Ranger

Harbador Hex's page

38 posts. Alias of Inquisitor Leet.


Full Name

Harbador Hex

Race

Half-Elf

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Age

24

Alignment

Chaotic Good

Deity

Desna

Location

Brevoy

Languages

Common, Elven, Hallit

Strength 12
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 13

About Harbador Hex

Harbador Hex
Half-Elf
Chaotic Good Medium Humanoid
Rogue level 1 (skill points 10)
Init +6; Senses Low-light Vision; Perception +5
DEFENSE
AC 18, Touch 15, flat footed 13 (+ Studded Leather, + Shield, none)
(+4 Dex, +3 armour, +1 feats)
hp 11 (1d8+2+1);
Fort +2, Ref +6, Will +0
Immunity to sleep, Resistance to Enchantment +2sv
OFFENSE
Speed 30
Melee
Single Attack Rapier +1 (1d6+1/18-20)
or Shortbow +4 (1d6 X3)
Full Attack
Rapier +1 (1d6+1/18-20)
Dagger-5 (1d4/19-20)
or Shortbow +4 (1d6 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 1
STATISTICS
Str 12, Dex 18, Con 14, Int 14, Wis 10, Chr 13
Base Attack 0 CMB 1; CMD 15
Feats
Armour Prof Light,
Dodge: add 1 to AC ,
Simple Weapon Proficiency,
Skill Focus (Bluff): +3 Bluff
Skills Acrobatics 7, Appraise 6, Bluff 8, Climb 0, Diplomacy 5, Disable Device 8, Disguise 5, Escape Artist 3, Intimidate 5, Know Dungeon 2, Know Local 6, Linguistics 6, Perception 8, Sense Motive 0, Sleight of Hand 3, Stealth 7, Swim -1, Use Magic Device 1
Languages Common, Elven, Hallit

Traits:
Inspiring Speaker Benefit: You gain a +1 trait bonus on Bluff and Diplomacy checks when addressing crowds of 10 people or more.
Reactionary Benefit: You gain a +2 trait bonus on Initiative checks.

Equipment: Masterwork Thieves tools, Backpack, flint and steel, x2 torches, Disguise kit(+2 bonus to Disguise 10/10 uses), 8 days rations, bedroll, 40gp