Jemet Winderbole

Heggal - WilderRedbeard's page

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Heggal's Deck Handler

Forgot the boon roll!
3D Boon: 1d20 ⇒ 16


Heggal's Deck Handler

Scenario 3D Rewards:
Save hero point.

Deck Upgrade:
Spell 3: 1d1000 ⇒ 144 Major Cure
Ally 2: 1d1000 ⇒ 668 Tayce Soldado

Add Magic Chain Mail back to deck to fill empty armor slot.


Heggal's Deck Handler

Crypt guard check:
Reveal Ally, recharge Ruan Mirkova to add 1d4.
Divine 5+#=8: 1d8 + 4 + 2d4 + 1 ⇒ (8) + 4 + (4, 3) + 1 = 20 guarded
Heal a random card from discard for Ruan's power: Full Plate.
EDIT: Forgot the villain's "When Encountered" power before guarding. Recharge BoCaydenCailean and Wand of Restorative Touch to guarantee it.
Wisdom 6: 2d8 + 2 + 1d4 + 1 ⇒ (1, 3) + 2 + (1) + 1 = 8 success

Heggal the Boisterous wrote:

Hand: Glorious Warhammer, Cure, Clem (Social Climber),

Displayed: Soul Shard,
Deck: 12 Discard: 4 Buried: 1
Current Location: Crypt
Hero Points (Available): 0
NOTES:
Other: Dice Re-Roll Used for 7-3D?: Y


Heggal's Deck Handler

The hour of Gozreh's Growth
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
Attempt to move:
Wisdom 6: 1d8 + 2 + 1d4 + 1 ⇒ (3) + 2 + (2) + 1 = 8 success
Move to Crypt.

Send Augury to recovery and name Monster to examine the top 3 cards of Crypt: Unseen Sentinel (M2), Vampire Spawn (M2), Mirror Image (S1). Put Unseen Sentinel on top of Vampire Spawn and put both monsters on the bottom of the deck. Shuffle the rest of the location.

Explore random top card (ignoring 1 & 2): 1d11 + 2 ⇒ (5) + 2 = 7

The Lucky Drunk:
Blessing 3
Traits
Deity: Cayden Cailean
Divine

Check
Charisma
Divine
Fortitude
8

Powers
WHEN THIS IS THE HOUR
After your exploration, you may move to a random location.

On another local character’s check, discard to bless twice.
Discard to move to a random location, then explore. This exploration, reroll any dice showing 1 and 2.

Reveal Ally.
Charisma 8: 1d10 + 1d4 + 1 ⇒ (5) + (1) + 1 = 7 Bury Cayden Cailean's Revelry to re-roll the d4
Charisma 8: 5 + 1d4 + 1 ⇒ 5 + (2) + 1 = 8 acquired

Discard Priest of Pharasma to explore random top card (ignore 1, 2 & 7): 1d11 + 2 ⇒ (8) + 2 = 10

Snake Oil Seller:
Barrier 2
Traits
Task

Check
Intelligence
Craft
6
OR
Wisdom
8

Powers
When you would encounter this barrier, a local character that has the smallest Wisdom die encounters it instead.
If undefeated, bury the top card of your deck and suffer the scourge Poisoned.

Reveal ally, discard The Fiend to bless and recharge The Lucky Drunk.
Wisdom 8: 2d8 + 2 + 1d4 + 1 ⇒ (2, 2) + 2 + (1) + 1 = 8 defeated

End turn. Attempt recovery:
Augury - Divine 8: 1d8 + 4 + 1d4 + 1 ⇒ (3) + 4 + (3) + 1 = 11 recharged

Heggal the Boisterous wrote:

Hand: Glorious Warhammer, Cure, Clem (Social Climber), Ruan Mirkova, Blessing of Cayden Cailean 2, Wand of Restorative Touch (loot),

Displayed: Soul Shard,
Deck: 8 Discard: 5 Buried: 1
Current Location: Crypt
Hero Points (Available): 0
NOTES:
Other: Dice Re-Roll Used for 7-3D?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean 1, Deathgrip, Divine Fortune
Recharged: Serge the Surgeon, Linda Evangelist, The Lucky Drunk, The Lucky Drunk (acq), Augury,
Discard Pile: Iomedae's Justice (acq), Full Plate, Morningstar +1, Pete the Priest of Pharasma, The Fiend (acq),
Buried Pile: Cayden Cailean's Revelry,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.

Turn Summary:
Cards 1 & 2 moved to bottom of location, rest of location shuffled.
Card 7 acquired, card 10 banished.


Heggal's Deck Handler

Forgot hand reset after villain encounter last turn.

Heggal the Boisterous wrote:

Hand: Glorious Warhammer, Augury, Clem (Social Climber), Cayden Cailean's Revelry, Pete the Priest of Pharasma, The Fiend (acq),

Displayed: Soul Shard,
Deck: 10 Discard: 3 Buried: 0
Current Location: Shrine
Hero Points (Available): 0
NOTES:
Available Support:
Other: Dice Re-Roll Used for 7-3D?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Blessing of Cayden Cailean 1, Deathgrip, Ruan Mirkova, Wand of Restorative Touch (loot), Cure, Blessing of Cayden Cailean 2
Recharged: Serge the Surgeon, Linda Evangelist, The Lucky Drunk,
Discard Pile: Iomedae's Justice (acq), Full Plate, Morningstar +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Continuing turn. Heggal will only use his own resources for the villain encounter.

Villain Encounter:
Reveal Ally for BA check.
Wisdom 6: 1d8 + 2 + 1d4 + 1 ⇒ (7) + 2 + (4) + 1 = 14 success
Summon & encounter:

Skeletal Steed
Story Bane Monster 3

Traits
Undead
Skeleton
Veteran

Check
Combat
11+##

Powers
Immune to Mental and Poison. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Reveal Ally for BA check. Soul Shard adds a d4.
Dexterity 4+#=7: 1d6 + 2d4 + 1 ⇒ (1) + (1, 1) + 1 = 4 The Lucky Drunk re-rolls everything
Dexterity 4+#=7: 1d6 + 2d4 + 1 ⇒ (1) + (4, 1) + 1 = 7 failed with a 5 result
Combat damage: 1d4 ⇒ 1 Draw Full Plate to reduce to 0.
Reveal Morningstar +1 and Ally for combat check. Vulnerable to Bludgeoning.
Combat 11+##-4=13: 1d8 + 3 + 1d8 + 1 + 1d4 + 1 ⇒ (2) + 3 + (7) + 1 + (1) + 1 = 15 Lucky Drunk re-rolls 1s and 2s
Combat 11+##-4=13: 1d8 + 3 + 7 + 1 + 1d4 + 1 ⇒ (1) + 3 + 7 + 1 + (3) + 1 = 16 defeated with 15 despite the ridiculous number of 1s and 2s this turn!

On to the villain:
Wisdom 6: 1d8 + 2 + 1d4 + 1 ⇒ (3) + 2 + (2) + 1 = 8 Lucky Drunk re-rolls the d4
Wisdom 6: 3 + 2 + 1d4 + 1 ⇒ 3 + 2 + (1) + 1 = 7 succeeded with a 6
Reveal and discard Morningstar +1, reveal Ally.
Combat 19: 1d8 + 3 + 1d8 + 1 + 1d4 + 1d4 + 1 ⇒ (2) + 3 + (2) + 1 + (4) + (2) + 1 = 15 Lucky Drunk re-rolls everything but the d4
Combat 19: 1d8 + 3 + 1d8 + 1 + 4 + 1d4 + 1 ⇒ (8) + 3 + (7) + 1 + 4 + (4) + 1 = 28 WA-BAM!
Villain defeated
No effect for location close.
Heggal moves to Shrine

We now join Heggal's companion, Clem, mid-story as he describes what transpired between Heggal and the Pharasman servant, Letra:
"...I take my eye off the bumbling fool for one moment and he tumbles down a cliff! Pulling out my spyglass I barely catch a bead on him in time to watch him take out the legs of an ominous looking skeletal steed. As the half-soggy cleric and the rider brush themselves off I gasp with horror as I realize it's the bedeviled servant of Pharasma herself!"
"Knowing the state Heggal is in and watching Letra raise her hand to ensorcell the poor fool, I kick a melon-sized rock off the edge toward the priestess. Wouldn't you know it, it takes two awkward bounces and hits Heggal square in the back! It hit him so hard his mace flew out of his hands and caught the priestess at the base of her ribs. She doubled over and took a moment to compose herself before she waved a hand to re-assemble her horse and took off like a shot. I scrambled down the rock face and found our little cleric no worse-for-wear with only a few more dents and scuffs in his plate. Cailean's really looking out for this one if you ask me. Either that or he's got a horshoe tucked between..."


Heggal's Deck Handler

The hour of The Wind and the Waves
When this is the hour: At the start of the turn, any character may recharge a card to move.
Remain at Shrine.

Explore:

Gargoyle:
Monster 2
Traits
Gargoyle

Check
Combat
15

Powers
Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.

Reveal Morningstar +1, Ally & Evangelist. Vulnerable to Magic.
Combat 15-4=11: 1d8 + 3 + 1d8 + 1 + 1d4 + 1 + 1 ⇒ (4) + 3 + (1) + 1 + (2) + 1 + 1 = 13 defeated

Discard Iomedae's Justice to explore:

Sick Child:
Barrier 2
Traits
Task

Check
Constitution
Fortitude
10
OR
Charisma
Diplomacy
12

Powers
On the check to defeat, local characters may recharge any number of Healing boons; add 1d4 for each recharged boon.
If undefeated, summon and encounter the story bane Blood Veil.

Reveal Ally & recharge Evangelist.
Diplomacy 12: 1d10 + 2 + 1d4 + 1 + 1d4 ⇒ (5) + 2 + (1) + 1 + (1) = 10 Paizo re-roll a d4
Diplomacy 12: 5 + 2 + 1 + 1 + 1d4 ⇒ 5 + 2 + 1 + 1 + (4) = 13 defeated

Recharge The Lucky Drunk to move to a random location: 1d6 ⇒ 1 Cliff.
Reveal Ally for scenario power check:
Wisdom 6: 1d8 + 2 + 1d4 + 1 ⇒ (6) + 2 + (2) + 1 = 11 success
Explore:

Corrupted Priestess:
Story Bane Monster 3
Traits
Human
Cleric

Check
Wisdom
6
THEN
Combat
19

Powers
When you encounter this monster, each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card.
Before acting, a random local character summons and encounters the story bane Skeletal Steed; if it is not defeated, suffer 1d4 Combat damage.

Before Acting, each character must succeed at a Wisdom 6 or they cannot guard and must bury a card.
Pausing turn for guard checks.


Heggal's Deck Handler

Off turn actions:
When Trail closes during Zova's turn, move to Shrine.

The hour of Abadar's Law
When this is the hour: On your check to close or to guard, add 1d4.
Remain at Shrine.

Explore:

Iomedae’s Justice:
Blessing 1
Traits
Deity: Iomedae
Divine
Veteran

Check
Charisma
Diplomacy
Divine
4+#

Powers
WHEN THIS IS THE HOUR
On your check against an Outsider card, add 1d4.

On another character’s check to defeat, discard to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Outsider cards, add 1d4.

Reveal Ally, location power adds 2.
Divine 4+#=7: 1d8 + 3 + 1d4 + 1 + 2 ⇒ (4) + 3 + (2) + 1 + 2 = 12 acquired

Discard Iomedae's Justice to explore:

The Fiend:
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran

Check
Strength
Melee
4+#

Powers
WHEN THIS IS THE HOUR
When you suffer a scourge on your turn, each local character suffers it.

On any check, discard to bless; if a character banishes an ally, add 3d6 instead.
Discard to explore.

Reveal Ally.
Melee 4+#=7: 1d8 + 3 + 1d4 + 1 ⇒ (8) + 3 + (4) + 1 = 16 acquired

Discard The Fiend to explore:

Gray Maiden Footsoldier:
Monster 2
Traits
Human
Fighter
Gray Maiden
Veteran

Check
Combat
10+##
OR
Charisma
Diplomacy
6+#

Powers
When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.
If undefeated, a local character summons and encounters the danger.

