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Hekra Hawkstorm's page
210 posts. Alias of Trailjava.
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In walks a young tiefling, dressed in travels robes. His backpack is looks wet as the rain from outside has hit it. As he sees the dinosaur and the young women talking he smiles. Good to be home again. My name is Hekra Hawstorm. I have recently returned from Mwangi Expanse. If you ever go there make sure to take plenty of water and be good shape. He stairs at the dinosaur lost in thought and then says How rude am I! To whom do I pleasure of talking with? Also may I get drink something dark please. Hekra pulls up a chair next to women. He smells like incense and wet leather.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra readies the new blade and then moves next to Grodak. He checks to see what he see.
Perception 1d20 + 2 ⇒ (17) + 2 = 19
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will move to around in the room and take the blade of open road. He rubs his hand over it attempting to bond with it.
Survival Roll 1d20 + 2 ⇒ (11) + 2 = 13
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hera pulls out his sword and follows the cat.
Perception 1d20 + 2 ⇒ (14) + 2 = 16
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Perception 1d20 + 2 ⇒ (3) + 2 = 5
Survival 1d20 ⇒ 18
Heka notices the pile of dung and waits for the others.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra offers this to the group. let's kill this creature for tribe. Doing that may help us in the long run.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Murder Hobo is sooo much fun JK
Hekra waits for his mates to decide on what to do. He readies his sword and waits with patience.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
perception 1d20 + 2 ⇒ (13) + 2 = 15
Hekra looks at the dragon face and realizes he cannot do anything. He looks around ready to see if anyone comes out.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hera moves to nearest creature and casts magic missile 1d4 + 1 ⇒ (1) + 1 = 2.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Sorry for being gone had a lot going on. Now I am back .
Perception 1 1d20 + 2 ⇒ (6) + 2 = 8
Perception 2 1d20 + 2 ⇒ (3) + 2 = 5
Perception 3 1d20 + 2 ⇒ (5) + 2 = 7
Perception 4 1d20 + 2 ⇒ (5) + 2 = 7
Perception 5 1d20 + 2 ⇒ (14) + 2 = 16
Hera will ready his blade.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will cast Magic Missle 1d4 + 1 ⇒ (2) + 1 = 3 at the target that generating the threat.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
I am back in Fort Campbell KY!
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hejira will move to nearest enemy. He keeps a 10 foot distance and cast magic missile .
DMG 1d4 + 1 ⇒ (3) + 1 = 4
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra writes all the lines down in his journal.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Save the Pear ! Hekra yells and then attempts to help Rengar.
Aid 1d20 ⇒ 10
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
HHey guys I am traveling right now from Kuwait to the States. Will post on Thursday. I coming home from my deployment. !
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
traveling sorry
Hekra looks for away to be usefulon this moment.
[ooc] escape roll 1d20 + 3 ⇒ (2) + 3 = 5[ooc]
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra follows the half-orc and cat.
Survival = 1d20 + 1 ⇒ (6) + 1 = 7
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
After hearing all the inputs. Hekra says We can carry the eggs but the real question is what to do with Aspis? If they can be reasoned with then we need to be civil after all we are not them. If not I say send them to see Pharasma's Boneyard.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
I suggest we take the eggs back to the village. This way we can keep our word to them. Hekra suggest to the group.
Survival roll 1d20 + 1 ⇒ (17) + 1 = 18
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra moves past Peanut and beyond the reach of lizard. He then cast his spell he has been holding magic missile 3d4 + 1 ⇒ (3, 4, 2) + 1 = 10
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will move out the way. Still holding his spell.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will ready his attack with a spell and hold it. Will cast Magic Missile when he can get a clear line of sight
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra inquires about the magic oil. He also stops and writes down the details of things in his journal.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Sorry for not catching this sooner. GM I ACK the KN:Local comment. Survival Roll: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7 Hekra's Climb Check 1d20 + 2 ⇒ (9) + 2 = 11
Hekra attemps to climb down as well.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra thanks Master Gwellik. Then tries to recall what he knows of Five Knives.
