Oread

Helikon Superpregen's page

34 posts. Alias of Helikon.


Full Name

Krakos the Avalanche

Race

Oread

Classes/Levels

Inquisitor 6

Gender

male

Size

medium

Strength 20
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 9

About Helikon Superpregen

THE AVALANCHE
Krakos’s devout worship of an elemental lord makes him something of
an outlier in the Concordance, but he detly balances the duties of faith
and his pursuit of the Concordance’s goals.
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KRAKOS
Male oread inquisitor of Ayrzul 6 (Pathfinder RPG Bestiary 2 205,
Pathfinder RPG Advanced Player’s Guide 38)
N Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +12

DEFENSE
AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 51 (6d8+18)
Fort +7, Ref +5, Will +9
Resist acid 5

OFFENSE
Speed 20 ft.
Melee +1 morningstar +10 (1d8+8)
Ranged mwk composite longbow +7 (1d8+5/×3)
Special Attacks bane (6 rounds/day), judgment 2/day

Spell-Like Abilities (CL 6th; concentration +5)
1/day—magic stone
Inquisitor Spell-Like Abilities (CL 6th; concentration +9)
At will—detect alignment, discern lies (6 rounds/day)
Inquisitor Spells Known (CL 6th; concentration +9)
2nd (4/day)—aid, resist energy, spiritual weapon, weapon of aweAPG
1st (5/day)—divine favor, expeditious retreat, shield of faith, true strike
0 (at will)—acid splash, bleed (DC 13), detect magic, guidance,
light, stabilize
Inquisition PersistenceUM
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STATISTICS
Str 20, Dex 14, Con 12, Int 10, Wis 16, Cha 9
Base Atk +4; CMB +9; CMD 22
Feats
Combat Reflexes, Escape RouteUC, Paired OpportunistsAPG, Power Attack, Step Up, Toughness
Skills
Acrobatics +2 (–2 to jump), Bluff +3, Intimidate +6, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (nature)
+4, Knowledge (planes) +7, Knowledge (religion) +9, Linguistics +1, Perception +12, Sense Motive +15, Spellcraft +4, Stealth +11, Survival +7
Languages Auran, Ignan, Terran
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SQ inner strength, monster lore +3, relentless footing, solo tactics,
stern gaze +3, stone in the blood, track +3
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Combat Gear
potion of fly, scroll of align weapon, scroll of cure serious
wounds, scroll of keen edge, scroll of lesser restoration, scroll of
prayer, acid (2); Other Gear +1 mithral chain shirt, +1 morningstar,