Reveal Ally.
Diplomacy 6+#=9: 1d10 + 2 + 1d4 + 1 ⇒ (5) + 2 + (3) + 1 = 11 defeated

Discard Clem to explore:

Phantasmal Apparition:
Barrier 1
Traits
Trigger
Curse
Task
Veteran

Check
Intelligence
Knowledge
6+#
OR
Perception
4+#

Powers
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened.
If undefeated, suffer the scourge Exhausted.
If defeated, you may examine the top 2 cards of your location.

Reveal Ally. Zova recharges a card and a BotGreenFaith to bless.
Perception 4+#=7: 3d4 + 1 ⇒ (2, 3, 2) + 1 = 8 defeated

Discard Wand of Restorative Touch to heal Heggal: 1d4 + 1 ⇒ (3) + 1 = 4 Iomedae's Justice, The Fiend & Social Climber.
Recharge check - Divine 12: 1d8 + 3 + 1d4 + 1 ⇒ (3) + 3 + (1) + 1 = 8 discarded

End turn & reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Linda Evangelist, Serge the Surgeon, Clem (Social Climber), The Lucky Drunk, Iomedae's Justice (acq),

Displayed: Full Plate, Soul Shard,
Deck: 11 Discard: 1 Buried: 0
Current Location: Shrine
Hero Points (Available): 0
NOTES:
Available Support: The Lucky Drunk recharges to double bless a local check. Evangelist available. Heggal will recharge an extra card to bless if needed.
Other: Dice Re-Roll Used for 7-3D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Fiend (acq), Cayden Cailean's Revelry, Ruan Mirkova, Deathgrip, Cure, Pete the Priest of Pharasma, Divine Fortune, Blessing of Cayden Cailean 2, Glorious Warhammer, Augury, Blessing of Cayden Cailean 1
Recharged:
Discard Pile: Wand of Restorative Touch (loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.

At the start of Damiel's turn, reveal Surgeon to heal Wand, then recharge Surgeon.


Heggal's Deck Handler

Forgot to use the 3B reward to examine top 5 cards of Heggal's deck and recharge any number: Priest of Pharasma, Ruan Mirkova, Morningstar +1, Cure, Magic Chain Mail. Recharge all cards except Morningstar +1.

Start of turn:The hour of The Midwife
When this is the hour: At the start of your turn, summon and encounter a monster.

Harpy:
Monster 2
Traits
Harpy

Check
Combat
10

Powers
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.

Each character must attempt a Wisdom 6 BA check.
Reveal Ally, reveal Evangelist. Wisdom 6: 1d8 + 2 + 1d4 + 1 + 1 ⇒ (6) + 2 + (3) + 1 + 1 = 13 success
Reveal Ally, reveal Evangelist, recharge BoCayden Cailean to bless.
Combat 10: 2d8 + 3 + 1d4 + 1 + 1 ⇒ (8, 3) + 3 + (4) + 1 + 1 = 20 defeated
Remain at Trail.

Explore random top card (ignore 5 & 7): 1d11 + 1 ⇒ (4) + 1 = 5
random top card (ignore 5 & 7): 1d11 + 1 ⇒ (11) + 1 = 12

Symbol Of Insanity:
Barrier 3
Traits
Trap
Magic

Check
Intelligence
Wisdom
Arcane
Divine
12

Powers
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.

Reveal Ally, recharge Evangelist.
Divine 12: 1d8 + 4 + 1d4 + 1 + 1d6 ⇒ (3) + 4 + (3) + 1 + (5) = 16 defeated

Display Full Plate, end turn & reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Soul Shard, Serge the Surgeon, Clem (Social Climber), The Lucky Drunk, Wand of Restorative Touch (loot),

Displayed: Full Plate,
Deck: 12 Discard: 0 Buried: 0
Current Location: Trail
Hero Points (Available): 0
NOTES:
Available Support: The Lucky Drunk recharges to double bless a local check. Wand and Surgeon available for early heals.
Other: Dice Re-Roll Used for 7-3D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Cayden Cailean's Revelry, Glorious Warhammer, Blessing of Cayden Cailean 2, Augury, Deathgrip
Recharged: Pete the Priest of Pharasma, Ruan Mirkova, Cure, Magic Chain Mail, Blessing of Cayden Cailean 1, Linda Evangelist,
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.

Turn Summary:
Card 12 banished.

At the start of Damiel's turn, display Soul Shard.


Heggal's Deck Handler

Ruan Mirkova added in place of Bodyguard.
Assuming no one else is interested, Heggal will add Wand of Restorative Touch loot item in place of Sacred Candle.
Set aside Find Traps per AD2 reward.
Start at Trail

Heggal the Boisterous wrote:

Hand: Full Plate, Linda Evangelist, Serge the Surgeon, The Lucky Drunk, Blessing of Cayden Cailean 1, Wand of Restorative Touch (loot),

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Trail
Hero Points (Available): 0
NOTES:
Available Support: Blessings available (Cayden Cailean blessings recharge instead of discarding). The Lucky Drunk recharges to double bless a local check. Wand and Surgeon available for early heals.
Other: Dice Re-Roll Used for 7-3D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathgrip, Blessing of Cayden Cailean 2, Glorious Warhammer, Cure, Clem (Social Climber), Augury, Pete the Priest of Pharasma, Divine Fortune, Soul Shard, Magic Chain Mail, Cayden Cailean's Revelry, Ruan Mirkova, Morningstar +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Scenario 3C Reward:
Spend hero point on Skill Feat: Wisdom [X] +2
Heggal is interested in the loot Item.

Deck Upgrade:
Ally 3: 1d1000 ⇒ 899 Ruan Mirkova
Weapon 3: 1d1000 ⇒ 293 Wyrmsmite


Heggal's Deck Handler

Off turn:
Move to Cathedral when Ravine closes.

The hour of The Dance
When this is the hour: When at least 3 types of boon are played on any check, a character may draw a card.
Remain at Cathedral.

Explore:

Skeletal Champion:
Story Bane Monster 3
Traits
Undead
Skeleton
Veteran

Check
Combat
13+##

Powers
Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage.
After acting, a local character recharges a Divine card.

Fail BA check with a d6 Dex.
Combat damage: 1d4 + 1 ⇒ (2) + 1 = 3 Discard Full Plate to reduce to 0.
Reveal and discard Morningstar +1. Vulnerable to Bludgeoning. Raz recharges BotSamurai to bless.
Combat 13+##-4=15: 2d8 + 3 + 1d8 + 1 + 1d4 ⇒ (3, 3) + 3 + (2) + 1 + (2) = 14 failed
Discard Glorious Warhammer for damage. Request that Feiya recharge a Divine spell for AA power.

End turn & reset hand.

Heggal the Boisterous wrote:

Hand: Soul Shard, Serge the Surgeon, Blessing of Cayden Cailean 2, The Lucky Drunk, Pete the Priest of Pharasma, The Keep (acq),

Displayed:
Deck: 11 Discard: 5 Buried: 1
Current Location: Cathedral
Hero Points (Available): 0
NOTES:
Available Support: Blessings available (Cayden Cailean blessings recharge instead of discarding). The Lucky Drunk recharges to double bless a local check.
Other: Dice Re-Roll Used for 7-3C?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Magic Chain Mail, Slim (Bodyguard), Clem (Social Climber), Cayden Cailean's Revelry, Augury, Linda Evangelist, Cayden Cailean's Revelry (acq), Blessing of Cayden Cailean 1, Cure (Raz's)
Recharged: Deathgrip,
Discard Pile: Korvosan Dandy (acq), Cure, Full Plate, Morningstar +1, Glorious Warhammer,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Off turn:
Recharge Deathgrip for Champion AA power.
Move to Ravine when Arsenal closes.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Glorious Warhammer, The Lucky Drunk, The Keep (acq),

Displayed: Full Plate,
Deck: 15 Discard: 2 Buried: 1
Current Location: Ravine
Hero Points (Available): 0
NOTES:
Available Support: Blessings available (Cayden Cailean blessings recharge instead of discarding).
Other: Dice Re-Roll Used for 7-3C?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune, Serge the Surgeon, Magic Chain Mail, Cayden Cailean's Revelry, Slim (Bodyguard), Augury, Pete the Priest of Pharasma, Cayden Cailean's Revelry (acq), Clem (Social Climber), Blessing of Cayden Cailean 2, Blessing of Cayden Cailean 1, Cure (Raz's), Linda Evangelist, Soul Shard
Recharged: Deathgrip,
Discard Pile: Korvosan Dandy (acq), Cure,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Off turn:
Receive Cure from Raz.

The hour of The Demon's Lantern
When this is the hour: On your check against a barrier, the difficulty is increased by 3.
Move to Arsenal.

Send Cure to recovery to heal Zova: 1d4 + 1 ⇒ (1) + 1 = 2 cards.
Explore:

Harrow Deck:
Item 1
Traits
Tool
Magic
Gambling
Harrow
Mental

Check
Wisdom
Perception
10

Powers
Recharge to examine the top 3 cards of any character’s deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.

Auto-fail and banish.

Recharge BoCaydenCailean to explore:

Returning Throwing Axe:
Weapon 1
Traits
Axe
Melee
Ranged
Slashing
Magic

Check
Strength
Dexterity
Melee
Ranged
10

Powers
For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6+1.
If proficient, on a local combat check, freely reload to add 1d6. You may use this power even if you have previously revealed this card on this check.

Auto-fail and banish.

Display Full Plate. End turn.
Cure - Divine 8: 1d8 + 3 ⇒ (1) + 3 = 4 discarded
Reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Glorious Warhammer, Cure, Deathgrip, The Lucky Drunk, The Keep (acq),

Displayed: Full Plate,
Deck: 12 Discard: 3 Buried: 1
Current Location: Arsenal
Hero Points (Available): 0
NOTES:
Available Support: Cure & Blessings available (Cayden Cailean blessings recharge instead of discarding).
Other: Dice Re-Roll Used for 7-3C?: Y

At the start of Damiel's turn, send Cure to recovery to heal Heggal: 1d4 + 1 ⇒ (1) + 1 = 2 (Divine Fortune & Cure)

Cure recovery - Divine 8: 1d8 + 3 ⇒ (1) + 3 = 4 discarded
Every die rolls 1.
Heggal the Boisterous wrote:

Hand: Morningstar +1, Glorious Warhammer, Deathgrip, The Lucky Drunk, The Keep (acq),

Displayed: Full Plate,
Deck: 14 Discard: 2 Buried: 1
Current Location: Arsenal
Hero Points (Available): 0
NOTES:
Available Support: Blessings available (Cayden Cailean blessings recharge instead of discarding).
Other: Dice Re-Roll Used for 7-3C?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Serge the Surgeon, Blessing of Cayden Cailean 2, Divine Fortune, Augury, Cure (Raz's), Slim (Bodyguard), Magic Chain Mail, Blessing of Cayden Cailean 1, Linda Evangelist, Cayden Cailean's Revelry (acq), Cayden Cailean's Revelry, Soul Shard, Clem (Social Climber), Pete the Priest of Pharasma
Recharged:
Discard Pile: Korvosan Dandy (acq), Cure,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Off turn:
Divine Fortune displayed at Tower during Raz's turn.

Start of turn:
The hour of The Marriage
When this is the hour: At the start of your turn, summon and encounter an ally.

Korvosan Dandy:
Ally 1
Traits
Human
Aristocrat

Check
Charisma
Diplomacy
9

Powers
On a local Charisma or Diplomacy non-combat check, recharge to add 1d6; against an Aristocrat card, you may reveal instead.
Discard to explore. This exploration, on your Charisma or Diplomacy non-combat checks, add 1d6.

