Contingency and its uses.


Advice


Because it came up in my earlier thread, I'm curious. What do you all think are the best spells to use with Contingency. Naturally a Greater Teleport to get the heck out of dodge is a given, but what else? Greater Dispel Magic is tried and true, surely, but are there not other options as well?

Context is a Mythic-4 Character with room for 3 Contingencies, let's have the ideas!


The spell level of the contingency is limited to 1/3 your caster level, rounded down. I'll assume 12th level for the moment, so that means 4th level spells.

Contingency 1: If you drop below 1/4 of your total HP, dimension door to its maximum range straight up.
Contingency 2: If attacked by magic unawares, activate lesser globe of invulnerability.
Contingency 3: If the word <insertwordhere> is spoken, activate <buffspellofyourchoice>.

At higher levels, I would supplement this by swapping out the dimension door for plane shift (jumping to another plane of existence like Elysium is much better), use a mythic globe of invulnerability (making me ridiculously resilient against any spell ambush thrown my way unless it's mythic), and a freedom of movement effect if I'm entangled or prevented from acting.

I don't need much in the way of charm and mental compulsion defense, since I make sure to pack a clear spindle + wayfinder combination and always have mind blank up and running to supplement it as well as hide me from divinations.


Caster level is currently at 18 (19 for spells with an evil descriptor), so I suppose that means any spell beneath 6th is fair game. I actually do have a mythic spell slot to choose too, so maybe Mythic globe of invulnerability might make it, but I was considering wish (the 25,000gp cost is practically ignore-able with all the loot we get) or time stop.


In fact, Dim Door or a Teleport spell is a good idea for a BBEG, but the worst iddea ever for a PC, as you just let your teamates behind you with no wizard against a stronger opposition.

You can't cast a spell higher than lvl 6 with Contingency, so no Wish or Time stop. Personally, I like Break Enchantment as it removes lots of negative effects, but other spells like Mislead, Globe of Invulnerability or Stoneskin can be considered.


Noir le Lotus wrote:

In fact, Dim Door or a Teleport spell is a good idea for a BBEG, but the worst iddea ever for a PC, as you just let your teamates behind you with no wizard against a stronger opposition.

You can't cast a spell higher than lvl 6 with Contingency, so no Wish or Time stop. Personally, I like Break Enchantment as it removes lots of negative effects, but other spells like Mislead, Globe of Invulnerability or Stoneskin can be considered.

I meant that I have another spell to choose the mythic version of, and I can't decide between wish, time stop, or globe of invulnerability. The rest of those are all interesting ideas, though.


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You can only have one Contingency at a time, choose wisely. I like the idea of the Plane Shift, but a Getaway is good also. The Mythic version offers a little more but still limits you to one at a time.


Heimdall666 wrote:
You can only have one Contingency at a time, choose wisely. I like the idea of the Plane Shift, but a Getaway is good also. The Mythic version offers a little more but still limits you to one at a time.
Augmented Contingency wrote:

You can cast this spell on yourself or another willing creature as if the spell had a range of touch. A companion spell placed on another creature must be A spell from you, not from the creature, and affects that creature when triggered. The target can have only one contingency spell upon it at a time unless it also knows mythic contingency.

The number of companion spells you can have on yourself is equal to 1 + half your tier.

Thusly you can have multiple contingencies in place upon yourself, or one on a friend unless they also have the mythic contingency.


If memory serves you're Tier 4, so three Contingencies. I'd be looking at:

-A healing spell to trigger when your HP hits X.
-A Teleport spell to trigger when your HP hits Y and the first Contingency has been expended. This should be for absolute emergencies only, and should take you somewhere where you have immediate access to healing (a temple, a stash of healing potions, whatever).
-A general-use buff spell to trigger on a command word, effectively giving you a free-action buff when the cards are down. Invisibility could be a good choice for this.

Sovereign Court

-Mirror Image or Displacement when I'm attacked is nice.
-Freedom of Movement is definitely a must-have, but I usually have it up and running before combat.
-Break Enchantment has definitely saved my bacon against Feeblemind.


I missed the line on adding companion spells, another Paizo wordplay issue, where "companion" doesnt always mean "companion (person)".


The description of Contingency is a little vague about the companion spell's source. It says only that the companion spell must be cast at the same time. Could it be cast by another caster? Could it be cast from a scroll?

Silver Crusade

The contingency for teleport and dim door isn't as necessary these days thanks to Getaway (getaway is basically a prepackaged contingency).

Getaway's got the added benefit of you take your pals with you, and its free.

http://paizo.com/pathfinderRPG/prd/advanced/spells/getaway.html#getaway

It is however a 6th level spell also, but for my buck if I'm prepping escape options, I'd rather prep a teleport and get the hell out of dodge with my buddies, then prep a contigencied dim door and get slightly further outside by myself, for the cost of 1500. So I've saved one spell casting (don't need to cast dim door /and/ contingency, just getaway) and some cash, and made sure my pals and I have a good escape clause for a situation.

Getaway also is a swift so you can just trigger it and kablam. Additionally, your pals only need to be within 30ft of you when you cast the spell initially, not when you trigger it.

I've found contingencies are usually good for reactive stuff, but I've also found they aren't that useful against unknown situations.

Had one mage who relied on clones. She had a contingency so a wall of fire would drop on her body if she got knocked unconscious or died, solely to burn her body and unattended gear up.

She got flesh to stone'd.

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