Knowledge(General?) 1d20 + 2 ⇒ (19) + 2 = 21
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra moves outside with group following Shamabla's lead he bows before the elders. When he hears the what Tsadok'ul Grodak has said about area. Hekra takes excellent notes. He then adds Master Gwellik did the other group simply have swords or was there some one who practiced magic with them?
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra listens writing all the information down. I suggest we aid these noble people. There is a part of him that wants to see the weapons and to travel more.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will simply be silent and the let more advance social people talk. He tires to be support anyone who will talk.
Aide another 1d20 ⇒ 4
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Day job 1d20 ⇒ 2 Also on board if your going to run part 2
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
I am have been busy with Army stuff. I am currently deployed so I am sorry if I disappear.
Hekra moves up the Kobold and swings with his scimitar. While mumbling a lesser enchantment on the blade.
Move action and then swift action to use a arcane point and then standard as attack.
To Hit 1d20 + 4 ⇒ (17) + 4 = 21 dmg 1d6 + 3 ⇒ (3) + 3 = 6
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra seeing the Kobolds come swings his scimitar while casting Acid Splash with his free hand. The spell hits the little burgers but his swing is off. Still learning new skill he says to everyone.
Using Full Round Action
To Hit with Sword 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3 dmg 1d6 + 3 ⇒ (6) + 3 = 9
To hit with spell 1d20 - 2 ⇒ (20) - 2 = 18 dmg 1d3 ⇒ 2
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Stealth 1d20 + 5 ⇒ (5) + 5 = 10
Perception 1d20 + 2 ⇒ (4) + 2 = 6
Heal 1d20 + 3 ⇒ (20) + 3 = 23
Sense Motive 1d20 + 1 ⇒ (11) + 1 = 12
As Hekra walks he notices the wyvern bones. I wonder what type of creature was here? Hekra moves as stealthy as he can.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
It was suppose to be Ready a spell as reaction not reaction lol
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Rolls
Perception 1d20 + 2 ⇒ (16) + 2 = 18
Survival 1d20 + 1 ⇒ (10) + 1 = 11
Hekra watches some people get the plants and add them to their pouches. Hekra readies a spell Reaction and pulls his scimitar. He keeps his hand free to cast.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will cast of acid spray if the needed
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will back up out the way, and draw his sword. He then mumbles a spell Truestrike
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra will move just enough range to cast his spell but enough to be out the out the way.
Casting Color Spray
Color Spray-A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD..
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
I can always cast Color Spray on it and we can see what happens from there.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra looks up and says Do we need to really fight a plant? We have the man. I say we move on. Hekra does understand helping the fellow but the mission must go on.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra moves slowly following the group as best he can. He pulls his blade and waits to see if the flowers will attack.
Perception 1d20 + 2 ⇒ (2) + 2 = 4
Surv roll 1d20 + 1 ⇒ (18) + 1 = 19
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra looks over and says Food with us may help us with Kobolds!
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Since Hekra ready his action. He strikes out with spell of shocking grasp and then follows it with his sword.
Key ability Spell strike
to hit 1d20 + 3 ⇒ (20) + 3 = 23 dmg from spell 1d6 ⇒ 2 wpns dmg 1d6 + 2 ⇒ (2) + 2 = 4
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
In case anything else pops up in the next 4 minutes or so Hekra wants to be ready if a creature comes attacking
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra Blood and Ashes As the pain shots through his body. He readies his scimitar and calls to his mind a spell keeping his casting hand free.
Hekra readies his spell strike. Spell will be Shocking Grasp
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Perception roll 1d20 + 1 ⇒ (19) + 1 = 20
Survivial roll 1d20 + 1 ⇒ (10) + 1 = 11
I agree with Mazon we are being followed. Maybe its friendly? but if it is not we should ready ourselves. Hekra pulls out his scimitarr and calls to his mind a spell.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra once again takes very good notes. He is sure they will come handy when recording this adventure!
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
What kind of things was he asking about? Hekra asks while still writing.
Male Tiefling Magus/2 AC:16,Touch: 12, Flat Footed:13 HP:14 Fort: 4 Ref: 2 Will: 3 Init + 9 BAB: 0 CMD: 12 CMB:1
Hekra once again writes all this down.
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