Fort +4, Ref +2, Will +4|Perception +6|Init +2|speed: 30
Classes/Levels
Skills:
Acrobatics +3, Climb +7 (5 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Handle Animal +5, Knowledge (nature) +5, Linguistics +2, Perception +6, Spellcraft +5, Survival +7, Swim +7
Gender
Human druid (goliath druid) 1|HP:13/13| AC 16, touch 12, flat-footed 14|CMB +4; CMD 16
About Hasperat Neryse
Crunch:
Hasperat Neryse
Human druid (goliath druid) 1 (Pathfinder Player Companion: Giant Hunter's Handbook 20)
NG Medium humanoid (human)
Init +2; Senses Perception +6
Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d8+5)
Fort +4, Ref +2, Will +4
Offense
Speed 30 ft.
Melee butterfly knife +4 (1d4+4/19-20) or
club +4 (1d6+6) or
spear +4 (1d8+6/×3)
Ranged sling +2 (1d4+4)
Druid (Goliath Druid) Spells Prepared (CL 1st; concentration +3)
1st—monkey fishACG, shillelagh (DC 13)
0 (at will)—create water, detect magic, detect poison
Statistics
Str 18, Dex 14, Con 14, Int 12, Wis 15, Cha 13
Base Atk +0; CMB +4; CMD 16
Feats Rugged NorthernerISWG, Toughness
Traits acrobat, militia veteran (any town or village)
Skills Acrobatics +3, Climb +7 (5 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Handle Animal +5, Knowledge (nature) +5, Linguistics +2, Perception +6, Spellcraft +5, Survival +7, Swim +7
Languages Common, Druidic, Dwarven, Giant
SQ nature bond (tyrannosaurus named Dukat), primal bond, primal empathy, primal size, primal summons, wild empathy +2
Combat Gear scroll of cure light wounds, cure light wounds, cure light wounds, cure light wounds, scroll of enlarge person, enlarge person, enlarge person, enlarge person, antiplagueAPG, antitoxin; Other Gear mwk lamellar (leather) armorUC, darkwood heavy wooden shield, butterfly knife, club, sling, spear, adamantine wire sawUE, backpack, badge (tin brooch) (worth 0.5 gp), belt pouch, blanketAPG, drillAPG, feed (per day) (5), fishing net, flint and steel, flint and steel, holly and mistletoe, measuring cord (10 ft.), mess kitUE, pot, shield sconceUE, signal hornAPG, signal whistle, silk rope (50 ft.), soap, spell component pouch, thread (50 ft.), torch (10), trail rations (5), twine (50')APG, waterskin, winter blanket (2), 41 gp, 5 sp, 8 cp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Primal Empathy (Ex) Your wild empathy only functions on creatures of size Large or lager.
Primal Size You can spontaneously cast enlarge person using a 1st level or higher spell slot.
Primal Summons Summon nature's ally lists include new options.
Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Dukat:
Dukat CR –
Tyrannosaurus (Pathfinder RPG Bestiary 86)
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 16 (2d8)
Fort +3, Ref +6, Will +2
Offense
Speed 30 ft.
Melee bite +3 (1d8+3)
Statistics
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Hefty Brute
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Guard, Heel
Skills Acrobatics +7, Perception +6
SQ attack, attack any target, come, defend, down, guard, heel
Special Abilities
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Hefty Brute Count as one size larger for CMB, CMD, carrying capacity, and size-based special attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.