Reveal ally, reveal Evangelist, Divine Fortune adds 1d6.
Diplomacy 9: 1d10 + 2 + 1d4 + 1 + 1 + 1d6 ⇒ (5) + 2 + (3) + 1 + 1 + (2) = 14 acquired
Examine top card of Arsenal per Tower power: Termite Swarm (Monster 1 - TRIGGER).
Reveal ally & Evangelist for trigger power check. Divine Fortune adds 1d6.
Constitution 6: 1d6 + 1d4 + 1 + 1 + 1d6 ⇒ (6) + (4) + 1 + 1 + (1) = 13 success
Divine Fortune banished to recovery.
Remain at Tower.

Explore:

Skeletal Champion:
Story Bane Monster 3
Traits
Undead
Skeleton
Veteran

Check
Combat
13+##

Powers
Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage.
After acting, a local character recharges a Divine card.

Reveal Ally & Evangelist for BA check.
Dexterity 5+#=8: 1d6 + 1d4 + 1 + 1 ⇒ (2) + (2) + 1 + 1 = 6 failed
Combat damage: 1d4 + 1 ⇒ (3) + 1 = 4 Recharge Slim to reduce damage by 3. Discard Korvosan Dandy for last damage point.
Reveal Morningstar +1, Ally & Evangelist for combat check. Vulnerable to Bludgeoning.
Combat 13+##-4=15: 1d8 + 3 + 1d8 + 1 + 1d4 + 1 + 1 ⇒ (5) + 3 + (7) + 1 + (3) + 1 + 1 = 21 defeated
Tower location marked. Shuffle a Proxy A and Proxy B into the location.

Recharge Cayden Cailean's Revelry to explore. 1 is A, 2 is B.
Top card: 1d2 ⇒ 2

Skeletal Steed:
Story Bane Monster 3

Traits
Undead
Skeleton
Veteran

Check
Combat
11+##

Powers
Immune to Mental and Poison. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Reveal Ally & Evangelist. Ask Feiya to recharge BoPharasma.
Dexterity 4+#=7: 2d6 + 1d4 + 1 + 1 ⇒ (2, 1) + (1) + 1 + 1 = 6 Paizo re-roll the 2nd d6
Dexterity 4+#=7: 2 + 1d6 + 1 + 1 + 1 ⇒ 2 + (5) + 1 + 1 + 1 = 10 success
Reveal Morningstar+1, Ally & Evangelist. Vulnerable to Bludgeoning.
Combat 11+##-4=13: 1d8 + 3 + 1d8 + 1 + 1d4 + 1 + 1 ⇒ (1) + 3 + (8) + 1 + (3) + 1 + 1 = 18 defeated
Attempt to close Tower. Reveal Ally & Evangelist.
Wisdom 4+#=7: 1d8 + 1 + 1d4 + 1 + 1 ⇒ (8) + 1 + (4) + 1 + 1 = 15 success
Tower closed. Examine top card of Graveyard per WPC power: Imprisonment (Barrier 2).
Move wherever Raz moves when Tower closes.

End turn. Attempt to recharge Divine Fortune, revealing and Ally and recharging Evangelist:
Divine 13: 1d8 + 3 + 1d4 + 1 + 1d6 ⇒ (1) + 3 + (1) + 1 + (3) = 9 discarded
Reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Cure, Full Plate, Blessing of Cayden Cailean 2, The Lucky Drunk, The Keep (acq),

Displayed:
Deck: 13 Discard: 2 Buried: 1
Current Location: Raz's Location
Hero Points (Available): 0
NOTES:
Available Support: Cure & Blessings available (Cayden Cailean blessings recharge instead of discarding).
Other: Dice Re-Roll Used for 7-3C?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean 1, Cayden Cailean's Revelry, Soul Shard, Clem (Social Climber), Glorious Warhammer, Augury, Magic Chain Mail, Deathgrip, Pete the Priest of Pharasma
Recharged: Serge the Surgeon, Slim (Bodyguard), Cayden Cailean's Revelry (acq), Linda Evangelist,
Discard Pile: Korvosan Dandy (acq), Divine Fortune,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Forgot to attempt recovery for Augury:
Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (4) + 3 + (2) + 1 = 10 recharged
Off turn:
Bury Sacred Candle to draw The Keep during Zova's turn.

Start of turn:
The hour of The Foreign Trader
When this is the hour: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.
Remain at Crypt.

Explore:

Skeletal Steed:
Story Bane Monster 3
Traits
Undead
Skeleton
Veteran

Check
Combat
11+##

Powers
Immune to Mental and Poison. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

Reveal Ally for BA check & reveal Evangelist. Difficulty increased by 3 due to location power.
Dexterity 4+#+3=10: 1d6 + 1d4 + 1 + 1 ⇒ (6) + (2) + 1 + 1 = 10 success
Reveal Morningstar +1 (vulnerable to bludgeoning), reveal ally, reveal Evangelist & recharge BoCaydenCailean. Location increases difficulty by 3.
Combat 11+##-4+3=16: 2d8 + 3 + 1d8 + 1 + 1d4 + 1 + 1 ⇒ (4, 4) + 3 + (6) + 1 + (4) + 1 + 1 = 24 defeated

As the mount charges, Heggal holds until the last moment then deftly dodges before planting his morningstar at the base of the steeds neck, shattering it into a thousand bony pieces.

Attempt location close revealing ally & evangelist.
Divine 5+#=8: 1d8 + 3 + 1d4 + 1 + 1 ⇒ (3) + 3 + (2) + 1 + 1 = 10 success
Crypt closed. Examine top card of hourglass - Cayden Cailean's Revelry (how fitting!) - draw to hand.
When Crypt closes, move to Tower. Heggal will likely move to Arsenal next turn.

As Heggal raises his flask to his lips for a celebratory sip, he feels the radiant smile of Cayden Cailean himself beam down on the desolate crypt.

Reveal Surgeon to heal Priest of Pharasma then recharge Surgeon.
End turn & reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Divine Fortune, Linda Evangelist, Slim (Bodyguard), The Keep (acq), Cayden Cailean's Revelry (acq),

Displayed:
Deck: 14 Discard: 0 Buried: 1
Current Location: Tower
Hero Points (Available): 0
NOTES:
Available Support: Evangelist, Divine Fortunre, Blessings (Revelry recharges if discarded).
Other: Dice Re-Roll Used for 7-3C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Full Plate, Clem (Social Climber), Glorious Warhammer, Cayden Cailean's Revelry, The Lucky Drunk, Pete the Priest of Pharasma, Blessing of Cayden Cailean 2, Deathgrip, Magic Chain Mail, Augury, Blessing of Cayden Cailean 1, Soul Shard
Recharged: Serge the Surgeon,
Discard Pile:
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

The hour of Abadar's Law
When this is the hour: On your check to close or to guard, add 1d4.
Per Tower's start of turn power, examine top card of Crypt: Death's Breath Door (B2).
Move to Crypt.

Heggal flees the first onslaught of skeletal horesman and ends up at the crypt. He spies the door to a mausoleum and decides to head there to regroup.

Explore:

Death’s Breath Door:
Barrier 2
Traits
Lock
Trap

Check
Strength
Dexterity
Disable
Divine
10

Powers
If undefeated, mark this barrier’s location with the scourge Poisoned and each local character must succeed at a Dexterity or Acrobatics 7 check or suffer 1d4+1 Combat damage.

Reveal and ally. Recharge The Lucky Drunk to bless.
Divine 10: 2d8 + 3 + 1d4 + 1 ⇒ (5, 1) + 3 + (3) + 1 = 13 defeated

With a little help from Slim the door opens easily enough.

Send Augury to recovery and name Monster, then examine the top 3 cards of Crypt: Geist (M2), Zon-Kuthon's Pain (Bl2), Symbol of Sleep (Ba2).
Send Geist to bottom of location and shuffle the rest of the cards.

Heggal senses a restless spirit with ill intent. He and his companions decide to avoid the area. The Pharasman Priest leads them back out the door and away form the evil aura in the hopes to find some secondary cover.

Discard Priest of Pharasma to explore random top card: 1d8 + 2 ⇒ (3) + 2 = 5:

Skeletal Champion:
Story Bane Monster 3
Traits
Undead
Skeleton
Veteran

Check
Combat
13+##

Powers
Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage.
After acting, a local character recharges a Divine card.

Reveal ally for BA check.
Dexterity 5+#=8: 1d6 + 1d4 + 1 ⇒ (3) + (4) + 1 = 8 success
Reveal Glorious Warhammer and ally. Monster is vulnerable to bludgeoning.
Combat 13+##-4=15: 1d8 + 3 + 1d8 + 1 + 1d4 + 1 ⇒ (3) + 3 + (6) + 1 + (3) + 1 = 17 defeated
Location is marked. Shuffle a Proxy A and Proxy B into the location per the scenario power.

As soon as the group is through the door the pounding of hoofbeats approaches. Heggal hurls his warhammer at the rider and connects, knocking the skeleton off its mount.

Recharge Glorious Warhammer to examine the top card of Crypt:
Top card of Crypt (ignoring 1 & 5, 11 is Proxy A, 12 is Proxy B): 1d12 ⇒ 12 Proxy B - Skeletal Steed

The rider hits the ground and doesn't move. But its steed continues to charge!

End turn & reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Sacred Candle, Linda Evangelist, Slim (Bodyguard), Serge the Surgeon, Blessing of Cayden Cailean 2,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Current Location: Crypt
Hero Points (Available): 0
NOTES:
Available Support: Evangelist, Surgeon, Blessing recharges if discarded. Sacred Candle will be buried to grab a # Blessing or a Harrow blessing that matches the scenario suit from the top of the hourglass discards at a convenient time during the players turn.
Other: Dice Re-Roll Used for 7-3C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Full Plate, Cayden Cailean's Revelry, Magic Chain Mail, Deathgrip, Clem (Social Climber), Cure, Soul Shard, Divine Fortune, Blessing of Cayden Cailean 1
Recharged: The Lucky Drunk, Glorious Warhammer,
Discard Pile: Pete the Priest of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.

Turn Summary:
Crypt card 1 and card 5 banished
Crypt location is marked and a Proxy A and Proxy B were shuffled in.
Proxy B is the top card of the location.


Heggal's Deck Handler

Add Divine Fortune to deck in place of Holy Light.
Set aside Find Traps per Adventure 2 reward.
Start at Tower.

Heggal the Boisterous wrote:

Hand: Glorious Warhammer, Morningstar +1, Augury, Slim (Bodyguard), The Lucky Drunk, Pete the Priest of Pharasma,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Tower
Hero Points (Available): 0
NOTES:
Other: Dice Re-Roll Used for 7-3C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean 2, Serge the Surgeon, Full Plate, Soul Shard, Blessing of Cayden Cailean 1, Sacred Candle, Cure, Divine Fortune, Clem (Social Climber), Linda Evangelist, Magic Chain Mail, Cayden Cailean's Revelry, Deathgrip
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Scenario 3B Rewards:
Spend hero point on Card Feat: Blessing [X] 4
Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.

Deck Upgrades:
Spell 3: 1d1000 ⇒ 184 Divine Fortune
Weapon 3: 1d1000 ⇒ 706 Wyrmsmite

Full Plate added to deck in place of banished Half Plate.
Add Blessing of Cayden Cailean to fill empty blessing slot.
Banish Mace and add Glorious Warhammer to deck per Adventure 1 reward.


Heggal's Deck Handler

Per Hangouts, Sawtooth Sabre recharged at Ruin.

The hour of Gozreh's Growth
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
Move to Ruin.

Explore:

Wailing Maidens:
Barrier 3
Traits
Trigger
Trap
Construct

Check
Wisdom
Disable
Perception
Stealth
13

Powers
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.

Reveal Ally, reveal Evangelist to add 1.
BA Constitution 8: 1d6 + 1d4 + 1 + 1 ⇒ (4) + (3) + 1 + 1 = 9 success
Reveal Ally, recharge Ruan Mirkova. Zova recharges BotGF to bless.
Wisdom 13: 2d8 + 1 + 1d4 + 1 + 1d4 ⇒ (5, 8) + 1 + (4) + 1 + (3) = 22 defeated
No cards in discard to heal for Ruan's power.

