Full Name |
Harbador Hex |
Race |
Half-Elf |
Classes/Levels |
Rogue 1 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
Chaotic Good |
Deity |
Desna |
Location |
Brevoy |
Languages |
Common, Elven, Hallit |
Strength |
12 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
13 |
About Harbador Hex
Harbador Hex
Half-Elf
Chaotic Good Medium Humanoid
Rogue level 1 (skill points 10)
Init +6; Senses Low-light Vision; Perception +5
DEFENSE
AC 18, Touch 15, flat footed 13 (+ Studded Leather, + Shield, none)
(+4 Dex, +3 armour, +1 feats)
hp 11 (1d8+2+1);
Fort +2, Ref +6, Will +0
Immunity to sleep, Resistance to Enchantment +2sv
OFFENSE
Speed 30
Melee
Single Attack Rapier +1 (1d6+1/18-20)
or Shortbow +4 (1d6 X3)
Full Attack
Rapier +1 (1d6+1/18-20)
Dagger-5 (1d4/19-20)
or Shortbow +4 (1d6 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 1
STATISTICS
Str 12, Dex 18, Con 14, Int 14, Wis 10, Chr 13
Base Attack 0 CMB 1; CMD 15
Feats
Armour Prof Light,
Dodge: add 1 to AC ,
Simple Weapon Proficiency,
Skill Focus (Bluff): +3 Bluff
Skills Acrobatics 7, Appraise 6, Bluff 8, Climb 0, Diplomacy 5, Disable Device 8, Disguise 5, Escape Artist 3, Intimidate 5, Know Dungeon 2, Know Local 6, Linguistics 6, Perception 8, Sense Motive 0, Sleight of Hand 3, Stealth 7, Swim -1, Use Magic Device 1
Languages Common, Elven, Hallit
Traits:
Inspiring Speaker Benefit: You gain a +1 trait bonus on Bluff and Diplomacy checks when addressing crowds of 10 people or more.
Reactionary Benefit: You gain a +2 trait bonus on Initiative checks.
Equipment: Masterwork Thieves tools, Backpack, flint and steel, x2 torches, Disguise kit(+2 bonus to Disguise 10/10 uses), 8 days rations, bedroll, 40gp