Helaman's page

Organized Play Member. 6,902 posts (27,844 including aliases). 4 reviews. No lists. 1 wishlist. 20 Organized Play characters. 43 aliases.


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I'm back

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Interstate on business… back in a few days

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Thanks all

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Pm sent to DM

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Should be back next week. It’s been a stressful week but hopefully coming back to normal… for a given value of normal.

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Should be back next week. It’s been a stressful week but hopefully coming back to normal… for a given value of normal.

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Should be back next week. It’s been a stressful week but hopefully coming back to normal… for a given value of normal.

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Apologies all… need another day. Exhausted AF

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I lean into the first as well.

I run it SLIGHTLY differently if using the low hit points typically found in OSR games. It doesn’t work in 5e high hit points games.

Don’t declare a manoeuvre? Double damage on a Crit (typically max damage plus roll another damage dice).

Vs.

Declare a manoeuvre? If a Crit? Maximum damage if the target chooses not to accept the manoeuvre.

It’s the difference between brutality and finesse and is an interesting trade off.

In both cases crits beat any homebrew DR I apply for armor imposed DR (note adamant armor negates the Crit if playing 5e). I like DR1 for light, DR 2 for medium, DR 3 for heavy armor. Again in lower HP games it’s a buff for fighters against the benefits of a quadratic wizard.

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Found it via google fu… gimme a bit. I am a big fan of them.

link..

This is not the original article… keep digging as there are a few talking about this exact mechanism and all of them have a SLIGHTLY different take… and most of them are worth at least a cursory read.

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Not me either thanks lol

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GM Netherpongo wrote:

For the choice of adventure, it sounds like the vote is going to investigating those who are looking into your affairs.

For the trappings discussion, a lot of the treasure on the pirate island was meant to help with your career trappings. The trappings we should be short on currently are:

* Magda: only her guild license
* Axel: the magic book he found wasn't meant to be a grimoire for him, largely because I didn't know what choices you were going to make for his Wind. I'm planning to handle Axel's issues (need a wizard to teach him and a grimoire) in-game
* Calph: the pirates had everything he needs I think
* Zarine: she's still missing the horse-or-coach item, and the party can't budget for that. Since the campaign has been river-centric, both of those trappings are a little dubious. We could substitute something else in for that. There was some discussion about who the fine dress belonged to and so forth. I'm leaving it ambiguous on purpose, but Klara von Holgau (the ghost lady) was supposed to have been on her wedding barge when she was killed. It isn't necessarily her dress, but that's a solid possibility. If Zarine doesn't want to use the dress of a possibly-dead woman (even modified to no longer be a wedding gown) then she can probably trade it to the tailor she got a recommendation for instead of using the actual cloth.

If there are trapping items you are missing and aren't in the easily bought range that I haven't mentioned above, let me know.

I sent a PM visa vi long/short goals

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Old School GM Obermind wrote:
As far as I am aware, you are going to check the jail first with Darcy?

Cool… just making sure. All good

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Hey man, I seriously feel ya. I don’t medicate (work related) and so my dips hit hard. Sleep hygiene and dedication to getting better quality sleep has been pivotal for me, as has intermittent fasting (and cutting down sugar).

If you ever want to PM me, feel free.

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Dylan ap Dryffed wrote:
I had a loved one just die in my arms, posting will be reduced in terms of pace.

So sorry to hear. My condolences.

I will be a bit absent for a few days. Hope to post but may not.

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Awesomeness!!

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GM Netherpongo wrote:

We're not in Downtime right now. I have a plan for when Downtime will come next.

For your short term ambition, how would you define its completion? The party is currently getting quite a bit of money.

In terms of finding a wizard, I've got some plans on how to make it happen.

I figure completing it would be paying off the price of entry for magical tuition and being able to buy all the trappings for the new class… thus being able to call myself a Apprentice Wizard in every respect, as a result of money/resources earned.

Notes to self… need to learn ‘Classical’ as a language as well.

Grimoires, or Book, Magic cost 20 GC… and I don’t think they are just available off the street. Maybe newbie grimoires are cheaper and largely blank pages? Can we just call it ‘mission complete’ :) once I can get in the program so to speak? I’ve been driving on this short term goal for a loooong time and need another one

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All good

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Ok…

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Thanks

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*Lurking with popcorn*

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Black Dow wrote:

All good stuff OSGMO :)

For my side I'm focussing on kicking off my Warhammer game (first post just up!) and finishing prep for my Castles & Crusades version of Night Below (just fine tuning the pantheon of the setting and the intro adventure).