Discard Slim to explore:

Invisible Wall:
Barrier 2
Traits
Lock
Magic
Trigger

Check
Arcane
Divine
Perception
9

Powers
When examined, succeed at a Dexterity or Disable 9 check to banish this barrier. If you fail, reload this barrier into its location and end your turn.
If defeated, you may explore.

Reveal Ally, reveal Evangelist.
Divine 9: 1d8 + 3 + 1d4 + 1 + 1 ⇒ (3) + 3 + (1) + 1 + 1 = 9 defeated

Free explore for defeating barrier:

Red Mantis Mask:
Item 3
Traits
Accessory
Magic
Deity: Achaekek
Red Mantis

Check
Constitution
Fortitude
8

Powers
On your Melee or Ranged combat check, reveal to add 1. If you have a role card or you reveal a blessing that has the Achaekek trait, add 2 instead.
On your check that invokes the Poison, Red Mantis, or Vermin trait, recharge to add 1d8.

Reveal Ally & Evangelist.
Constitution 8: 2d6 + 1d4 + 1 + 1 ⇒ (1, 5) + (2) + 1 + 1 = 10 acquired

Discard Surgeon to explore:

Drums Of Panic:
Item 3
Traits
Instrument
Magic

Check
Constitution
Charisma
10

Powers
When a local character encounters a monster, display at your location.
While displayed:
• When a local character encounters a monster, they may recharge every ally in their hand to evade it. If they have no allies, they may recharge a card to evade it.
• At the start of your turn, discard this card; if proficient, recharge it instead.

Reveal Ally, reveal Evangelist. Damiel discard BotElements to bless.
Charisma 10: 2d10 + 1d4 + 1 + 1 ⇒ (5, 7) + (2) + 1 + 1 = 16 acquired

Discard The Healing Light to explore:

Sawtooth Saber:
Weapon 3
Traits
Sword
Melee
Slashing
Finesse
Magic
Red Mantis
Veteran

Check
Strength
Acrobatics
Melee
13

Powers
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if this is not the first combat check to defeat the bane this encounter, add 1d8. If proficient, you may additionally discard to add another 1d8+#.

Reveal Ally, recharge Evangelist to add 1d4, reveal Red Mantis Mask to add 1. Feiya discards BoPharasma to bless.
Melee 13: 2d8 + 3 + 1d4 + 1 + 1d4 + 1 ⇒ (2, 6) + 3 + (2) + 1 + (1) + 1 = 16 acquired
Heal a card for The Healing Light: Surgeon. Deck shuffled.

Choose not to attempt to close Ruin.
End turn & reset hand, discarding Red Mantis Mask and Drums of Panic.

Heggal the Boisterous wrote:

Hand: Mace, Deathgrip, Cayden Cailean's Revelry, Blessing of Cayden Cailean, The Savored Sting (acq), Sawtooth Sabre (acq),

Displayed: Magic Chain Mail,
Deck: 12 Discard: 4 Buried: 1
Current Location: Ruin
Hero Points (Available): 0
NOTES:
Available Support: Find Traps, Blessings
Other: Dice Re-Roll Used for 7-3B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Find Traps, The Lucky Drunk, Serge the Surgeon, Aid (acq), Linda Evangelist, Ruan Mirkova (acq), Clem (Social Climber), Morningstar +1, Pete the Priest of Pharasma, Augury, Soul Shard, Cure
Recharged:
Discard Pile: Slim (Bodyguard), Red Mantis Mask (acq), The Healing Light (acq), Drums of Panic (acq),
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

The hour of The Midwife
When this is the hour: At the start of your turn, summon and encounter a monster.

Allip:
Monster 1
Traits
Undead
Incorporeal

Check
Combat
14
OR
Divine
8

Powers
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
If undefeated, suffer the scourge Dazed.

Reveal Ally, reveal Evangelist, location adds 2.
Divine 8: 1d8 + 3 + 1d4 + 1 + 1 + 2 ⇒ (3) + 3 + (2) + 1 + 1 + 2 = 12 defeated
Move to Chambers.

Explore:

Aid:
Spell 0
Traits
Magic
Divine
Veteran

Check
Wisdom
Divine
6

Powers
On any check, freely banish to add 1d4+#.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

Reveal ally, Evangelist adds 1.
Divine 6: 1d8 + 3 + 1d4 + 1 + 1 ⇒ (4) + 3 + (2) + 1 + 1 = 11 acquired

Recharge Revelry to explore:

Phantasmal Apparition:
Barrier 1
Traits
Trigger
Curse
Task
Veteran

Check
Intelligence
Knowledge
6+#
OR
Perception
4+#

Powers
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened.
If undefeated, suffer the scourge Exhausted.
If defeated, you may examine the top 2 cards of your location.

Reveal Ally, Evangelist adds 1, Send Aid to recovery to add 1d4+#.
Perception 4+#=7: 1d4 + 1d4 + 1 + 1 + 1d4 + 3 ⇒ (3) + (4) + 1 + 1 + (4) + 3 = 16 defeated
Examine top 2 cards of location for defeating barrier: Ruan Mirkova (Ally 3) & Drums of Panic (Item 3). Recharge Drums of Panic into Ruin.

Recharge Lucky Drunk to draw 2 cards (Social Climber, Soul Shard), recharge 2 cards (Mace, Soul Shard) and then explore:

Ruan Mirukova:
Ally 3
Traits
Loot
Human
Bard

Check
Charisma
Diplomacy
12

Powers
On a local check, recharge to add 1d4 and the Magic trait. If the character succeeds, they may heal a card.
Discard to explore; you may first heal a card.

Recharge Clem the Social Climber to automatically acquire Ruan.
SC roll: 1d6 ⇒ 6 - stays recharged.

Send Cure to recovery to heal Heggal: 1d4 + 1 ⇒ (4) + 1 = 5 Savored Sting, Priest of Pharasma & Morningstar +1

End turn. Examine top card of location: Chimera (Monster 3) - stays at Chambers.
Attempt recovery of spells. Reveal ally & reveal Evangelist.
Aid - Divine 8: 1d8 + 3 + 1d4 + 1 + 1 ⇒ (3) + 3 + (2) + 1 + 1 = 10 recharged
Cure - Divine 8: 1d8 + 3 + 1d4 + 1 + 1 ⇒ (2) + 3 + (3) + 1 + 1 = 10 recharged
Reset hand.

Heggal the Boisterous wrote:

Hand: Deathgrip, Slim (Bodyguard), Linda Evangelist, Serge the Surgeon, Ruan Mirkova (acq), The Healing Light (acq),

Displayed: Magic Chain Mail,
Deck: 13 Discard: 0 Buried: 1
Current Location: Chambers
Hero Points (Available): 0
NOTES:
Available Support: Bodyguard, Evangelist, Ruan Mirkova and Surgeon available locally. The Healing Light blesses and heals 1 card on a successful check.
Other: Dice Re-Roll Used for 7-3B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pete the Priest of Pharasma, Cayden Cailean's Revelry, Augury, Mace, Soul Shard, Clem (Social Climber), Morningstar +1, The Lucky Drunk, Find Traps, Blessing of Cayden Cailean, The Savored Sting (acq)
Recharged: Aid (acq), Cure,
Discard Pile:
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.

Summary:
Acquired Chambers 1 & 3.
Banished Chambers 2.
Recharged Chambers 3 into Ruin.
Remaining 2 cards at Chambers are 5 (Chimera - Monster 3) & 6 (Dragon's Breath - Spell 3).


Heggal's Deck Handler

The hour of The Locksmith
When this is the hour: On your check, you may recharge a card to replace all d4s with d8s.
Remain at Shrine.

Explore:

The Savored Sting:
Blessing 3
Traits
Deity: Calistria
Divine

Check
Charisma
Divine
8

Powers
WHEN THIS IS THE HOUR
On your checks while you avenge, bless.

On a local check, recharge to bless.
To let any character avenge, recharge.
Discard to explore.

Reveal Ally, location adds 2, reveal Evangelist to add 1.
Divine 8: 1d8 + 3 + 1d4 + 1 + 2 + 1 ⇒ (3) + 3 + (2) + 1 + 2 + 1 = 12 acquired

Discard The Savored Sting to explore:

Minotaur:
Monster 2
Traits
Minotaur

Check
Combat
15
OR
Fortitude
8

Powers
If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.

Reveal and discard Morningstar +1, reveal Ally, reveal Evangelist to add 1.
Combat 15: 1d8 + 3 + 1d8 + 1 + 1d4 + 1d4 + 1 + 1 ⇒ (6) + 3 + (7) + 1 + (1) + (3) + 1 + 1 = 23 defeated

End turn. Examine top card of location: Mist Horror.
Reset hand.

Heggal the Boisterous wrote:

Hand: Mace, Cure, Deathgrip, Linda Evangelist, Cayden Cailean's Revelry, The Lucky Drunk,

Displayed: Magic Chain Mail,
Deck: 8 Discard: 3 Buried: 1
Current Location: Shrine
Hero Points (Available): 0
NOTES:
Available Support: Cure available. Blessings recharge.
Other: Dice Re-Roll Used for 7-3B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Find Traps, The Healing Light (acq), Blessing of Cayden Cailean, Augury, Clem (Social Climber), Soul Shard, Slim (Bodyguard)
Recharged: Serge the Surgeon,
Discard Pile: The Savored Sting (acq), Pete the Priest of Pharasma, Morningstar +1,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Off turn:
Bury Sacred Candle to draw Healing Light during Raz's turn.
Discard Healing Light for Zova's check.

Start turn: The hour of Iomedae's Justice
When this is the hour: On your check against an Outsider card, add 1d4.
Remain at Shrine.

Explore:

Dimensional Jump:
Spell 2
Traits
Magic
Arcane

Check
Intelligence
Arcane
8

Powers
When you encounter a bane, banish to evade it.
Banish to move; you automatically succeed at checks to move. You may not use this power during an encounter.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 10 check to recharge it instead.

Reveal Ally.
Intelligence 8: 2d4 + 1 ⇒ (4, 1) + 1 = 6 failed, banished

Discard Priest to explore:

Exploding Runes:
Barrier 2
Traits
Trap
Magic
Veteran
Trigger

Check
Arcane
Divine
6+#
OR
Disable
8+#

Powers
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.

Reveal Ally. No Perception skill. Location adds 2.
Divine 6+#=9: 1d8 + 3 + 1d4 + 1 + 2 ⇒ (8) + 3 + (2) + 1 + 2 = 16 defeated

Display Armor. End turn. Examine top card of location: Ambush (TRIGGER). Encounter:

Ambush:
Barrier 1
Traits
Skirmish
Veteran
Trigger

Check
Wisdom
Perception
Stealth
8+#

Powers
When examined, encounter this barrier; on the check to defeat, add 1d4.
If undefeated, banish this barrier, then a random local character summons and encounters a monster.
That monster cannot be evaded; subtract 1 from each die rolled against it.

Reveal Ally. Barrier power adds 1d4 for examining. Zova recharges BoGreenFaith.
Wisdom 8+#=11: 2d8 + 1 + 2d4 + 1 ⇒ (2, 2) + 1 + (2, 1) + 1 = 9 Paizo re-roll a d8
Wisdom 8+#=11: 1d8 + 2 + 1 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 2 + 1 + 1 = 11 defeated
Reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Mace, Cure, Deathgrip, Eva Evangelist, Serge the Surgeon,

Displayed: Magic Chain Mail,
Deck: 8 Discard: 2 Buried: 1
Current Location: Shrine
Hero Points (Available): 0
NOTES:
Available Support: Cure available.
Other: Dice Re-Roll Used for 7-3B?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lucky Drunk, Augury, Slim (Bodyguard), Blessing of Cayden Cailean, Find Traps, Clem (Social Climber), Cayden Cailean's Revelry, Soul Shard
Recharged:
Discard Pile: The Healing Light (acq), Pete the Priest of Pharasma,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.

At the start of Damiel's turn, reveal Surgeon to shuffle in a random discard (The Healing Light) and recharge Surgeon.


