Kaleena Boomstick
Half-Orc Cavalier Order of the Land (Spellscar Drifter)/Gunslinger (Musket Master)114768-36
LN Medium humanoid (human, orc)
Init +6; Senses Perception +8 (Darkvision)
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Defense:
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 44 (5d10+10)
Fort +10, Ref +10, Will +4
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Offense:
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Speed 30 ft.
Melee dagger +5 (1d4+1/19-20) or
machete +5 (1d6+1/19-20)
Ranged musket +11 (1d12+1/×4)
pistol +10 (1d8+1/x4)
Special Attacks challenge 1/day (+1 damage, +1 to ranged attacks), deeds (deadeye, quick clear, steady aim), grit (1+2)
[dice=Musket+PBS vs touch]1d20+11[/dice]..[dice=DMG]1d12+1[/dice]
[dice=Musket+PBS+Challenge vs touch]1d20+11+1[/dice]...
[dice=DMG]1d12+1+1[/dice]
[dice=Pistol+PBS vs touch]1d20+11[/dice]..[dice=DMG]1d8+1[/dice]
[dice=Pistol+PBS+Challenge vs touch]1d20+10+1[/dice]...
[dice=DMG]1d8+1+1[/dice]
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Statistics:
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Str 10, Dex 18, Con 14, Int 12, Wis 13, Cha 13
Base Atk +5; CMB +5; CMD 20; Grit: 3/day
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Feat and Traits:
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* Point Blank Shot: Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
* Gunsmithing: You can use a gunsmithing kit to craft/repair firearms and ammo.
* Rapid Reload: Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
* Extra Grit: +2 to grit per day.
* Precise Shot:
* Weapon Focus: Musket
Traits
* Fate’s Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1
* Black Powder Bravado: re-roll a deed based attack 1/day
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Skills=26:
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Acrobatics 3/+10
Climb 1/+2
Craft (Alchemy) 1/+5
Diplomacy 4/+8
Handle Animal 2/+6
Intimidate 1/+7
Knowledge (Local) 1/+7,
Perception 4/+8;
Ride 2/+7
Sense Motive 2/+6
Sleight of Hand 1/+6
Survival 3/+7
Racial Modifiers +2 Intimidate, Know- Local
Languages Common, Shoanti, Orc
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Other Gear:
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lamellar (leather) armor[UC], black powder[UC], Firearm bullet (40-uses black powder), dagger, machete, pistol [UC], musket[UC], backpack, bedroll, belt pouch, bit and bridle, feed (per day) (2), flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], powder horn[UC], riding saddle, saddlebags, soap, torch (5), trail rations (5), Alchy Flask (1), waterskin, 6875 gp
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Deeds:
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* Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the gunslinger’s dodge deed.
* Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
* Deadeye (Ex): Extend touch range past first increment.
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Cavalier Spellscar Drifter:
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* Animal Companion Link (Ex) You have a link with your Animal Companion.
* Have Gun At 1st level, the Spellscar drifter gains Amateur Gunslinger (Ultimate Combat 89) and Gunsmithing (Ultimate Combat 103) as bonus feats. The Spellscar drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when determining grit. If a Cavalier adds a class that grants grit, Amateur Gunslinger is traded in for Extra Grit.
* Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
* Land's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used. +1 to ranged attack rolls.
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Gunslinger Musket Master:
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* Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition.
* Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
* Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm. - Musket
* Gunslinger Initiative
* Fast Musket:
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Windrunner
Horse
LN Large animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 13, touch 10, flat-footed 10 (+1 armor, +1 Dex, -1 size)
hp 16 (2d8+7)
Fort +5, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee bite +3 (1d4+3), 2 hooves -2 (1d6+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Stay
Skills Perception +5, Swim +7
SQ combat riding, stay
Other Gear
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Special Abilities
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*Combat Riding [Trick] The animal has been trained to bear a rider into combat.
*Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
*Scent (Ex) Detect opponents within 15+ feet by sense of smell.
*Tricks: Attack, Come, Defend, Down, Guard, Heel, Stay
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Background:
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Kaleena is a riflewomen on horseback.
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*Thornkeep 1***
*Among the Living
*Hall of the Flesh Eaters
*Quest for Perfection 1
*Emerald Spire 2***
*Quest for Perfection 2
*Quest for Perfection 3
*Graves of Crystalmaw Pass