Full Name |
Heidi the Barbarian |
Race |
Human |
Classes/Levels |
Barbarian/8 |
Gender |
Female |
Age |
17 |
Alignment |
CG |
Languages |
Common |
Strength |
28 |
Dexterity |
12 |
Constitution |
20 |
Intelligence |
8 |
Wisdom |
8 |
Charisma |
10 |
About Heidi the Barbarian
Heidi
Female Human (Ulfen) Barbarian 8
N Medium Humanoid (human)
Init +1; Senses Perception +10
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Defense
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AC 17, touch 8, flat-footed 16 (+8 armor, +1 Dex, +1 natural, +1 deflection)
hp 109 (8d12+48)
Fort +12, Ref +4 (+2 bonus vs. traps), Will +4
Defensive Abilities improved uncanny dodge (lv >=12), trap sense; DR 1/—
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Offense
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Speed 30 ft.
Melee +1 Cold Iron Greataxe +16/+11 (1d12+23/x3) and
. . +1 Furious, Keen Greataxe +18/+13 (1d12+25/19-20/x3) and
. . Adamantine Heavy pick +15/+10 (1d6+15/x4) and
. . Chakram +13/+8 (1d8+15/x2) and
. . Chakram +13/+8 (1d8+15/x2) and
. . Chakram +13/+8 (1d8+15/x2) and
. . Club +14/+9 (1d6+15/x2) and
. . Shortspear +14/+9 (1d6+15/x2) and
. . Silver Morningstar +14/+9 (1d8+15/x2) and
. . Silver Spiked gauntlet +14/+9 (1d4+14/x2)
Special Attacks rage (21 rounds/day), rage powers (good for what ails you, no escape [1/rage], quick reflexes, unexpected strike [1/rage])
Spell-Like Abilities Daylight (1 minutes/day), Light (At will)
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Statistics
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Str 28, Dex 12, Con 20, Int 8, Wis 8, Cha 10
Base Atk +8; CMB +17; CMD 25
Feats Cleave, Great Cleave, Lunge, Power Attack -3/+6, Weapon Focus (Greataxe)
Traits Anatomist, Freedom Fighter
Skills Acrobatics +9, Climb +10, Escape Artist -2, Fly -2, Intimidate +9, Knowledge (nature) +4, Knowledge (religion) +0, Perception +10, Profession (sailor) +5, Ride +2, Stealth +1, Survival +3, Swim +10
Languages Common, Skald
SQ fast movement +10
Combat Gear Feather token (floating feather), Oil of bless weapon, Potion of blur, Potion of cure light wounds, Potion of Enlarge Person, Potion of Enlarge Person, Potion of haste, Potion of heroism, Potion of resist electricity 10, Silversheen, Stunstone, Wand of cure light wounds, Wand of Enlarge Person, Barbarian chew (3), Sunrod (2); Other Gear Black Dragon Breastplate, +1 Cold Iron Greataxe, +1 Furious, Keen Greataxe, Adamantine Heavy pick, Chakram, Chakram, Chakram, Club, Shortspear (3), Silver Morningstar, Silver Spiked gauntlet, Amulet of natural armor +1, Bag of holding I (19 @ 49.96 lbs), Belt of physical might (Str & Con +2), Boots of speed (10 rounds/day), Cloak of resistance +1, Efficient quiver (6 @ 27 lbs), Ring of protection +1, Adventurer's sash (7 @ 5 lbs), Ale (per gallon), Crowbar, Grappling hook, Jug, Manacles, masterwork, Silk rope, Waterskin, 334 GP, 7 SP, 7 CP
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Special Abilities
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Anatomist +1 to confirm critical hits.
Boots of speed (10 rounds/day) Affected by haste
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Good for What Ails You (Ex) While raging, drink alchohol to re-save vs. various conditions.
Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
No Escape (1/rage) (Ex) Keep up with a foe who tries to withdraw.
Potion of Enlarge Person Add this item to create a potion of a chosen spell.
Potion of Enlarge Person Add this item to create a potion of a chosen spell.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (21 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Seneschal (empty) (Bobbi) Gain benefits of long term care when stay on property.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Unexpected Strike (1/rage) (Ex) Once per rage, gain an attack of opportunity against someone who moves into your threatened area.
Wand of Enlarge Person Add this item to create a wand of a chosen spell.
Wayfinder, dayfinder (empty) (Wayfinder, Dayfinder) Similar to a normal wayfinder in all external ways, this rare form of wayfinder differs in the potency of its light-emitting abilities. Once per day, the light generated by an active dayfinder replicates a daylight spell for a duration of 1 minute. These powerful tools against darkness are granted to experienced Pathfinders by generous venture-captains, and may only be purchased on the black market within the Society itself, and even then only by exchanging favors—never for gold.
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