Madge Blossomheart

Harmonie Flaxseed's page

No posts. Organized Play character for Hawkwen Agricola.


Full Name

Harmonie Flaxseed

Race

Halfling

Classes/Levels

Cleric 1

Gender

AC17/T12/FF16/CMD12||HP9[9]F:+4;R:+3;W+5(+2 vs fear)|Init:+1|Perc:+5

About Harmonie Flaxseed

Harmonie Flaxseed
PFS# 65114-25
Halfling cleric of Shelyn 1
NG Small humanoid (halfling)
Init +1; Senses Perception +5
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +4, Ref +3, Will +5; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee glaive +3 (1d8+3/x3) or
. . morningstar +3 (1d6+2)
Ranged light crossbow +2 (1d6/19-20)
Special Attacks channel positive energy 4/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—lightning arc (1d6 electricity), touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st bless, cure light wounds, protection from evil[D]
. . 0 (at will) guidance, light, stabilize
. . D Domain spell; Domains Air, Good
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Statistics
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Str 14, Dex 13, Con 12, Int 10, Wis 15, Cha 12
Base Atk +0; CMB +1; CMD 12
Feats Extra Channel
Traits deft dodger, sacred conduit
Skills Acrobatics -1 (-9 to jump), Climb +0, Diplomacy +5, Heal +6, Perception +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
Combat Gear acid, alchemist's fire; Other Gear scale mail, crossbow bolts (10), glaive, light crossbow, morningstar, backpack, hemp rope (50 ft.), sunrod (2), traveler's outfit, wooden holy symbol of Shelyn, 10 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Fearless +2 racial bonus vs Fear saves.
Lightning Arc 1d6 electricity (5/day) (Sp) As a standard action, ranged touch attack deals electricity dam to foe in 30 ft.
Touch of Good +1 (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.