Alika Epakena

Harun Kaijitsu's page

6 posts. Alias of fray.


About Harun Kaijitsu

Stat block

Spoiler:

Harun Kaijitsu

half elf rogue-knife master 1/ unarmed fighter 0
chaotic good medium humanoid
Init +2; Senses Perception +6 Low-Light Vision
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DEFENSE
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AC ????, touch 17, flat-footed 13
(Dex +2)
hp 9
Fort +1, Ref +4, Will +2 (+2 vs enchantment spells and effects, +2 vs death effects)
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OFFENSE
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Speed 30 ft
Melee dagger: +2 (1d4+2, x2)
Ranged dagger: +2 (1d4+2, x2)
Special Attacks
Sneak attack +1d8 or +1d4
Special Qualities
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STATISTICS
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Str 14 (+2), Dex 15 (+2), Con 13 (+1), Int 14 (+2), Wis 12 (+1), Cha 12 (+1)
Base Atk +0 CMB +2 CMD +14

Feats
Skill Focus (he1) - Diplomacy
Fey Foundling (1) [TiSWG p286]

Traits
Younger Sibling: Ameiko - +1 Will Save
Anatomist - +1 confirm crit
Poverty Stricken - +1 Survival

Skills
Acrobatics [c] 1 ranks +7
Appraise [c]
Bluff [c] 1 ranks +4
Climb [c]
Diplomacy [c] 1 ranks +7
Disable Device [c]
Disguise [c]
Escape Artist [c]
Knowledge (dungeoneering) [c]
Knowledge (local) [c] 1 ranks +6
Linguistics [c] 1 ranks +5
Perception [c] 1 ranks +6
Perform [c]
Profession [c]
Sense Motive [c] 1 ranks +4
Sleight of Hand [c] 1 ranks +7
Stealth [c] 1 ranks +7
Survival [c] 1 ranks +6
Swim [c]
Use Magic Device [c] 1 ranks +4
[c] = class skill

Languages Common, Elven, Varisian, Shoanti, Sylvan

Feats/Traits

Spoiler:

Fey Foundling
You were found in the wilds as a child, bearing a mark of
the First World.
Prerequisites: You may only select this feat at 1st level.
Benefit: Your strange connection to the First World and
the fey infuses you with life, and whenever you receive
magical healing, you heal an additional 2 points per die
rolled. You gain a +2 bonus on all saving throws against
death effects. Unfortunately, you also suffer +1 point of
damage from cold iron weapons (although you can wield
cold iron weapons without significant discomfort).

Racial Traits

Spoiler:

+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes. [rouge + fighter]
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class abilities

Spoiler:

KNIFE MASTER (ARCHETYPE)
The knife master is a trained killer who specializes in
close-up combat and the wave and weave of knife fighting.
In her hands, daggers and other similar light blades
become truly deadly instruments..
Hidden Blade: A knife master adds 1/2 her level on
Sleight of Hand checks made to conceal a light blade. This
ability replaces trapfinding.
Sneak Stab (Ex): A knife master focuses her ability to deal
sneak attack damage with daggers and similar weapons to
such a degree that she can deal more sneak attack damage
with those weapons at the expense of sneak attacks with
other weapons. When she makes a sneak attack with a
dagger, kerambit (page 130), kukri, punching daggers,
starknife, or swordbreaker dagger (Advanced Player’s Guide
178), she uses d8s to roll sneak attack damage instead of
d6s. For sneak attacks with all other weapons, she uses d4s
instead of d6s. This ability is identical in all other ways to
sneak attack, and supplements that ability.

Equipment

Spoiler:

Dagger (2) 4gp 2lbs

money: 240gp

Background

Spoiler:

Description:
5' 10"
165lbs
bright green eyes
light olive skin
long wavy (not curly) brown hair
thin athletic build
15 yrs old

Carrying Capacity
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.