Heggal's Deck Handler

The hour of The Bear
When this is the hour: On your Strength check, add 2.
Remain at Shrine.

Heggal looks quizically at the glowing object. "A puzzle box, eh? Well you know what I always say about solving puzzle boxes. Can't solve a puzzle box without a little lubrication to get the gears spinning." glug

Explore:

Evil Eye:
Barrier 0
Traits
Curse
Magic
Veteran
Trigger

Check
Arcane
Divine
6+#
OR
Knowledge
Stealth
8+#

Powers
When examined, suffer the scourge Dazed then banish this barrier.
Cannot be evaded.
If undefeated, suffer the scourge Dazed then banish this barrier.

Reveal Ally to add 1d4+1. Location adds 2.
Divine 6+#=9: 1d8 + 3 + 1d4 + 1 + 2 ⇒ (6) + 3 + (3) + 1 + 2 = 15 defeated

Send Augury to recovery and name blessing. Examine top 3 cards:Lamashtu's Madness (B2), The Mountain Man (B1) & Mist Horror (M3). Lamashtu's Madness on top, then The Mountain Man. Shuffle the rest of the location.
Recharge Lamashtu's Madness at Reading Room.

Heggal is conflicted by both the feeling of impending evil and the warm blessing of the gods. He leans into the warmth by unstopping his flask.

End turn. Examine top card of location (The Mountain Man) and recharge it at Twisting Passages.
Augury recovery - Divine 8: 1d8 + 3 + 1d4 + 1 + 2 ⇒ (7) + 3 + (4) + 1 + 2 = 17 recharged
Reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Cure, Magic Chain Mail, Sacred Candle, Serge the Surgeon, Pete the Priest of Pharasma,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Shrine
Hero Points (Available): 0
NOTES:
Available Support: Cure & Surgeon available. Sacred Candle will be buried to draw a # or Cayden Cailean hour (except not Revelry) at a convenient time during the player's turn.
Other: Dice Re-Roll Used for 7-3B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Cayden Cailean's Revelry, Slim (Bodyguard), The Lucky Drunk, Eva Evangelist, Clem (Social Climber), Find Traps, Soul Shard, Deathgrip, Mace
Recharged:
Discard Pile:
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

The Lucky Drunk swapped in for Pharasma's Knowing. Evangelist shuffled in for Acolyte.
Heggal will not take loot cards this scenario.
Set aside Holy Light this scenario.
Start at Shrine.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Augury, Cure, Magic Chain Mail, Sacred Candle, Serge the Surgeon,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Shrine
Hero Points (Available): 0
NOTES:
Available Support: Cure & Surgeon available. Sacred Candle will be buried to draw a # or Cayden Cailean hour (except not Revelry) at a convenient time during the player's turn.
Other: Dice Re-Roll Used for 7-3B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eva Evangelist, Find Traps, Pete the Priest of Pharasma, Cayden Cailean's Revelry, Mace, Clem (Social Climber), Slim (Bodyguard), The Lucky Drunk, Soul Shard, Blessing of Cayden Cailean, Deathgrip
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7 ☐ 8
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Life of the Party Role Card:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1)(☐ +2)(☐ +3) to your check.
☐ At the start of your turn, you may discard 1 ally then add 1 weapon (☐ or card) from your discard pile to your hand.
[X] When you play Blessing of Cayden Cailean, you may recharge it (☐ or shuffle it into your deck) instead of discarding it.


Heggal's Deck Handler

Scenario 3A Rewards:
Spend hero point on Power Feat: "[X] When you play Blessing of Cayden Cailean, you may recharge it..."
Choose Life of the Party role card.
Draw a level 3 Ally from the vault.

Deck Upgrades:
Ally 3 - Evangelist
Blessing 3: 1d1000 ⇒ 80 The Lucky Drunk
Ally 3: 1d1000 ⇒ 841 Ruan Mirkova
Weapon 2: 1d1000 ⇒ 845 Flaming Mace

Add Social Climber (Ally 1) back to deck.
Banish Half Plate and add Ally 1 to deck per AD1 reward: Priest of Pharasma.


Heggal's Deck Handler

Retcon: I forgot the location power combat damage for failing to acquire boons.
Feiya recharges Crow to add 1d6 to check to acquire Red Mantis Mask:
Constitution 8: 2d6 + 1d4 + 1 ⇒ (2, 6) + (2) + 1 = 11
Discard Mace for failed check to acquire Wand of Force Missile.
Zova blesses check to acquire Impervious Chain Shirt:
Constitution 11: 2d6 + 1d4 + 1 ⇒ (2, 1) + (2) + 1 = 6 Hero Point re-roll
Constitution 11: 2d6 + 1d4 + 1 ⇒ (2, 6) + (1) + 1 = 10 failed
Recharge Slim to reduce combat damage to 0.
Updated hand:

Heggal the Boisterous wrote:

Hand: Deathgrip, Holy Light, Red Mantis Mask (acq), Flaming Mace (acq), Cure (Raz's), Grandmother Nightmare (acq),

Displayed: Soul Shard,
Deck: 6 Discard: 9 Buried: 2
Current Location: Pits 3
Hero Points (Available): 0
NOTES:
Available Support: Cure available. Blessing avaible (double bless a check vs a monster).
Other: Dice Re-Roll Used for 7-3A?: Y


Heggal's Deck Handler

The hour of The Big Sky
When this is the hour: At the start of your turn, you may remove 1 of your scourges.
Remain at Pits 3.

Explore:

Red Mantis Mask:
Item 3
Traits
Accessory
Magic
Deity: Achaekek
Red Mantis

Check
Constitution
Fortitude
8

Powers
On your Melee or Ranged combat check, reveal to add 1. If you have a role card or you reveal a blessing that has the Achaekek trait, add 2 instead.
On your check that invokes the Poison, Red Mantis, or Vermin trait, recharge to add 1d8.

Reveal Ally to add 1d4+1.
Constitution 8: 1d6 + 1d4 + 1 ⇒ (3) + (1) + 1 = 5 failed, banished

Discard Merchant to explore:

Wand Of Force Missile
Item 1:
Traits
Wand
Magic
Arcane
Attack
Force

Check
Intelligence
Arcane
6

Powers
For your combat check, bury or banish to use Arcane + 2d4.
On another character’s combat check, bury or banish to add 2d4 and the Force and Magic traits.

DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 8 check to recharge it instead.

Reveal Ally.
Intelligence 6: 2d4 + 1 ⇒ (1, 1) + 1 = 3 failed, banished

Discard Sable Company Marine to explore:

Locate Object:
Spell 1
Traits
Magic
Arcane
Divine

Check
Intelligence
Wisdom
Arcane
Divine
6

Powers
Banish to examine your location until you find a boon. Encounter it, then shuffle your location.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.

Reveal Ally.
Divine 6: 1d8 + 3 + 1d4 + 1 ⇒ (2) + 3 + (1) + 1 = 7 acquired

Send Locate Object to recovery to examine location deck until a boon is found:
Card 4: Impervious Chain Shirt (A4)

Impervious Chain Shirt:
Armor 3
Traits
Light Armor
Magic

Check
Constitution
Fortitude
11

Powers
Display. While displayed:
• When you suffer Combat damage, you may recharge to reduce it by 4.
• When you suffer any damage, you may discard to reduce it to 0.
• You may discard to remove 1 of your scourges.

Reveal Ally.
Constitution 11: 1d6 + 1d4 + 1 ⇒ (2) + (3) + 1 = 6 failed, banished
Location shuffled.

End turn.
Locate Object - Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (3) + 3 + (2) + 1 = 9 recharged
Reset hand.

Heggal the Boisterous wrote:

Hand: Mace, Slim (Bodyguard), Flaming Mace (acq), Cure (Raz's), Holy Light, Grandmother Nightmare (acq),

Displayed: Soul Shard,
Deck: 6 Discard: 8 Buried: 2
Current Location: Pits 3
Hero Points (Available): 1
NOTES:
Available Support: Slim recharges to reduce local damage by 3. Blessing avaible (double bless a check vs a monster).
Other: Dice Re-Roll Used for 7-3A?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Serge the Surgeon, Magic Chain Mail, Deathgrip
Recharged: Cure, Find Traps, Locate Object (acq),
Discard Pile: Pharasma's Knowing, Blessing of Cayden Cailean, The Avalanche (Loot), Morningstar +1, Duskwarden Ranger (loot), Marked Cards (acq), Mervin the Merchant, Sable Company Marine (acq),
Buried Pile: Sacred Candle, Mist Horn (acq),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Off turn actions:
Reveal Ally for BYA check during Raz's turn:
Constitution 7: 1d6 + 1d4 + 1 ⇒ (5) + (4) + 1 = 10 success

Send Find Traps to recovery for Zova's check.
Find Traps - Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (7) + 3 + (1) + 1 = 12 recharged

During Feiya's turn, encounter Biting Tigers. Reveal Flaming Mace (Fire trait) and Ally.
Combat 16: 1d8 + 3 + 1d8 + 1d4 + 1d4 + 1 ⇒ (5) + 3 + (8) + (3) + (3) + 1 = 23 success

Heggal the Boisterous wrote:

Hand: Mace, Slim (Bodyguard), Flaming Mace (acq), Sable Company Marine (acq), Mervin the Merchant,

Displayed: Soul Shard,
Deck: 8 Discard: 6 Buried: 2
Current Location: Pits 3
Hero Points (Available): 1
NOTES:
Available Support: Slim recharges to reduce local damage by 3. Sable Company Marine recharges to add 1d8 to a local combat check during the first exploration of a turn.
Other: Dice Re-Roll Used for 7-3A?: Y


Heggal's Deck Handler

Reveal Ally for BA check:
Constitution 7: 1d6 + 1d4 + 1 ⇒ (6) + (1) + 1 = 8 success


Heggal's Deck Handler

Display Mist Horn when Raz takes AA Electricity damage to reduce all local damage by 2 until the start of Heggal's turn.

The hour of The Publican
When this is the hour: When you would discard an ally, recharge it instead.
Mist Horn recovery - Divine 10: 1d8 + 3 + 1d4 + 1 ⇒ (1) + 3 + (1) + 1 = 6 buried
Remain at Pits 3.
Send Cure to recovery to heal Raz: 1d4 + 1 ⇒ (2) + 1 = 3 cards

Explore:

Marked Cards:
Item 3
Traits
Tool
Magic
Gambling

Check
Intelligence
Craft
Disable
10

Powers
Recharge to examine the bottom 3 cards of any character’s deck and return them in any order.
Discard to examine the bottom 3 cards of any location and return them in any order.

Zova recharges Doodle Crow to add 1d6, reveal Ally to add 1d4+1.
Intelligence 10: 2d4 + 1 + 1d6 ⇒ (1, 1) + 1 + (6) = 9 Paizo re-roll a d4
Intelligence 10: 1d4 + 1 + 1 + 6 ⇒ (2) + 1 + 1 + 6 = 10 acquired

Discard The Real Rabbit Prince into D,R,Z,F,H: 1d5 ⇒ 4 Feiya's discards to explore:

Flaming Mace:
Weapon 2
Traits
Mace
Melee
Bludgeoning
Fire
Magic

Check
Strength
Melee
10

Powers
For your combat check, reveal to use Strength or Melee + 1d8 + 1d4; you may remove 1d4 and the Fire trait. Against a monster, you may additionally discard to ignore its after acting powers.

TRRP blesses. Reveal Ally to add 1d4+1.
Melee 10: 2d8 + 3 + 1d4 + 1 ⇒ (3, 8) + 3 + (3) + 1 = 18 acquired

Discard Duskwarden Ranger to explore:

Sable Company Marine:
Ally 3
Traits
Human
Soldier

Check
Dexterity
Ranged
11
THEN
Charisma
Diplomacy
10

Powers
On the first combat check of a turn, if it is local, recharge to add 1d8.
Discard to explore. This exploration, on your first combat check, add 1d8.

