| Full Name | Harron Starsong | 
			
			
				
					| Race | Hafling | 
			
			
				
					| Classes/Levels | Envoy 1 | 
			
			
				
					| Gender | Female | 
			
			
				
					| Size | 3'5" | 
			
			
				
					| Age | 23 | 
			
			
			
				
					| Alignment | CG | 
			
			
			
			
				
					| Languages | Common Hafling Ysoki | 
			
			
			
			
				
					| Strength | 8 | 
			
			
				
					| Dexterity | 16 | 
			
			
				
					| Constitution | 11 | 
			
			
				
					| Intelligence | 10 | 
			
			
				
					| Wisdom | 12 | 
			
			
				
					| Charisma | 16 | 
			
		
	 
	
		About Harra Starsong
		Harra Starsong
Envoy 1
CG Small Humanoid (Halfling)
Init +3;
Perception +8; Sense Motive +5 + 1d6
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DEFENSE 
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EAC 14; KAC 15
Stamina 6; HP 8
Fort +1, Ref +6, Will +4 (+6 vs Fear)
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OFFENSE 
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Speed 30 ft. 
Base Attack +0;
Ranged:  +3  Plasma Bolter, Tactical (1d10 E & F)
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STATISTICS 
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Str 8, Dex 16, Con 11 Int 10, Wis 12 , Cha 16
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Skills: 8 ranks per level 
Acrobatics (+5) {+3 ability -0 AC + 2 Racial +0 Class + 0 Ranks} Dex 
Athletics (+1) {-1 ability -0 AC +x ranks +2 Racial} Str 
Bluff (+7) {+3 ability +1 ranks+ 3 Class} Cha 
Computers (+0) {+0 ability +0 ranks} Int 
Culture (+4) { +0 ability +1 ranks +3 Class} Int 
Diplomacy (+7) {+3 ability +1 ranks+3 Class} Cha 
Disguise (+3) {+3 ability +x ranks} Cha 
Engineering (+0) {+0 ability +0 ranks} Int 
Intimidate (+7) {+3 ability +1 ranks +3 Class} Cha 
Life Science (+) {+0 ability +0 ranks} Int 
Medicine (+0) {+0 ability +0 ranks} Int 
Mysticism (+1) {+1 ability +0 ranks} Wis 
Perception (+8) {+1 ability +1 ranks +2 Racial +1 Theme [can be used to identify undead] + 3 Class} Wis 
Physical Science (+0) {+0 ability +0 ranks} Int 
Piloting (+7) {+3 ability +1 ranks + 3 Class} Dex 
Profession (+x) {+x ability +0 ranks +0 class} Cha/Int/Wis 
Sense Motive (+5) {+1 ability +1 ranks + 3 Class + Expertise} Wis 
Sleight of Hand (+3) {+3 ability – 0 AC +0 ranks} Dex 
Stealth (+9) {+3 ability -0 AC +1 ranks + 3 Class +2 Racial} Dex 
Survival (+1) {+1 ability +x ranks} Wis
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Languages Common, Halfling, Ysoki
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Envoy Improvisation
Get 'Em (Ex)Language-DependentMind-AffectingSense-Dependent
Source Starfinder Core Rulebook pg. 62
As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing.
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Expertise (1d6)
Sense Motive
Intimidate
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Feats
Longarm Proficiency
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THEME
Death-Touched (+1 Con)
Theme Knowledge (1st Level)
Thanks to your experiences with the undead and the growing power of the grave within your form, you have an instinctive understanding and recognition of negative energy and undead. You can use Perception, rather than Mysticism, to recall knowledge about undead and negative energy effects when you first observe them. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
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Credits: 23
Batteries, 2
Price 120
Healing Serum Mk. 1, 3
Price 150
Plasma Bolter, Tactical
Level 1; Price 260
Damage 1d10 E & F; Range 40 ft.; Critical —
Capacity 20 charges; Usage 4
Bulk 2; Special unwieldy
Second Skin
Source Starfinder Core Rulebook pg. 197
Level 1; Price 250; Category Light
EAC Bonus +1; KAC Bonus +2; Max. Dex Bonus +5
Armor Check Penalty —; Speed Adjustment —
Upgrade Slots 1; Bulk L
Knife, Survival
Source Starfinder Core Rulebook pg. 171
Level 1; Price 95
Damage 1d4 S; Critical —
Bulk L; Special analog, operative
Backpack, Industrial
Source Starfinder Core Rulebook pg. 230
Category Personal Items (Backpack)
Level 1;Price 25; Bulk 1
Description
When wearing a properly fitted industrial backpack, you treat your Strength score as 2 higher for the purpose of determining your carrying capacity. This does not stack with the effect of a consumer backpack.
Clothing, Travel
Source Starfinder Core Rulebook pg. 230
Category Personal Items (Clothing)
Level 1;Price 10; Bulk L
Description
A travel outfit offers additional comfort and support during overland travel. You add 2 miles per 8-hour day of overland movement while wearing a traveling outfit. You also gain a +1 circumstance bonus to Constitution checks to avoid taking nonlethal damage resulting from a forced march. See Overland Movement on page 258 for more details.
Binoculars
Source Pact Worlds pg. 199
Category Personal Items (Other)
Level 1;Price 50; Bulk L
Description
Often used by Starfinders and other explorers or scouts, this advanced optical device allows you to view distant objects. While using binoculars, you gain a +1 circumstance bonus to vision-based Perception checks against objects 30 feet or farther from you. In order to gain this benefit, you must continually adjust the binoculars’ magnification settings, which requires using two hands and a move action each round.
Oxygen Candle
Source Pact Worlds pg. 199
Category Personal Items (Other)
Level 1;Price 20; Bulk L
Description
Included in almost every emergency kit scattered around Absalom Station’s corridors, oxygen candles are chemical oxygen generators that smolder when ignited. When used in an enclosed space measuring 10 cubic feet, an oxygen candle releases enough oxygen for a single Medium creature to breathe for 10 hours (as opposed to 6 hours) or a Small creature to breathe for 20 hours. The candle provides proportionally more or less oxygen in smaller or larger enclosed spaces respectively. Additional creatures proportionally reduce the time the oxygen lasts. An oxygen candle is consumed upon use.
Rope, 100 ft
Source Starfinder Armory pg. 131
Category Personal Items (Other)
Level 1;Price 1/50 ft.; Bulk L/50 ft.
Description
Synthetic rope is exceptionally durable, elastic, and specifically designed to be easy to grip and climb. Although it lacks the strength and durability of cable lines, synthetic rope is significantly cheaper and lighter than those alternatives.
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Halfling Luck
Halflings receive a +1 racial bonus to all saving throws. This bonus increases to +3 against fear effects.
Sneaky
Halflings receive a +2 racial bonus to Stealth checks. In addition, halflings reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.