Ramona Avandth

Helène Yolescu's page

141 posts. Organized Play character for Iff.


Full Name

Helène Yolescu

Race

HP 24/24 | AC 18 (19 with Shield) | F +4, R +8 W +6 | Perc +6, Stealth +6 |

Classes/Levels

speed 25 | Hero Point: 1 | Active conditons: -

Gender

LG female human (Versatile) Investigator 2 |

Age

36

Alignment

LG

Deity

Abadar

Location

Absalom

Languages

Common, Varisian, Osiriani, Undercommon, Draconic

Occupation

Merchant

Strength 12
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 10
Charisma 14

About Helène Yolescu

Botting instructions:

In melee combat, Helène will usually try to leverage Flurry of Blows, using Step and Stride as necessary to get in a good position. Both Flurry attacks are Wolf Jaw unarmed strikes. If she has no use for her third action, she will cast shield when actively threatened, or otherwise demoralize the most-dangerous looking opponent.

If melee combat is not an option, Helène will use produce flame, throw a dart up to 20 ft., or use her sling at longer ranges. The alchemist’s fire will only be used when needed to counter a weakness or defensive ability.

Dice rolls
[dice=Flurry, Wolf jaw]1d20+9[/dice]
[dice=Damage]1d8+1[/dice]
[dice=Flurry, Wolf jaw -MAP]1d20+9-4[/dice]
[dice=Damage]1d8+1[/dice]

[dice=Intimidate]1d20+6[/dice]

Short character profile
Helène Yolescue is a former Sczarni merchant who used to procure items (both legal and illegal) for the family alchemical business. Following an experiment with a mutagen based on gold dragon blood she had a change of heart and quit the company. She moved to Absalom, where she met up with a cousin who was already a member of the Pathfinder Society. For various reasons, she joined as well.

Helène prides herself on her business acumen and her ability to 'get things done'. She knows how to defend herself in a fight, using her uncanny intelligence to make the best of her moderate physical abilities.

Appearance:

Helène is a woman in her late thirties whose Varisian heritage is unmistakable. When on her business in Absalom she prefers casual but well-tailored clothes, often seen in a loose divided skirt, high-fitting white shirt with billowing sleeves and a snug waistcoat, mostly in shades of brown and red. While out on a mission she swaps the divided skirts for practical trousers and complements the outfit with a bandolier, sturdy overcoat and backpack.

Detailed background:

Helène Yolescue is a Sczarni business woman, who has spent most of her adult life as a merchant for the extended Yolescu’s family business in alchemical products. She was responsible for purchasing (legal) commodities for the company’s common alchemical items, and for procuring the (shady) substances that were needed for the more innovative research into ever-powerful mutagens.

One day she got her hands on a pint of fresh gold dragon blood, from which her cousins promptly distilled a very potent mutagen. Helène, proud of her knack for finding the blood, wanted to be the first to test the mutagen. The results were potent indeed, and quite unsuspected. After she had recovered from growing scales and freezing half the lab with her breath weapon, she discovered that she had also had a change of heart. Which seemed to be permanent, contrary to the physical dragon aspects she’d briefly taken on.

Now appalled by the Yolescu’s business practices, she quit the family company and moved to Absalom. There, she met up with Cornil, another cousin. This somewhat slow-witted brawler had previously been used by the Yolescu alchemists as a guinea pig of sorts, to field-test a mutagen based on a captive earth elemental. She got along well with Cornil, and eventually joined the Pathfinder Society as well. She wants to make amends with Cornil, repay her debt to society, and hopefully meet an actual dragon someday.

Helène Yolescu
Investigator 2 - Versatile human - Merchant
Lawful good, female, Varisian
Senses -; Perception +6 (T)
Strength 12 (+1), Dexterity 14 (+2), Constitution 10 (+0), Intelligence 18 (+4), Wisdom 10 (+0), Charisma 14 (+2)

=============================
DEFENSE
=============================
AC 18 (T)
HP 24
Fort +4 (T), Ref +8, (E), Will +6 (E);
Defensive Abilities

=============================
OFFENSE
=============================
Speed 25 ft.
Melee +1 rapier (T) +7 (1d6+1) (P, finesse, Disarm, Deadly d8)
Ranged sling +6 (T) (1d6, 50 ft) (B, propulsive)
Ranged composite shortbow +6 (T) (1d6, 60 ft) (P, deadly d10, propulsive)
Ranged alchemical bomb +6 (T) (effect varies)
Special Attacks

=============================
FEATS AND ABILITIES
=============================
Ancestry Human (Versatile). 1 - Natural ambition (underworld investigator)
Class feats Known weaknesses, Underworld investigator, Sorcerer dedication
General feats Multilingual
Skill feats Bargain hunter, Alchemical Crafting, Intimidating glare
Class abilities Methodology (Alchemical sciences), Quick Tincture (Versatile vials, 4/day), Clue in, Devise a Strategem, On the case, Pursue a lead, Strategic Strike, Bloodline (Draconic, gold)
Languages Common, Varisian, Osiriani, Draconic, Undercommon
Skills
Acrobatics +6 (T)
Arcana +8 (T)
Athletics +5 (T)
Crafting +8 (T)
Deception +6 (T)
Diplomacy +6 (T)
Intimidation +8 (E)
Lore (Pathfinder Society) +8 (T)
Lore (Mercantile) +8 (T)
Lore (Underworld) +8 (T)
Medicine +4 (T)
Nature +0
Occultism +8 (T)
Performance +2
Religion +4 (T)
Society +8 (T)
Stealth +6 (T)
Survival +0
Thievery +6 (T)

=============================
EQUIPMENT
=============================
Weapons +1 rapier, dagger (2), sling and 10 bullets, composite shortbow and 20 arrows
Worn Fine clothing, studded leather armor, backpack, bandolier (2), belt pouch (2), waterskin, wayfinder
Bandolier alchemist’s tools
Bandolier minor healing potion, alchemist’s fire (lesser)
Backpack bedroll, chalk (10), flint and steel, rope (50 ft.), rations (2 weeks), soap, torches (5), healer’s tools, repair kit, thieves’ tools, writing set, mirror, formula book
Belt Pouch 1 4.5 sp
Belt Pouch 2 20 gp
Mount -
Alchemical Formulae (7) Elixir of life (minor), Antidote (lesser), Antiplague (lesser), Drakeheart mutagen (lesser), Eagle-eye elixir (lesser), Bottled lightning (lesser), Ghost charge (lesser)
Stored items
Scenario items

=============================
SPELLCASTING DETAILS
=============================
Tradition Arcane
Spell attack +6; Spell DC 16
Cantrips shield, produce flame

=============================
PATHFINDER SOCIETY DETAILS
=============================
OPF-# 174458-2002. XP 21. Fame 13.

Pathfinder training, Generalist. Bonus skill (Pathfinder Society Lore), bonus items (usually minor healing potion)

Faction reputation Envoy's Alliance: 21.

Slotted boons
Slotless - Home region (Varisia)
Faction - Envoy’s Alliance champion
Item - Wayfinder (2 Fame)
Hireling - Trained in Survival +6 and Lore Sailing +6 (4 Fame)
Skillful mentor (2 Fame)
Expert hireling (Free from ‘Liked with Enoy’s Alliance’)
Crafter’s workshop (Free from ‘Liked with Envoy’s Alliance’)

Other boons
-