Tiny Magical Beast
Hit Dice: 1d8 (2 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 size, +2 Dex, +2 natural armor), touch 14, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Claw +4 melee (1d2-4)
Full Attack: 2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)
Saves: Fort +2, Ref +4, Will +3
Skills: Bluff +2, Climb +6, Concentration +4, Craft (alchemy)+0, Hide +14(+18 in tall grass or heavy undergrowth), Jump +10, Knowledge (arcana)+2, Listen +3, Move Silently +9, Spellcraft +0, Spot +3
Feats: Weapon Finesse
NOTE: The Intelligence of Hattyn, as he is a familiar, is truly a 7.
Hattyn's History:
Spoiler:
Hattyn was a stray cat much like any other. He stole fish, he ran from dogs, he fought other cats. Until one day, when he met a man calling himself 'Skidd'. Skidd adopted the stray, named him 'Hattyn', and even blessed Hattyn with intelligence beyond that of an average cat. Hattyn has responded by protecting his master from harm, and teaching him a small bit of the cat's reflexes. Hattyn will protect his master at all costs, and would gladly give up his life for him.