Rough Rampager

Harak's page

28 posts. Alias of Mr Nevets.


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1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

* thumbs up * Aye.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8
brvhrt wrote:
Harak wrote:

Should he somehow come across Barefoot Samms Toppin, he will also attempt to influence them by bringing up fishing stories and asking about their time at sea. If not, that will be his aim for the evening.

Sure, as a Storm Druid you will get a +2 to your DC 15 diplomacy check.

Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15

Later in the evening, his ego still smarting from being verbally abused and mocked, the Druid strikes up a conversation with Samms about the differences between ocean fishing and dock fishing.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8
brvheart wrote:

He might try and work dilligently in the afternoon and retry the roll to avoid a flogging at bloody hour. Mr Plugg is loosing patience with the new recruits. Not that he had any in the first place. Working dilligently is +4 and Scarlett will help with directions for another +2 so all he needs to roll is a 4!

Knowing that his immediate health and well-being are on the line, Harak decides to focus and work as dilligently as he can during the afternoon, foregoing any sort of break or food until dinner.

Acrobatics Check: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
(Bonuses from Work Diligently and Scarlet's assist)

...and promptly gets mixed up again.

Uh oh.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Harak/Harusk/Harask ponders adding yet another alias to his repertoire as he scuttles around the ship, coming up with what he thinks are a few rather clever ones, distracting himself from his duties in the process.

Acrobatics Check: 1d20 ⇒ 5
Constitution Check: 1d20 + 2 ⇒ (9) + 2 = 11

As such, his deliveries are slow and he gets turned about and lost a couple of times.

Should he somehow come across Barefoot Samms Toppin, he will also attempt to influence them by bringing up fishing stories and asking about their time at sea. If not, that will be his aim for the evening.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Profession - Sailor: 1d20 + 8 ⇒ (4) + 8 = 12

Though capable of completing his duties as ever, Harak finds himself distracted by thoughts of his current situation, and just can't completely concentrate on his tasks at hand.

He does grin when he finds himself once again paired with Capricia. "We gotta stop meelike this, or the other pirates are gonna start talking..."


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Well THAT's just horrible." the druid whispers back to Capricia. "That's even worse than some dogs, even..."
Once out of eye and earshot of the rest of the crew, Harak will cast Cure Light Wounds on the man called Owlbear.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

..........

Later on, as things settle down, Harak will head off to bed to SLEEP for the night for his nighttime activity rather than carousing or sneaking around the ship.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Exhausted from the strenuous day, but unable to leave the ruckus while one of his fellow abductees was in a battle, Harak hears the call for healing, and without thinking, steps forward,"I can help him..."

The druid raises his hand towards the battered "Owlbear", then pauses, glancing over at the Captain, eyebrow raised for permission.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

A question about spells...
A druid prays for his spells, yes? Is it reasonable that Harak can do so quietly in the morning before other are awake? Or are the characters being kept exhausted enough that he'd be unable to regain his spells?


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8
brvheart wrote:

I will let you take the roll in discussion. You need to delete the first roll using a 'cut' rather than 'copy'. Although it matters little as Sandara is already considered 'helpful' so the DC with her is a whopping 4 (0 + 4 for her CHR mod)

This will be sufficient for her to channel to heal the parties wounds from the rats.

Knowing what you mean. Have a bit of a wee chappel in Hells' Harbor, but my father died so decided to take to the open sea. Did not figger on being press ganged by Harrigan's goons. Sandara takes a breath to fill and light her pipe.
Care to get some rum and cast some bones with me? I feel like a wager me self.

Harak grins at the offer, then nods, "Aye, though due to my current circumstances bein' what they are, I doubt you'll be surprised that I'm a bit short on funds for a run with the bones. Rum certainly sounds good, though..."

.............

brvheart wrote:

Capricia and Harask

Runner: Passing messages to the crew and officers
of the Wormwood in all parts of the ship except
officers’ cabins (areas A4 and A5), requiring a DC 10
Acrobatics check and DC 10 Constitution check.
Failing the Constitution check results in the PC being
fatigued at the end of the shift. A PC with the Run feat
automatically succeeds at this task.

Acrobatics Check: 1d20 + 2 ⇒ (17) + 2 = 19

Constitution Check: 1d20 + 2 ⇒ (4) + 2 = 6

Harak proves to be reasonably adept at running messages, surprising even himself with his ability to remember who's who and who's where aboard the ship. That said, by the time he's done, he's really, really done. Absolutely exhausted...


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

After the melee-commotion in the ship's bilge, Harak does his best to clean himself off, as much to deal with the smell as the filth and ...whatever.

Later, as night moves in and things quiet down for most of the crew, Harak makes his way over to the rail. Leaning on his elbows, the half-orc takes a deep sigh, then glances over to see Sandara Quinn nearby.

Harak shrugs at her, "S'not the way I would have chosen to take a voyage like this...but at least the view is impressive..."

Attempt to Influence/Diplomacy: 1d20 ⇒ 2
Whoa! The roll was a 14 in the discussion area where I accidentally posted this first. I thought a copy/paste would yield the same result! Gah!


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

After the melee-commotion in the ship's bilge, Harak does his best to clean himself off, as much to deal with the smell as the filth and ...whatever.

