detect undead, shield
2nd = fire breath, invisibility, Levitate

Equipment:

Backpack with standard gear +4 empty vials
Portable Alchemists lab
Vial of alchemists solvent
Anti-Plague vial
+1 leather armor (pale grey in color)
+1 light crossbow (20 quarrels)
+2 Cloak of resistance (Black with silver threading)

2 potions of Cure Light Wounds(self created)
1 vial of blue whinnis poision (1Con/unconscious d3 hours 1save/dc14)
Alchemical notebook
Book of flora and fauna
Book of Exploration and tales of lost kingdoms
Scroll case with paper and pen and ink
Cheap incenses oils