Jhofre Vascari

Hector Quigley's page

33 posts. Alias of Donald Robinson (RPG Superstar Season 9 Top 32).


Full Name

Hector Quigley

Race

Human | Swashbuckler 1 | AC 17 T 13 F 14 | HP 11/11 | F +0 R +5 W +0 | Init +4 | Perc +4

Classes/Levels

Swashbuckler 1

Gender

Male

Size

Medium

Age

17

Alignment

Chaotic Good

Location

Korvosa

Languages

Common, Elven

Occupation

Mercenary/Adventurer

Homepage URL

www.thedmdr.com

Strength 13
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 10
Charisma 16

About Hector Quigley

Hector Quigley Crunch:

Hector Quigley
Male Human Swashbuckler 1
Chaotic Good Medium Human
Init+4; Senses: Perception +4
--------------------
Defense
--------------------
AC 17; touch 13; flat footed 14 (Dex +3, Armor +3, Shield +1)
HP 11 (1d10 + 1 FC)
Fort +0, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 30 ft
Melee +2/+4(WF)
Rapier (+4 atk or+3 w/ bucker, 1d6+1 18-20x2)
Kukri (+4 atk or +3 w/ buckler, 1d4+1 18-20x2)
Light Mace (+4 atk or +3 w/ buckler, 1d6+1 x2)
Ranged +4
Shortbow (+4 atk, 1d6 x3, 60' range; 20 arrows)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD:
Feats: Fast Learner (Human), Weapon Finesse (SW1, virtual feat), Combat Expertise (1st)
Traits: Child of the Streets, Harrow Born
Skills (4/level +1 int + 1 Human + 1 FC): Acrobatics +7/+5 w/ ACP(1r), Bluff +7 (1r), Diplomacy +7 (1r), Intimidate +7 (1r), Knowledge (local) +5 (1r), Perception +4 (1r), Sleight of Hand +8 (1r, +1 trait)
Languages: Elven, Common
Combat Gear: Rapier(20gp, 2 lbs), Kukri (8 gp, 2 lbs), Light Mace (5 gp, 2 lbs), Shortbow (30 gp, 2 lbs), 20 arrows (1 gp, 3 lbs), Studded Leather (25 gp, 20lbs), Buckler (5 gp, 5 lbs)
Adventuring Gear: Harrow Deck (free), Traveler’s Outfit (free, 5 lbs), Common Survival kit (5 gp, 4 lbs: flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.), Masterwork Backpack (50 gp, 4 lbs). Bedroll (1sp, 5 lbs), Blanket (5 sp, 3 lbs)
Carrying Capacity- Light<50lbs, Medium 51-100 lbs., Heavy 101-150 lbs. (W/ MW BP: L:<58, M:59-116, H:117-175).
(Carrying 57lbs).
--------------------
TRACKED RESOURCES (Starting 150 gp)
--------------------
Panache: 3/3 (refreshed daily or earned)
Pp 0
Gp 0
Sp 2
Cp 0

Arrows: 20
--------------------
Special Abilities
--------------------

Child of the Streets (Social, Trait)- You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
Harrow Born (Varisian Human Race, Trait)- You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks.

Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for Combat Expertise. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Deeds:

Derring-do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, Swim check to roll d6 and add the result to the check. She must choose to do this before she rolls. If the d6 roll is a natural “6,” she rolls another d6 and add it to the check. She can continue to do this as long as she rolls natural “6s” up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, she can spend 1 panache point to move 5 feet as an immediate action; doing so grants the swashbuckler a bonus to AC equal to her Charisma bonus against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler was in the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no more than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and can expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on her attack roll. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before that attack roll is made. Immediately after a swashbuckler performs a successful parry, as long as she has 1 panache point she can make an attack as an immediate action against the creature whose attack she blocked, provided that creature is within her reach.

Hector Quigley Goals/Background Form:

Roguish/dirty fighter with a Heart of Gold - CG (Swashbuckler. I have been dying to play one.)

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

1) Hector grew up on the streets. His father abandoned both Hector and his mother, Galfinia, at an early age. With his mother's poor health, Hector took it upon himself to provide for the both of them.

2) Hector's quick wits, and quicker hands helped him bring home whatever food and coin who could obtain. When that failed, he used his natural charm. He knew that it would break his mother's heart if she ever knew the truth about his "job".

3) One day, Hector got caught trying to swipe a bag of rations off of an adventurer, named Tallos (good fighter or paladin background). Tallos caught Hector and asked why he went for the bag of food when Hector could have easily grabbed a weapon and made a quick escape (and bigger profit). Hector told Tallos about his mother and that he wasn't interested in stealing anything of value. He only took what he needed to survive and stole from anyone else that was in need.

4) Tallos sympathized with poor Hector as he had grown up under-privileged and his own mother passed away shortly before he began adventuring. He could tell that the boy really meant no harm, but seemed especially skilled of hand and appeared quite sharp and receptive. Tallos offered to teach Hector skills to make a more honest living as well as provide some food and coin if Hector agreed to work towards bettering himself and to help those less fortunate when he became able

5) It has now been 3 years since Hector agreed and made his promise with Tallos. The training was difficult, but Hector took quickly to the training Tallos provided. Though Hector could not match Tallos' strength, the two devised a style that better suited Hector's abilities.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1) Hector wants to one day have enough money saved to open a school for other children of the streets. He hopes that they too can learn skills, trades, and professions that would otherwise be unobtainable for them.

2) I would like to see Hector have opportunities show his heart of gold and maybe confront his father about why he had left them (can be good or bad, selfish or not, want to be surprised if this comes up).

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.

1) Galfinia's poor health is really a result of a curse. Hector doesn't know how to save her and break the curse, but he knows she doesn't have much time.

2) Why his father left him and his mother. (Maybe related to Galfinia's curse?)

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1) Galfinia, Hector's sick (cursed) mother.

2) Tallos, Hector's mentor that trained him.

3) Cyrus Gallows, head of a thieves guild that had planned to recruit Hector for his skills before Tallos took Hector under his wing.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) Though not a blatant liar, Hector will tell white lies when he is embarrassed or needs to get out of trouble.

2) Hector is kind to most people (especially the poor), but has a complete disdain for those who treat others like dirt. Will often to poor districts in town and drop off some coins or help someone.

3) In battle, Hector prefers to humiliate and otherwise resort to tactics that involve tripping, disarming, etc. rather than just sticking his blade into his opponent.