Run action with alternate movement modes


Rules Questions


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Can someone take the Run action while using alternate movement modes such as burrow, climb, fly, or swim?


RAW, I believe it's possible. It makes a certain amount of sense to me that you should be able to burrow hell-for-leather in a straight line without regard for consequences just as you can sprint,.... but that would of course be a GM's call.

The relevant rules of course are:

Quote:


Run
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor).

... which don't explicitly limit it to any specific movement type, just that you can "move."

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Orfamay Quest wrote:

RAW, I believe it's possible. It makes a certain amount of sense to me that you should be able to burrow hell-for-leather in a straight line without regard for consequences just as you can sprint,.... but that would of course be a GM's call.

The relevant rules of course are:

Quote:


Run
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor).
... which don't explicitly limit it to any specific movement type, just that you can "move."

It say

PRD wrote:
You can't run across difficult terrain or if you can't see where you're going.

too, so:

- you need to have blindsense for it to work when burrowing;
- it shouldn't be difficult terrain. that can depend a lot on what kind of movements you have.
When flying each square in which you are gaining altitude cost double, so probably you can't increase your altitude and run.
Climbing and Swimming for creatures with the appropriate form of movements shouldn't be a problem.


I have this same question with my 60' perfect fly speed in elemental body 1 form


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We have this come up all the time, nothing addresses it. Fly spell accounts for it slightly in slower climb speed and increased descent speed, as my little mage butt pootpoots me up and down in the clouds. FAQ


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Still no answer yet? MORE FAQING! XD


Ravingdork wrote:
Can someone take the Run action while using alternate movement modes such as burrow, climb, fly, or swim?

The Swim skill indicates:

Core wrote:
A creature with a swim speed can move through water at its indicated speed without making Swim checks. (…) Such a creature can use the run action while swimming, provided that it swims in a straight line.

So it’s possible to run if you have a swim speed. It makes sense that you can’t if you don’t have one.

The Fly spell indicates no running, there is no mention of running in the Fly skill; it makes sense that it would be allowed.

Run indicates also that “You can't run across difficult terrain or if you can't see where you're going.” This may prevent it from being used with burrow speed.

The Climb skill indicates that a creature with a climb speed cannot run.

Core wrote:
A creature with a climb speed has a +8 racial bonus on all Climb checks. (…) It cannot, however, use the run action while climbing.

(Note that I clicked the FAQ button)


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Wow. I didn't realize so many were already covered.

Well, I'd still like to know about fly.


Without a fly (Run) speed, an archer on the ground can keep dangerous pace.

100' range on a longbow with one attack a round means three shots in the first range increment alone, x10 max range, out on the prairie this means on average 15-20 hits for 1-8dmg. You can fly farther or at the 45 deg angle or less, assuming the archer isn't keeping pace to offset some of the flying, but it is still going to hurt.

However, you can charge via the fly spell. Do I burn more propellant on a charge? Why does wearing heavier armor affect this at all? (Unless weight is a concern). Am I flapping my arms to maintain altitude and my armor somehow impedes that?


Heimdall666 wrote:

Without a fly (Run) speed, an archer on the ground can keep dangerous pace.

100' range on a longbow with one attack a round means three shots in the first range increment alone, x10 max range, out on the prairie this means on average 15-20 hits for 1-8dmg. You can fly farther or at the 45 deg angle or less, assuming the archer isn't keeping pace to offset some of the flying, but it is still going to hurt.

However, you can charge via the fly spell. Do I burn more propellant on a charge? Why does wearing heavier armor affect this at all? (Unless weight is a concern). Am I flapping my arms to maintain altitude and my armor somehow impedes that?

I would assume weight is the concern. You have to defy physics that much harder.


Was this ever answered?


Pathfinder Lost Omens Subscriber

I don't believe so. I'd rule it as 3.5 was:

burrow: no run or charge
climb: no run or charge
swim: run in straight line, but no charge
fly: run in straight line, charge in a dive (30ft over land, 10ft drop)

Then of course, creature special abilities might make exceptions to this. A swordfish (or similar monster) could be given a charge ability, for instance.


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