Recharge Social Climber to automatically acquire Sable Company Marine.
Social Climber roll: 1d6 ⇒ 1 Social Climber banished.

End turn. Attempt Cure recovery, revealing Ally.
Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (3) + 3 + (1) + 1 = 8 recharged
Reset hand, discarding Marked Cards.

Heggal the Boisterous wrote:

Hand: Mace, Slim (Bodyguard), Flaming Mace (acq), Sable Company Marine (acq), Find Traps, Mervin the Merchant,

Displayed: Soul Shard,
Deck: 7 Discard: 6 Buried: 2
Current Location: Pits 3
Hero Points (Available): 1
NOTES:
Available Support: FInd Traps available. Slim recharges to reduce local damage by 3. Sable Company Marine recharges to add 1d8 to a local combat check during the first exploration of a turn.
Other: Dice Re-Roll Used for 7-3A?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure (Raz's), Serge the Surgeon, Magic Chain Mail, Deathgrip, Grandmother Nightmare (acq), Holy Light
Recharged: Cure,
Discard Pile: Pharasma's Knowing, Blessing of Cayden Cailean, The Avalanche (Loot), Morningstar +1, Duskwarden Ranger (loot), Marked Cards (acq),
Buried Pile: Sacred Candle, Mist Horn (acq),

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.

Turn Summary:
Healed Raz for 3
Zova recharges Crow
Feiya adds The Real Rabbit Prince to their discards
Pits cards 1-3 acquired.


Heggal's Deck Handler

The hour of Master of Masters
When this is the hour: On your check, you may reroll any dice showing 1.
Remain at Pits 2.

"How deep does this place go?" Heggal quietly asks his aristocratic companion. The two exchange nervous glances.

Explore:

Invisible Wall:
Barrier 2
Traits
Lock
Magic
Trigger

Check
Arcane
Divine
Perception
9

Powers
When examined, succeed at a Dexterity or Disable 9 check to banish this barrier. If you fail, reload this barrier into its location and end your turn.
If defeated, you may explore.

Reveal ally to add 1d4+1.
Divine 9: 1d10 + 3 + 1d4 + 1 ⇒ (3) + 3 + (3) + 1 = 10 defeated

The draft from deeper in the crypt disappears. Heggal reaches out and feels the cool touch of an invisible wall. He disables the magical energy by the grace of the Drunken Lord.

Free explore for defeating barrier:

Stone Guardian:
Story Bane Monster 3
Traits
Construct

Check
Combat
13

Powers
Resistant to Attack. Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained.
The difficulty to defeat is increased by 1d10.

Local characters must succeed at a Con/Fort 7 or suffer the scourge Drained.
Reveal Ally. Constitution 7: 1d6 + 1d4 + 1 ⇒ (5) + (2) + 1 = 8 success
Difficulty increase: 1d10 ⇒ 1 nice!
Reveal and discard Morningstar +1, reveal Ally.
Combat 13+1=14: 1d8 + 3 + 1d8 + 1 + 1d4 + 1 + 1d4 ⇒ (5) + 3 + (4) + 1 + (1) + 1 + (3) = 18 defeated
Draw 5 cards and recharge hand to close location. Pits 2 closed. All characters move to Pits 3.

Out of the darkness charges another stone guardian. Heggal heaves his morningstar and crushes it's head stone.

End turn & reset hand.

Heggal the Boisterous wrote:

Hand: Mace, Cure, Social Climber, Duskwarden Ranger (loot), Mist Horn (acq), The Real Rabbit Prince (acq),

Displayed: Soul Shard,
Deck: 9 Discard: 4 Buried: 1
Current Location: Pits 3
Hero Points (Available): 1
NOTES:
Available Support: Mist Horn & Cure available
Other: Dice Re-Roll Used for 7-3A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Chain Mail, Grandmother Nightmare (acq), Holy Light, Find Traps, Slim (Bodyguard), Serge the Surgeon, Cure (Raz's), Deathgrip, Mervin the Merchant
Recharged:
Discard Pile: Pharasma's Knowing, Blessing of Cayden Cailean, The Avalanche (Loot), Morningstar +1,
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Off-turn actions:
Discard The Real Rabbit Prince when Damiel explores.

Receive Cure from Raz & send to recovery to heal Raz.
Recharge Surgeon to heal Raz.
Reveal Ally for recovery check, scenario power adds 1d4:
Cure - Divine 8: 1d10 + 2 + 1d4 + 1 + 1d4 ⇒ (2) + 2 + (2) + 1 + (1) = 8 recharged

Heal 3 from Zova's Angelstep (Thanks, wkover!) - The Real Rabbit Prince, Merchant & Grandmother Nightmare. Shuffle deck.
Henchman BYA check: Reveal Ally, Soul Shard adds 1d4
Constitution 7: 1d6 + 2d4 + 1 ⇒ (6) + (1, 3) + 1 = 11 success

Heggal the Boisterous wrote:

Hand: Morningstar +1, Mace, Social Climber, Duskwarden Ranger (loot), Mist Horn (acq),

Displayed: Soul Shard,
Deck: 11 Discard: 3 Buried: 1
Current Location: Pits
Hero Points (Available): 1
NOTES:
Available Support: Mist Horn available
Other: Dice Re-Roll Used for 7-3A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Slim (Bodyguard), Grandmother Nightmare (acq), Mervin the Merchant, Deathgrip, The Real Rabbit Prince (acq), Cure, Holy Light, Serge the Surgeon, Magic Chain Mail, Find Traps, Cure (Raz's)
Recharged:
Discard Pile: Pharasma's Knowing, Blessing of Cayden Cailean, The Avalanche (Loot),
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Off-turn actions:
Send Find Traps to recovery for Raz's check.
Discard BoCayden Cailean.
Reveal Ally for FT recovery:
Find Traps - Divine 8: 1d10 + 2 + 1d4 + 1 ⇒ (9) + 2 + (4) + 1 = 16 recharged

The hour of Shelyn's Song
When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Remain at Pits.

Explore:

Mist Horn:
Item 1
Traits
Instrument
Magic

Check
Intelligence
Wisdom
Arcane
Divine
8

Powers
Display next to a location. While displayed:
• When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
• At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.

Reveal Ally.
Divine 8: 1d10 + 2 + 1d4 + 1 ⇒ (3) + 2 + (4) + 1 = 10 acquired

Heggal follows Raz's lead and takes a keen interest in some of the artifacts in the crypt. He finds a horn emanating magical energy and feels a sense of protection as he holds it in his hands.

Discard Merchant to explore:

Hungry Smoke:
Barrier 3
Traits
Trap
Elemental

Check
Combat
14
OR
Disable
Fortitude
Perception
9

Powers
Resistant to Melee.
If undefeated, suffer the scourge Drained and discard the top 1d4 cards of your deck.

Reveal Morningstar +1, discard The Avalanche to bless twice, reveal Ally, barrier resistant to Melee.
Combat 14+4=18: 3d8 + 3 + 1d8 + 1 + 1d4 + 1 ⇒ (7, 8, 5) + 3 + (2) + 1 + (4) + 1 = 31 defeated

Heggal hears a snarl from the shadows as the cavern begins to fill with smoke. As it approaches him, he swings his morningstar and connects with something that yelps.The smoke begins to dissipate.

End turn & reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Mace, Social Climber, Serge the Surgeon, Duskwarden Ranger (loot), Mist Horn (acq),

Displayed: Soul Shard,
Deck: 6 Discard: 5 Buried: 1
Current Location: Pits
Hero Points (Available): 1
NOTES:
Available Support: Blessings and Find Traps available
Other: Dice Re-Roll Used for 7-3A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Holy Light, Deathgrip, Magic Chain Mail
Recharged: Slim (Bodyguard), Find Traps,
Discard Pile: Pharasma's Knowing, Grandmother Nightmare (acq), Blessing of Cayden Cailean, Mervin the Merchant, The Avalanche (Loot),
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

The hour of The Juggler
When this is the hour: On your check, you may discard a card to reroll a die showing 1.
Remain at Cave.

Explore:

Stone Guardian:
Story Bane Monster 3
Traits
Construct

Check
Combat
13

Powers
Resistant to Attack. Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained.
The difficulty to defeat is increased by 1d10.

BYA - All local characters must succeed at a Con/Fort 7 check or be Drained.
Reveal Ally to add 1d4+1, discard Pharasma's Knowing.
Constitution 7: 2d6 + 1d4 + 1 ⇒ (5, 6) + (3) + 1 = 15 success
Difficulty increase: 1d10 ⇒ 7
Reveal Morningstar +1, Ally and discard Grandmother Nightmare to double bless.
Combat 13+7=20: 3d8 + 3 + 1d8 + 1 + 1d4 ⇒ (6, 5, 4) + 3 + (6) + 1 + (3) = 28 defeated
Attempt to close the location by summoning a level 2 or 3 monster:
Quivering Cube:
Monster 2
Traits
Ooze
Obstacle

Check
Combat
12
OR
Craft
9

Powers
Immune to Electricity, Mental, and Poison.
If you are at an Underground location, the difficulty to defeat is increased by 4.
Do not suffer damage from this monster as usual. Instead, each local character suffers 1d4 Acid damage and the scourge Entangled.

Reveal Morningstar +1 and Ally.
Combat 12+4=16: 1d8 + 3 + 1d8 + 1 + 1d4 ⇒ (3) + 3 + (7) + 1 + (3) = 17 defeated
Cave closed. Everyone moves to Pits.

With a mighty swing of his morningstar, Heggal topples a stone giant and buries an approaching quivering cube in a pile of rubble. "You weren't kidding, Mervin. This weapon has some heft to it!"

End turn and reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Find Traps, Social Climber, Mervin the Merchant, Blessing of Cayden Cailean, The Avalanche (Loot),

Displayed: Soul Shard,
Deck: 8 Discard: 2 Buried: 1
Current Location: Pits
Hero Points (Available): 1
NOTES:
Available Support: Blessings and Find Traps available
Other: Dice Re-Roll Used for 7-3A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathgrip, Cure, Duskwarden Ranger (loot), Serge the Surgeon, Holy Light, Mace, Magic Chain Mail
Recharged: Slim (Bodyguard),
Discard Pile: Pharasma's Knowing, Grandmother Nightmare (acq),
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Heggal actually failed the check against Barghest (difficulty increased by 3). Recharge Bodyguard to reduce damage to 0. Damiel doesn't need to encounter the Barghest.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Pharasma's Knowing, Mervin the Merchant, Grandmother Nightmare (acq),

Displayed: Soul Shard,
Deck: 12 Discard: 0 Buried: 1
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Blessing available (2 dice vs a monster)
Other: Dice Re-Roll Used for 7-3A?: N


Heggal's Deck Handler

Off turn actions:
Display Soul Shard to add 1d4 and reveal Ally to add 1d4+1 to BYA for Damiel's Ghast - Fortitude 6: 1d6 + 2d4 + 1 ⇒ (1) + (2, 2) + 1 = 6 success

Summon & encounter random monster for Foes on All Sides:

Barghest:
Monster 2
Traits
Outsider

Check
Combat
13

Powers
If this monster would be defeated, roll 1d4. On a 1, it is evaded, and a random local character encounters it.

Reveal Morningstar +1 and Ally.
Combat 13: 1d8 + 3 + 1d8 + 1 + 1d4 + 1 ⇒ (3) + 3 + (4) + 1 + (3) + 1 = 15 defeated
Roll a d4 per Barghest's Power: 1d4 ⇒ 1 unbelievable
Random local character - D,R,Z,F,H: 1d5 ⇒ 1 Damiel encounters a Barghest.

Heggal will bury Sacred Candle to draw Grandmother Nightmare from the top of the hourglass discards during Raz's turn.

