Male Cleric (Red Knight) 1// Slayer 1
LN medium humanoid (elf, human)
Str 14, Dex 10, Con 13, Int 12, Wis 18, Cha 14
Base Attack +1, CMB +3, CMD 14
AC 18, Touch 10, Flat-footed 18
Fort +3, Ref +2, Will +6
HP 11 (1d10 +1)
Speed 30ft
Init +0
Attacks: Longsword (+3, 1d8+2, 19=20/x2)
Heavy Spiked Shield (+3, 1d6+2)
Dagger (+3, 1d4+2, 19-20/x2, 10ft)
Light Crossbow (+1, 1d8, 19-20/x2, 80ft)
Feats: Skill Focus (Stealth)(B), Power Attack
Traits: Noble Born (campaign, "High Above", +1 to CMD, +1 to Stealth), Shield Trained (religion, shields are simple weapons and heavy shields are light weapons)
Skills: Diplomacy +6, Knowledge(Religion) +5, Perception +10, Ride +4, Stealth +8, Survival +8
Background Skills: Knowledge(History) +2, Linguistics +2, Profession(Gambler) +8, Profession(Soldier) +8
Languages: Chessentan, Chondothan, Elven, Illuskan
Spells: Cleric (0th – 3, 1st 2+1)
Memorized:
0th – Light Magic, Mending, Read Magic
1st – Bless, Divine Favor, Magic Weapon
Special Attacks: Channel Energy (1d6, 5/day), Studied Target +1
Special Qualities: Adaptability, Domains (Nobility(Leadership), War (Tactics)), Elf Blood, Elven Immunities, Inspiring Command 7/day, Keen Senses, Low-Light Vision, Seize the Initiative 7/day, Track +1
Combat Gear: Longsword, Heavy Spiked Wood Shield, Dagger, Light Crossbow, 20 Bolts
Other Gear: Breastplate, Cleric's Kit (Holy Symbol Upgraded to Iron), 9 GP