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It was used to completely one hit decapitate schir with lvl 3 barbarian. We thought it was a force damage because it's "sword made from pure force" and it bypassed his dr/good. It seems we need developer opinion on this... Is this force damage or not, and why the spell was worded as it was.


We are looking at alternatives right now(two new ones in ACG yay:) ), the point is we don't want to have the same unpleasant surprise when we will start another path. So which AP need trapfinding and which one don't? All what we know that mummy mask and iron gods really needs one what about the others?


Hi everyone, I'm having a bit of trouble - our group is getting ready to start the Reign of Winter path, and the GM said that we need someone with trapfinding ability. Could you please tell us if there is a list which says which APS need trapfinding the most or the least - we thought that Reign of Winter wouldn't be very reliant on trapfinding and we were unpleasantly surprised. If there are other AP-specific ability requirements, it would also be nice to know them.

Many thanks in advance for your help.


What about pounce? Doesn't it looks like this? Tiger is charging and it does pounce that means two claws and a rake(another two claws) and a bite - and if bite hits it's free action to grab. Then on next turn it will start with rake (two claws).


It's pretty weird to release a new basic set when many people already bought Rise of the Runelords base set.
I am afraid I'll have to pay extra for many cards that will be repeated and not even used in the first place.
Can you tell me how many basic cards (average or percentage is OK too) in this basic set will be duplicates of ones found in Rise of the Runelords base set?
Are there any plans for a conversion kit for fans who already bought the "old" set?