Slim brushes some nasty monster bits off of Heggal's shoulder and the two share a look of shock at the onslaught the group just experienced.
"Lamashtu! That's got to be the work of the Mother of Monsters!"[/ooc]

Heggal the Boisterous wrote:

Hand: Morningstar +1, Slim (Bodyguard), Pharasma's Knowing, Mervin the Merchant, Grandmother Nightmare (acq),

Displayed: Soul Shard,
Deck: 11 Discard: 0 Buried: 1
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Blessing available (2 dice vs a monster)
Other: Dice Re-Roll Used for 7-3A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Social Climber, Serge the Surgeon, Mace, Find Traps, The Avalanche (Loot), Cure, Deathgrip, Holy Light, Duskwarden Ranger (loot), Magic Chain Mail
Recharged:
Discard Pile:
Buried Pile: Sacred Candle,
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Taking loot cards Duskwarden Ranger and The Avalanche. Half Plate was banished and Merchant added per Adv 1 reward. Setting aside Augury per Adv 2 reward.
Start at Cave.

Heggal strategically places himself neither at the front nor the back of the group as they head further into the crypt. "My, it gets pretty dark down here, doesn't it? Alright, a swig of liquid courage and we're off on another mission!"

Heggal the Boisterous wrote:

Hand: Morningstar +1, Soul Shard, Sacred Candle, Slim (Bodyguard), Pharasma's Knowing, Mervin the Merchant,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Sacred Candle will be buried to grab a Blessing 3 or a Harrow blessing that matches the scenario suit from hourglass discards at a convenient time during the players turn.
Other: Dice Re-Roll Used for 7-3A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Duskwarden Ranger (loot), Deathgrip, Mace, Cure, The Avalanche (Loot), Holy Light, Magic Chain Mail, Blessing of Cayden Cailean, Find Traps, Serge the Surgeon, Social Climber
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Scenario 2D Rewards:
Spend hero point on Skill Feat: Strength +1
For the rest of the Adventure Path, when you avenge, all characters ignore effects on the bane that happen when it is undefeated.

Adventure 2 Rewards:
Choose Spell and add Find Traps to deck.

Deck Upgrade:
Weapon 2: 1d1000 ⇒ 976 Flaming Mace
Item 2: 1d1000 ⇒ 17 Banner of the Ancient Kings
Ally 1: 1d1000 ⇒ 542 Priest of Pharasma


Heggal's Deck Handler

Off turn actions:
Display Soul Shard.
Attic Whisperer BA check during Zova's turn. Reveal Ally.
Wisdom 4: 1d8 + 1 + 2d4 + 1 ⇒ (3) + 1 + (2, 4) + 1 = 11 success

The hour of THE DANGER
When this is the hour: Summon and encounter the danger.
Random Undead story bane: 1d6 ⇒ 3

Zombie Minions:
Story Bane Monster 1

Traits
Undead
Zombie
Veteran

Check
Combat
9
THEN
Combat
11+#

Powers
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.

Reveal Morningstar +1 & ally.
Combat 9: 1d8 + 2 + 1d8 + 1 + 1d4 + 1 ⇒ (1) + 2 + (1) + 1 + (2) + 1 = 8 success
Send Holy Light to recovery, reveal ally.
Combat 11+#=13: 1d8 + 3 + 2d12 + 1d4 + 1 ⇒ (8) + 3 + (4, 7) + (3) + 1 = 26 defeated
Remain at Cave.

Explore:

Iron Shackles:
Item 2
Traits
Object
Magic

Check
Dexterity
Disable
9

Powers
When an evaded or undefeated non-villain monster would be shuffled into your location, recharge to reload the monster into the location instead.
When a local character would move, recharge; that character does not move.

Reveal ally. Zova discards BoMilani to double bless.
Dexterity 9: 3d6 + 1d4 + 1 ⇒ (5, 5, 5) + (2) + 1 = 18 acquired

End turn. Reveal ally for recovery.
Holy Light - Divine 10: 1d8 + 3 + 1d4 + 1 ⇒ (6) + 3 + (2) + 1 = 12 recharged
Reset hand, discarding Iron Shackles.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Mace, Cure, Serge the Surgeon, Slim (Bodyguard), Mervin the Merchant,

Displayed: Magic Chain Mail, Soul Shard,
Deck: 3 Discard: 8 Buried: 0
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Bodyguard reduces local damage. Blessing available.
Movement: Move me to Pits if my location closes.
Other: Dice Re-Roll Used for 7-2D?: Y

At the start of Damiel's turn, send Cure to recovery to heal Feiya: 1d4 + 1 ⇒ (4) + 1 = 5 cards.

Reveal Surgeon to heal Heggal 1 card (Social Climber), then recharge Surgeon.
Cure recovery - Divine 8: 1d10 + 3 + 1d4 + 1 ⇒ (9) + 3 + (4) + 1 = 17 recharged

Heggal the Boisterous wrote:

Hand: Morningstar +1, Mace, Slim (Bodyguard), Mervin the Merchant,

Displayed: Magic Chain Mail, Soul Shard,
Deck: 6 Discard: 7 Buried: 0
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Bodyguard reduces local damage. Blessing available.
Movement: Move me to Pits if my location closes.
Other: Dice Re-Roll Used for 7-2D?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Social Climber, Cure, Augury, Holy Light, Sacred Candle
Recharged: Serge the Surgeon,
Discard Pile: Deathgrip, Duskwarden Ranger (loot), Quarterstaff of Vaulting (acq), Blessing of Cayden Cailean, Pharasma's Knowing, The Avalanche (Loot), Iron Shackles (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Forgot end of turn examine per scenario power. Reload Morningstar +1 to examine: Frost Longspear (Weapon 2).
Hand remains unchanged:

Heggal the Boisterous wrote:

Hand: Morningstar +1, Mace, Holy Light, Soul Shard, Slim (Bodyguard), The Avalanche (Loot),

Displayed: Magic Chain Mail,
Deck: 5 Discard: 6 Buried: 0
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Bodyguard reduces local damage. Blessing available.
Movement: Move me to Pits if my location closes.
Other: Dice Re-Roll Used for 7-2D?: Y


Heggal's Deck Handler

Feiya moves to Pits and examines top card: Guardian Zombie (Monster 2).

The hour of The Cyclone
When this is the hour: The difficulty of your non-combat check against a bane is increased by 3.
Top 3 blessings of the hourglass:
Damiel - Henchman Proxy B
Raz - The Crows
Zova - Shelyn's Song
Remain at Cave.

Explore:

Traitor:
Monster 1
Traits
Human
Spy
Veteran

Check
Combat
9+##

Powers
Before acting, discard a random ally; the difficulty is increased by its level.

Random ally (1-S, 2-SC, 3-MtM): 1d3 ⇒ 2 Discard Social Climber, difficulty increased by 1.
Reveal Morningstar & Ally. Discard BoCayden Cailean to bless.
Combat 9+##+1=14: 2d8 + 2 + 1d8 + 1 + 1d4 + 1 ⇒ (6, 3) + 2 + (8) + 1 + (3) + 1 = 24 defeated

With tears welling up in his eyes, Heggal gazes up at his social butterfly of a companion, "So that's how it's going to be, is it?"

Discard Pharasma's Knowing to draw 2 (Sacred Candle & Augury), recharge 2 (Merchant & Sacred Candle) and explore:

Helm Of The Valkyrie:
Armor 2
Traits
Heavy Armor
Helm
Magic

Check
Constitution
Fortitude
8

Powers
When you suffer Combat damage, freely reveal to reduce it by 1.
If proficient, when you suffer any damage, freely reveal to reduce it by 1.
At the end of your turn, recharge to move.
After playing this armor, you may not play a Helm boon this encounter.

Recharge Zova's BotGreenFaith to bless. Reveal ally.
Constitution 8: 2d6 + 1d4 + 1 ⇒ (2, 2) + (1) + 1 = 6 failed & banished

Send Augury to recovery and name monster to examine top 3: Frost Longspear (Weapon 2), Banner of the Ancient Kings (Item 2), Gray Maiden Footsoldier (Monster 2) - Place GMF on the bottom of the location.

End turn. Attempt recovery, revealing ally.
Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (6) + 3 + (1) + 1 = 11 recharged

Heggal the Boisterous wrote:

Hand: Morningstar +1, Mace, Holy Light, Soul Shard, Slim (Bodyguard), The Avalanche (Loot),

Displayed: Magic Chain Mail,
Deck: 5 Discard: 6 Buried: 0
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Bodyguard reduces local damage. Blessing available.
Movement: Move me to Pits if my location closes.
Other: Dice Re-Roll Used for 7-2D?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Serge the Surgeon
Recharged: Cure, Mervin the Merchant, Sacred Candle, Augury,
Discard Pile: Deathgrip, Duskwarden Ranger (loot), Quarterstaff of Vaulting (acq), Social Climber, Blessing of Cayden Cailean, Pharasma's Knowing,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Send Cure to recovery to heal Heggal: 1d4 + 1 ⇒ (1) + 1 = 2 cards (Pharasma's Knowing & Slim).
End turn. Reveal Ally when attempting recovery.
Deathgrip - Divine 10: 1d8 + 3 + 1d4 + 1 ⇒ (2) + 3 + (2) + 1 = 8 discarded
Cure - Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (1) + 3 + (3) + 1 = 8 recharged
Reset hand.

Heggal the Boisterous wrote:

Hand: Morningstar +1, Slim (Bodyguard), Social Climber, Blessing of Cayden Cailean, Pharasma's Knowing, Mervin the Merchant,

Displayed: Magic Chain Mail,
Deck: 8 Discard: 3 Buried: 0
Current Location: Cave
Hero Points (Available): 1
NOTES:
Available Support: Blessings available.
Movement: Move me to Pits if my location closes.
Other: Dice Re-Roll Used for 7-2D?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sacred Candle, Soul Shard, Augury, Serge the Surgeon, Mace, The Avalanche (Loot), Holy Light
Recharged: Cure,
Discard Pile: Deathgrip, Duskwarden Ranger (loot), Quarterstaff of Vaulting (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Continuing turn:
For Heggal's villain encounter, send Deathgrip to recovery and reveal an ally for 3d8+3+1d4+1 for a Combat 16. Feiya discards a blessing.

Villain Encounter:
Combat 10+##=16: 4d8 + 3 + 1d4 + 1 ⇒ (1, 4, 3, 2) + 3 + (1) + 1 = 15 Paizo re-roll the 1st d8
Combat 10+##=16: 1d8 + 4 + 3 + 2 + 3 + 1 + 1 ⇒ (8) + 4 + 3 + 2 + 3 + 1 + 1 = 22 defeated
Crypt closed. Choose to not examine the top card of the hourglass.
Move to Cave when Crypt closes.


Heggal's Deck Handler

The hour of Prayer
When this is the hour: No effect.
Remain at Crypt.

Explore:

Sneak:
Monster 0
Traits
Human
Rogue
Veteran

Check
Combat
9+##

Powers
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.

Reveal Ally for BA check.
Wisdom 7+#=9: 1d8 + 1 + 1d4 + 1 ⇒ (4) + 1 + (2) + 1 = 8 failed - Discard Quarterstaff.
Reveal Morningstar +1, reveal Ally.
Combat 9+##=13: 1d8 + 2 + 1d8 + 1 + 1d4 + 1 ⇒ (2) + 2 + (8) + 1 + (1) + 1 = 15 defeated

Heggal feels the scrape of the quarterstaff being removed from his back and turns to find out there's a thief among them. "Get 'em, Slim!" Heggal shouts to his companion.

Discard Slim to explore: Villain Proxy V1.

Acid Mantis Queen:
Story Bane Monster 2

Traits
Trigger
Vermin
Veteran

Check
Combat
10+##

Powers
When examined, suffer 1 Acid damage.
Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

Villain encountered. Looking for guard checks from Zova, Damiel and Feiya.
Pausing turn to discuss BA and villain encounter.


Heggal's Deck Handler

Off turn actions:
Discard Pharasma's Knowing for Zova's check.

Start of turn:
The hour of Zon-kuthon’s Pain
When this is the hour: After discarding any number of cards as damage, draw a card.
Top 3 cards of the hourglass:
Blessings Deck Card 2 (Turn 4 Damiel) - Prayer (Blessing 0)
Blessings Deck Card 3 (Turn 5 Raz) - Prayer (Blessing 0)
Blessings Deck Card 4 (Turn 6 Zova) - The Empty Throne (Blessing 1)

Remain at Mine.

