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In fairness to the original OP, how do people handle this combination of rules lawyering and overpowering magical coolness in relation to the creative & clever player? Sounds like Punishment is the choice so far.
Since I think I am the creative player (sometimes), I would take offense to a GM making an arbitrary POST-spell casting change to his world like other posters have suggested. The "well, the magic fails/is altered/doesnt work like that in my world" reasoning to keep it fair simply isn't in the ruleset. If I can be countered on other aspects of the rulebook, that's fine, but I am trusting in the playtesting strength of the PF Nation for published rules and material and therein "Working as Intended."