I've not progressed my replacement character to Sly as creative energies have been elsewhere, so might just observe from the sidelines for a while.

Throw me a link… happy to be a watcher if nothing else

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Sorry, lots to digest here… gimme a bit

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Backish

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Didn’t the expedition leader who died on basilisk island where we ran away? I am getting vague stirrings of altzemers

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All good

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Joy… the humidity has not helped.

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Covid was a biiiiiyatch.

Sorry for the absence. Back-ish.

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1 person marked this as a favorite.

Sorry for the absence. Back-ish.

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COVID. Out for a few days to a week if last time is any indication

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Old School GM Obermind wrote:

Hey Team, I have been thinking about ways to ameliorate the 'numbers/rolling dependency' we usually see when playing PF1e, and I think we will try a different approach. Whenever you want to try an action, you just tell me what you want to do like we have been doing thus far, and I will roll the dice myself if I deem it necessary.

In combat you can roll to your heart's content.

I want to avoid 'excessive' dice rolling, and situations in which (for example) rolling a 20 on a Perception check and finding nothing is in itself almost an indication there is really nothing there, and rolling a 1 is the other way around.

And I want to encourage RP and deductive thinking instead of (for example) bland and repetitive Diplomacy or Knowledge rolls. Rest assured I understand the discrepancy between players and characters - I may be a shy person, and want to play a super diplomatic Paladin with a high Cha, or I may be a guy or gal who cannot tell a lie and still want to play a master bluffer, or I may know nothing about how to build a fire and play a survivalist. I will take that into account, but so far we have been able to keep the game and story moving almost without rolls (outside of combat), so I would like to keep it along the same lines.

But I also do know a lot of people like to do their own rolls.

So let me know your thoughts.

Love the idea.

Also

COVID. Out for a few days to a week if last time is any indication

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COVID. Out for a few days to a week if last time is any indication

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Oceanshieldwolf wrote:
Dragomir Vuk wrote:
Old School GM Obermind wrote:
Dragomir Vuk wrote:

Dragomir has been repurposed a number of times… and he has again here.

An ex soldier who is handy with a great sword but used his fighter bonus feat to buy improved unarmed combat because I find that to be a feat that comes in handy until level 4… when it can be swapped out.

He first debuted in a PbP carrion crown campaign. It came in handy when he head butted skeletons to bits as a weapon preferrable to his sword for that purpose.

Additional Traits is a strange Feat selection, when we are not playing with Traits :P

I’ll check it again. I thought I scrubbed the traits out.

Edit: Done. The mention of it has been removed. Apart from that and non core equipment like shaving kits etc, I’m pretty sure the character is ready to go. Let me know if any other required changes.

(Sez “Huamn” in the Race line of your profile…)

Aaaaaand fixed

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Still in but powering down a little. Will post next week

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I had 4 fate and 2 resolve but noticed another character had it split into specific groups.

I’ve done that here and added the extra point but is this the right way to do it or does it stay in broad categories rather than specific

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Okies, makes sense and works for me.

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Good response Zarine.

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Are we using traits?

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Thanks.

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Coolio… I’ll break out Herolab … any resemblance to Woyzeck is coincidental.

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The dice gods bent me over and refused to use lube

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I’d like 15 pts lol

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Oceanshieldwolf wrote:

@OSGMO - is there a trickster god in the setting that offers both the Magic and Trickery domains? In Pathfinder/Golarion there is only Asmodeus, but he is evil. I’m not against playing Lawful Evil, but it would mean negative channeling and harm spontaneous casting, which might not be that…on the one hand nice - eliminating life with a death wave and on the other, not that useful for the party’s healing needs. Thinking of a mix between a Shinto priest and Taoist mystic…wi5 some illusions and bending of reality/perceptions.

If not, my other option would be a Nethys analog, who as the God of Magic offers the Magic and Protection domains…

You can be LN as a follower.

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I do.

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I will likely make another fighter… Woy is out of the game short term, and as much as I like him AS a character, it’s gonna be delay and faffing about.

I do agree that the old school approach has led to a “let’s not roll our way out of this” solution.

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Cool

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Hoping this works for the GM as a chance to put this back on the tracks.

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When are we making the shift to PF1. Is it point buy? If so how many?

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That last post was a bugger to think thru before I released that his thought speed was slower than any assassin.

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Huzzah

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