Hello everyone,
my question is really simple, are there any rules for certain long-term projects PCs might work on in their downtime. Shadowrun 4, for example, has rules where for every week dedicated to generating income or building a better relationship with contacts, there is a roll to reflect the progress or lack thereof.
I couldn't find something similar in Pathfinder, though. Obviously Item creation still needs a lot of time (although there are now rules to do the stuff while adventuring). But still, if the casters decide to take a break, after a portion of the campaign, the other characters can either go on alone or do nothing during that time. Seems unsatisfying, unless the casters agree to build some items for them, too. This increases the length of the downtime even more.
Obviously Pathfinder isn't really comparable to Shadowrun in that regard, since there aren't contacts in game mechanics and training isn't necessary, strictly speaking, to gain or maintain class features and such. Also, adventuring isn't illegal, like most Runs are, so it doesn't make sense to just stop and work (with craft or profession) to generate money (for adventuring is much more lucrative).
This leads me to the believe, that Downtime, only happens if enforced by the Gamemaster. If there simply isn't anything to do. But that sometimes doesn't make sense (for there should always be people hiring in certain settings) or is unfair towards the casters, who spend a feat and should occasionally get the chance to use it. Especially since they can't sell the stuff they build with profit, according to the rules, the only applicable usage if item creation is to build items fitting the characters own, or the party member's, needs.
Any suggestions?
Or are there any rules, possibly in 3rd party stuff, that I just don't know about?
Thanks,
Heinrich