Diehard: Dies frome Dying 5 Rather Nhan Dying 4
Fleet: +5 movement Speed
Incredible inititive: +2 initive rolls
Toughness: increase hp by lv, reduce the dc of recovery checks by 1
Untrained inprovisation: proficency bonus to unrtained skill checks equals level -2, this improves to level -1 at 5th level, and full level at 7th
Clever improviser: gains ubtrained improviser, can attempt skill actions that require trained even if untrained
cooperative nature: +4 to aid
assurance (athletics): can forgo rolling athletics to instead get a result of 10 + proficency bonus
Hefty hauler: increase maximum and encumbered bulk limits by 2
Powerful leap: can jump 5 feet up without making a high jump, increase horizonal distance of leaps by 5 feet
Rapid mantle: when grab a edge can pull self onto that surface and stand, can use athletics instead of reflex to grab edge, if climbs of leaps within 5 feet of the top of a edge can pull self onto surface and stand as part of that action
Bravery: when gets sucess increase to crit sucess, when gets frightend condition reduce it by 1
weapon mastery (sword): Gets crit special of all weapons of expert