"Duskwardens babysitting the Pathfinders?" Heggal wonders aloud to the group. "Doesn't he know who we are?"

Display Chain Mail.
Send Augury to recovery and name Monster to examine the top 3 cards: Drums of Haste (Item 2), Glorious Warhammer (Weapon 1) & Dire Badger (Monster 1) - Shuffle remaining cards and place Dire Badger on the bottom of the deck.

Explore random top card (ignoring 3): 1d10 ⇒ 4:

Death’s Breath Door:
Barrier 2
Traits
Lock
Trap

Check
Strength
Dexterity
Disable
Divine
10

Powers
If undefeated, mark this barrier’s location with the scourge Poisoned and each local character must succeed at a Dexterity or Acrobatics 7 check or suffer 1d4+1 Combat damage.

Reveal Ally. Zova recharges a BoGreenFaith.
Divine 10: 2d8 + 3 + 1d4 + 1 ⇒ (4, 5) + 3 + (2) + 1 = 15 defeated

The sound of the acid spray was enough to send Heggal running. He hears a Duskwarden call after him but his legs are already carrying him away from the horrible clicking noise. He leaps over goods, gear and a snarling dire badger, holds up a glowing gauntlet and pushes through a sinister looking door into what appears to be a mineshaft. Heggal attempts to shut the door behind him but is overpowered by the pursuing Duskwarden. "You'd have to be a fool to leave the safety of the group." the warden says to the wide-eyed halfling.

Discard Duskwarden Ranger to explore random top card (ignoring 3 & 4: 1d10 ⇒ 4 random top card (ignoring 3 & 4: 1d10 ⇒ 5: Henchman Proxy A

Acid Mantis Queen:
Story Bane Monster 2

Traits
Trigger
Vermin
Veteran

Check
Combat
10+##

Powers
When examined, suffer 1 Acid damage.
Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

Before acting, Heggal summons and encounters an Acid Mantis Queen and evades it with Duskwarden Ranger's power.
Reveal Ally to add 1d4+1. Feiya sends Enervation to recovery to reduce difficulty by: 2d4 ⇒ (3, 3) = 6
Combat 10+##-6=8: 1d8 + 2 + 1d4 + 1 ⇒ (3) + 2 + (3) + 1 = 9 defeated

Suddenly, the mineshaft fills with the chittering noise. Heggal moves away from the shaft toward the door just as an Acid Mantis Queen swipes at him. The Duskwarden, experienced in combat with the denizens of this place, puts down two of the creatures and the room goes silent.

Attempt location close by summoning and encountering a weapon:

Quarterstaff Of Vaulting:
Weapon 1
Traits
Staff
Melee
Bludgeoning
2-handed
Magic

Check
Strength
Melee
8
OR
Acrobatics
6

Powers
For your combat check or your non-combat Acrobatics check, reveal to use Strength, Acrobatics, or Melee + 1d6+1; you may additionally discard to add another 1d6.
Recharge to evade an Obstacle or Trap barrier you encounter.
After playing this weapon, you may not play an Offhand boon this encounter.

Reveal Ally.
Melee 8: 1d8 + 2 + 1d4 + 1 ⇒ (8) + 2 + (4) + 1 = 15 acquired
Mine closed. Move to Crypt.

"Small cleric!" The voice of the Duskwarden booms in the cavern. "How you ever became a Pathfinder is beyond me. Take this staff and, at the very least, make yourself useful by staying close to the rest of the group."
Heggal hefts the staff in his hand and looks up at the Duskwarden. "That was a close one, eh my friend? Say, you're a pretty handy character to have around. Care for a drink?"

End turn. Attempt recovery, revealing and Ally.
Divine 8: 1d8 + 3 + 1d4 + 1 ⇒ (1) + 3 + (4) + 1 = 9 recharged

Heggal the Boisterous wrote:

Hand: Morningstar +1, Cure, Deathgrip, Slim (Bodyguard), Mervin the Merchant, Quarterstaff of Vaulting (acq),

Displayed: Magic Chain Mail,
Deck: 9 Discard: 2 Buried: 0
Current Location: Crypt
Hero Points (Available): 1
NOTES:
Available Support: Cure available.
Movement: Move me to Crypt if my location closes.
Other: Dice Re-Roll Used for 7-2D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Avalanche (Loot), Blessing of Cayden Cailean, Sacred Candle, Serge the Surgeon, Social Climber, Holy Light, Mace, Soul Shard
Recharged: Augury,
Discard Pile: Pharasma's Knowing, Duskwarden Ranger (loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Deathgrip in for Viper Strike and Augury in for Find Traps.
Heggal will take the loot ally Duskwarden Ranger in place of Acolyte and will banish Half Plate to add Merchant.
Start at Mine and potentially move to Crypt depending on the hour.

Heggal the Boisterous wrote:

Hand: Augury, Cure, Magic Chain Mail, Pharasma's Knowing, Mervin the Merchant, Duskwarden Ranger (loot),

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Mine
Hero Points (Available): 1
NOTES:
Available Support: Cure available.
Movement: Move me to Crypt if my location closes.
Other: Dice Re-Roll Used for 7-2D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mace, Deathgrip, Holy Light, The Avalanche (Loot), Serge the Surgeon, Social Climber, Morningstar +1, Sacred Candle, Blessing of Cayden Cailean, Soul Shard, Slim (Bodyguard)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

Scenario 2C Rewards:
Save hero point.
PACS characters may choose a bonus deck upgrade.
Heggal is very interested in the loot ally Duskwarden Ranger. Loot roll: 1d1000 ⇒ 88

Deck Upgrades:
Spell 2: 1d1000 ⇒ 289 Deathgrip
Weapon 2: 1d1000 ⇒ 580 Flaming Mace
Ally 2: 1d1000 ⇒ 590 Magistrate
Item 2: 1d1000 ⇒ 25 Banner of the Ancient Kings


Heggal's Deck Handler

During Zova's turn, bury Sacred Candle to draw Asmodeus's Tyranny from the top of the hourglass discards.

The hour of The Forge
When this is the hour: On your check, add 1 for each type of boon played.
Examine top card of each location:
Arsenal: Make Your Case (Barrier 2)
Hospice: Good Omen (spell 1)
Chambers: Gentelman Explorer(Ally 1)
Tenement: Make Your Case (Barrier 2)

Move to Chambers.

Explore:

Gentleman Explorer:
Ally 1
Traits
Human
Aristocrat

Check
Charisma
Diplomacy
8
OR
Knowledge
5

Powers
On a local check against a barrier or an ally, recharge to add 1d6.
Discard to examine the top card of your location, then you may explore.

Recharge Asmodeus's Tyranny to bless.
Diplomacy 8: 2d10 + 2 ⇒ (9, 7) + 2 = 18 acquired

Discard The Avalanche to explore:

Make Your Case:
Story Bane Barrier 2
Traits
Task

Check
Charisma
Diplomacy
10

Powers
Before acting, roll 1d4, then attempt a check of the corresponding type.
1. Disable 4
2. Fortitude 4
3. Knowledge 4
4. Perception 4
If you fail, discard a card. If you succeed, on the check to defeat, after the roll, you may roll 1d6 and either add or subtract it.

BA roll: 1d4 ⇒ 3
Reveal Ally.
Knowledge 4: 2d4 + 1 ⇒ (2, 3) + 1 = 6 success
Reveal Ally.
Diplomacy 10: 1d10 + 2 + 1d4 + 1 ⇒ (2) + 2 + (1) + 1 = 6 Paizo re-roll the d10
Diplomacy 10: 1d10 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5 Hero Point re-roll
Diplomacy 10: 1d10 + 2 + 1d4 + 1 ⇒ (6) + 2 + (2) + 1 = 11 defeated
Summon and encounter the danger: Make Your Case
BA roll: 1d4 ⇒ 3
Reveal Ally.
Knowledge 4: 2d4 + 1 ⇒ (1, 4) + 1 = 6 success
Zova recharge BotGreenFaith. Reveal Ally.
Diplomacy 10: 2d10 + 2 + 1d4 + 1 ⇒ (5, 3) + 2 + (1) + 1 = 12 defeated
Chambers closed. Move to Hospice.

End turn and reset hand.

Heggal the Boisterous wrote:

Hand: Mace, Morningstar +1, Gentleman Explorer (acq), Magic Chain Mail, Soul Shard, Horn of Blasting (acq),

Displayed:
Deck: 8 Discard: 10 Buried: 1
Current Location: Tenement
Hero Points (Available): 0
NOTES:
Available Support: Horn of Blasting available locally. Sacred Candle will be buried to grab a Blessing 2 or a Harrow blessing that matches the scenario suit from the top of the hourglass discards at a convenient time during the players turn.
Movement: Move me to Office if my location closes.
Other: Dice Re-Roll Used for 7-2C?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Light, Pharasma's Knowing, Serge the Surgeon, Viper Strike, Find Traps, Cure
Recharged: Magistrate (acq), Asmodeus's Tyranny (acq),
Discard Pile: Acolyte, Slim (Bodyguard), Burglar (acq), Priest of Pharasma (acq), Norgorber's Shadow (acq), Irori's Mastery (acq), Social Climber, Mervin the Merchant, Blessing of Cayden Cailean, The Avalanche (Loot),
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d8 [ooc]☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.


Heggal's Deck Handler

The hour of Prayer
When this is the hour: No effect.
Examine the top card of each location:
Arsenal: Dogslicer (Weapon 0)
Hospice: Good Omen (Spell 1)
Chambers: Staff of Minor Healing (Item 1)
Tenement: Horn of Blasting (Item 2)
Repository: Make Your Case (Barrier 2)
Banish Dogslicer.

Move to Tenement.

Reveal Social Climber to heal Feiya: 1d4 + 1 ⇒ (4) + 1 = 5 cards, then discard Social Climber.

Discard Mervin the Merchant to explore:

Horn Of Blasting:
Item 2
Traits
Instrument
Magic

Check
Constitution
Fortitude
7

Powers
On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, discard to add 2d4.
If proficient, recharge instead.

Merchant adds 1d4. Discard BoCaydenCailean to bless.
Constitution 7: 3d6 + 1d4 ⇒ (3, 6, 2) + (3) = 14 acquired

"This is an interesting shaped flask..." Heggal thinks to himelf before blowing out the eardrums of his allies.

End turn & reset hand.

Heggal the Boisterous wrote:

Hand: Mace, Morningstar +1, Magic Chain Mail, Sacred Candle, Horn of Blasting (acq), The Avalanche (Loot),

Displayed:
Deck: 8 Discard: 9 Buried: 0
Current Location: Tenement
Hero Points (Available): 1
NOTES:
Available Support: Horn of Blasting available locally. Sacred Candle will be buried to grab a Blessing 2 or a Harrow blessing that matches the scenario suit from the top of the hourglass discards at a convenient time during the players turn.
Movement: Move me to Office if my location closes.
Other: Dice Re-Roll Used for 7-2C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Light, Serge the Surgeon, Viper Strike, Soul Shard, Cure, Find Traps, Pharasma's Knowing
Recharged: Magistrate (acq),
Discard Pile: Acolyte, Slim (Bodyguard), Burglar (acq), Priest of Pharasma (acq), Norgorber's Shadow (acq), Irori's Mastery (acq), Social Climber, Mervin the Merchant, Blessing of Cayden Cailean,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Divine: Wisdom +2
Charisma d10 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +2

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Light Armors, Heavy Armors, ☐ Weapons
POWERS:
Instead of your first exploration on a turn, you may reveal an ally to choose a character at your location. Shuffle 1d4+1 (☐+2) random cards from her discard pile into her deck, then discard the ally you revealed.
You may reveal an ally that lists Diplomacy in its check to acquire to add 1d4 ([X] +1) to your check.

[ooc][b]Turn Summary:
Arsenal card#1 banished.
Feiya healed for 5.
Acquired card#1 of Tenement.

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