cold iron morningstar, dagger, mwk composite longbow (+5 Str)
with 40 arrows, belt of giant strength +2, cloak of resistance +1,
iron ropeUE, ring of protection +1, steadfast gut-stoneUE, backpack,
bedroll, belt pouch, flint and steel, hemp rope (50 ft.), iron holy
symbol of Ayrzul, manacles, mess kit, spell component pouch, trail
rations (5), waterskin, 39 gp
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SPECIAL ABILITIES
Judgment (Su) Twice per day, Krakos can pronounce judgment upon his
foes as a swift action, granting him one of the benefits listed below;
as a swift action, he can change the benefit to a different option. Once
activated, this ability lasts until the combat ends, at which point all of
the bonuses immediately end. Krakos must participate in the combat
to gain these bonuses. If he is frightened, panicked, paralyzed,
stunned, unconscious, or otherwise prevented from participating
in the combat, the ability does not end, but the bonuses do not
resume until he can participate in the combat again.
Destruction: Krakos gains a +3 profane bonus on weapon
damage rolls.
Healing: Krakos gains fast healing 3.
Justice: Krakos gains a +2 profane bonus on attack rolls.
Piercing: Krakos gains a +3 profane bonus on concentration
checks and caster level checks to overcome a target’s spell
resistance.
Protection: Krakos gains a +2 profane bonus to AC.
Purity: Krakos gains a +2 profane bonus on saving throws.
Resiliency: Krakos gains DR 2/magic.
Resistance: Krakos gains acid, cold, electricity, fire, or sonic resistance 6.
Smiting: Krakos’s weapons overcome damage reduction as if they
were magic and evil.
Bane (Su) Krakos can imbue one of his weapons with the bane
weapon special ability as a swift action. He must select one creature
type when he uses this ability (and a subtype if the creature type
selected is humanoid or outsider). Once selected, the type can be
changed as a swift action. This ability only functions while Krakos
wields the weapon, and he can use it for up to 6 rounds per day;
these rounds do not need to be consecutive.
Inquisition Ayrzul grants Krakos the Persistence inquisition, which
gives his the following abilities.
Inner Strength:
Once per day as a swift action, Krakos can heal
himself for 3d6 points of damage. When he uses this ability, he
can also remove one of the following conditions from himself:
blinded, confused, dazzled, deafened, frightened, nauseated,
shaken, sickened, or staggered.
Relentless Footing: As a swift action, Krakos can add 10 feet to his
land speed for 1 round. He can use this ability 6 times per day.
Detect Alignment (Sp) Krakos can cast detect chaos, detect evil,
detect good, and detect law as a spell-like ability at will.
Discern Lies (Sp) Krakos can discern lies, as per the spell, for 6 rounds
per day (Will DC 12). These rounds do not need to be consecutive.
Activating this ability is an immediate action.
Escape Route Krakos does not provoke attacks of opportunity when
moving through squares adjacent to his allies or his allies’ spaces.
Monster Lore (Ex) Krakos gains a +3 bonus on Knowledge checks to
identify creatures’ abilities and weaknesses.
Paired Opportunists Whenever Krakos is adjacent to an ally, he
receives a +4 circumstance bonus on attacks of opportunity against
creatures that he and the ally both threaten. Enemies that provoke
attacks of opportunity from that ally also provoke attacks of
opportunity from him so long as he threatens them. This does not
allow him to take more than one attack of opportunity against a
creature for a given action.
Solo Tactics (Ex) Krakos benefits from his teamwork feats (Escape
Route and Paired Opportunists) as though his allies also had those
feats. The descriptions for his teamwork feats include this benefit.
Stern Gaze (Ex) Krakos gains a +3 bonus on Intimidate and Sense
Motive checks. These bonuses are already included in his statistics.
Stone in the Blood Any time Krakos is subject to acid damage
(regardless of whether or not his acid resistance negates it), he
gains fast healing 2 for one round. He can heal up to 12 hit points
per day from this ability.
Teamwork Feat Krakos can switch his Paired Opportunists feat into
another teamwork feat up to 3 times per day.
Track (Ex) Krakos gains a +3 bonus on Survival checks to track
creatures (+10 total).
Spell Krakos can cast the following spell.
Weapon of Awe Krakos can choose any weapon and grant it a +2
sacred bonus to damage for 7 minutes. During this time, if the
weapon deals a critical hit, the target of the critical hit becomes
shaken for 1 round.
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Gear Krakos carries the following gear.
Iron Rope Krakos can utter a command word to permanently transform
this rope into solid iron. The transmuted rope has 10 hardness and 30
hit points. The rope is 25 feet long, but it can be cut up to three times
and each section of rope can be commanded to transform individually.
Steadfast Gut-Stone If Krakos swallows this chunk of stone, any time
he would take precision damage (such as from a critical hit), he
can redirect that damage to the gut stone. The gut stone has 10
hit points and no hardness. If the redirected damage came from a
melee weapon, Krakos can sacrifice the stone as a free action to
make a sunder combat maneuver against the weapon. This sunder does not provoke an attack of opportunity, bypasses hardness, and
deals 1d4 points of damage.
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Krakos is a devoted—albeit more moderate—worshiper of
Ayrzul, the enigmatic elemental lord of earth. Instead of ighting
against the forces of Ayrzul’s hated foe Ymeri, elemental lord of
ire, Krakos occasionally works together with the forces of air,
ire, and water in conjunction with the Concordance of Elements.
The oread sees no contradiction between his faith and his role in
the Concordance, instead believing that maintaining the balance
of power among the elements is in his patron’s best interests—
ater all, earth moves slowly, and any sudden imbalance is
unlikely to favor his patron. The fact that quite a few within
Ayrzul’s faith consider Krakos’s actions to be heretical only
serves to encourage him to spend more time away from them
while putting his philosophy into practice. He believes that
gathering information and formulating a plan before acting is
the wisest course of action. Krakos is loyal to his companions
and unyielding in the pursuit of his goals.