About Old ShuPFS# 7162-10
DESCRIPTION: Short even by the standards of his race, the old Tien gnome wears a simple hooded hanfu made from a material of the deepest black that contrasts strikingly with his white beard. His eyes are oddly mismatched with one slightly larger than the other. RACE: Gnome
STR 6 DEX 15(16) CON 14 INT 18 WIS 8 CHA 14
BA +3 CMB +0 CMD 12
SKILLS:
FEATS: Spell Focus (illusion), Point Blank Shot, Weapon Finesse, Extra Ki
Wizard Spells (CL 1 DC 14+/15+ for Illusions)
Spellbook
SCENARIO and PRESTIGE:
CHRONICLES Reign of Winter (AP) 3xp/4pp/1398gp
WEALTH and EQUIPMENT:
Wealth Treasure Total - 12,864 gp Equipment Accounting
Reign of Winter
The Dalsine Affair
Rise of the Goblin Guild
Library of the Lion
Among the Living
Among the Dead
Con game 5/27
TOTAL Spent 7,685.51 gp
Boons:
Mantle of the Black Rider (Assuming the Mantle): You have accepted the Mantle of the Black Rider, which grants you considerable power in your quest to find Baba Yaga so long as you continue your quest. Choose one ability score. Once per day as a swift action you may gain a +1 bonus to that ability score for 1 minute. For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1. You may not benefit from more than one Mantle of the Black Rider boon at a time. CHOSEN ABILITY SCORE: Intelligence Alternate Racial Traits::
Darkvision: Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses. Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.
Wood Elementalist:
Flexible Enhancement (Su): A master of the wood element is able to bend like bamboo when stressed and snap back into place. You gain a +1 enhancement bonus to your Dexterity, Constitution, or Wisdom ability score. This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two of these ability scores of your choice. Splintered Spear (Su): As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Wood Magic: At 1st level, add the following spells to your wizard spell list at the listed spell level: 2nd—entangle, 3rd—tree shape, 4th—plant growth, 5th—command plants, 6th—tree stride, 7th—liveoak, 8th—transmute metal to wood, 9th—control plants. Wood Elementalist Wizard Spells: 0—light; 1st—alter winds, animate rope, charm person; 2nd—cat's grace, entangle, protection from arrows, web, whispering wind; 3rd—cloak of winds, tongues, tree shape, wind wall; 4th—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind, secure shelter, sirocco; 5th—command plants, fabricate, fickle winds, mirage arcana, sending, telepathic bond; 6th—battemind link, cat's grace (mass), tree stride; 7th—control weather, liveoak, scouring winds; 8th—charm monster (mass), euphoric tranquility, transmute metal to wood; 9th—control plants, refuge, winds of vengeance.
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