Later, as night moves in and things quiet down for most of the crew, Harak makes his way over to the rail. Leaning on his elbows, the half-orc takes a deep sigh, then glances over to see Sandara Quinn nearby.

Harak shrugs at her, "S'not the way I would have chosen to take a voyage like this...but at least the view is impressive..."

Attempt to Influence/Diplomacy: 1d20 ⇒ 14

EDIT: Whoooops. Posted in the wrong area. LOL


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Harak is going to try and influence Barefoot Samma. Hat sort of role do I need, so I can put it in my post...


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8
brvheart wrote:


Capricia and Harak

Repairs: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope all day, requiring a DC 10 Profession (sailor) or Dexterity check.

I owe you a roll for this, methinks.

Repairs/Profession (Sailor) check: 1d20 + 8 ⇒ (20) + 8 = 28

.......

Carrying rats as they move to return to the main deck, Harak says to Nuts, I don't think they have cats big enough to take on the likes of..." the druid shakes one of the dire rats "...these. Which is why we were sent down instead."

He pauses, then adds quietly, "I'm not sure, considering our accomidations, but I should be able to help a bit with any harsh injuries...tomorrow."


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Harak peers about warily, just in case there were any other rodents about, even those of standard and usual size.

Finding nothing, he spots the goblin at work and begins to assist Manny in the collection of the rats. "Do we need to actually show these to Plugg or something?"


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

The half-orc growls in frustration as he targets, swings, and altogether misses the dire rat. "This is ridiculous! I seriously need my scimitar for this!"

Ok, folks. I'm baaaaack!


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

If that's cool with everyone...?


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Hey, guys.

I'm just going to go straight to the point, as ridiculous as it makes me sound, considering I JUST started playing in your game. I am going to have to drop out, at least for the next month, possibly longer.

Due to our production being behind at work, this week they put us on OT for 10 - 12 hour days, 6 days a week til the end of the year. I work on an assembly line, and the OT is mandatory. This was unexpected, and

I thought at first that rping would still be doable, and that I could simply write short posts for the time being. But, as much as I like the game, sadly, I'm finding that I'm not only exhausted, but feeling "brain dead" by the time I get home and that what time I do have is (understandably) desired by my wife and kids.

I'm really sorry to do this, but rather than limp and struggle through and still end up letting you down, I thought it best to withdraw before things really get underway. And to be clear, it's NOT your game that's at issue, here. It's me.

Again, my apologies.


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8
Capricia the Pirate wrote:
Capricia looks up from her snooping. "Of course I'm listening to you, Harusk! That's your name, right--Harusk?" ;P

"Well, yeah. But most people call me Harak. It's sort of a nickname. Long story."

The half-orc moves to the bilge pump, probing with his shovel, and then glances over to the manacled prisoner. "What the heck did You do to get locked down here??"


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8
brvheart wrote:


Harak, you still need to make the DC12 Str check although you are getting a +6 between the working diligently and the aid another. Also the DC10 Con check.

OOC:

First:
Daily Task Str Check: 1d20 + 6 ⇒ (8) + 6 = 14

Daily Task Con Check: 1d20 + 2 ⇒ (8) + 2 = 10

Second:
I didn't miss that I HAD to make the rolls. I just didn't want to presume that I was getting aid from her due to her using the Sneak option.

Third: Ok, I give up. You win. I've officially changed his name to Harak instead of Harusk. ROFLMAO

............
BIC:

Harak wrinkles up his nose at the horrible odor of the Bilge, trying and just barely succeeding to not gag. He then raises his hands to swat at another insect before readying himself to attempt to ward off any further spider-drops. "Urgh. This place is horrible....are you even listening to me?"


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8
brvheart wrote:


1. Looks like you are joining Capricia in the Bilges to a DC12 Str and then later a DC 10 CON check, The good news is now that there is 2 of you only one of you has to make the Str check and one can aid another.

We'll Harusk's Str is slightly better, so howsabout you aid his roll. Capricia? AFTER the little matter of insects is dealt with, that is...

brvheart wrote:
Capricia the Pirate wrote:

Capricia introduces herself to the half-orc who joins her in the bilges, chatting a bit if he seems willing. As time passes, she decides to explore the area in case there's anything of value hidden away in the area.

Daytime Action: SNEAK. Will explore the bilges.

The lowest deck of the ship, the bilges are a foul, damp

place with thick cobwebs above and 1–2 feet of dark,
brackish water that stinks abominably below. A ladder
leads up to a trap door that opens in the lower hold
(area A10), and a single bilge pump rests near the stern.
The bilges also double as the ship’s brig, and six sets of
masterwork manacles with average locks (Break DC 28,
Disable Device DC 30) are fixed to the bulkheads in the
forward portion of the deck.

There is a pirate held captive here in manacles.

Harusk, a tiny spider lands on you and attempts to bite you, make a DC10 fort save

Intending to 'Work Dilligently' for now (+4 on any one Check for Daily Task), with no desire to feel the sting of a whip, the half-orc clambors down the steps into the blige area, making a face at the stink. "Well. This should be fun. The name's Harusk...sorry about the mess. Apparently the maid took the day off."

The druid exhales, looking around for what exactly they were supposed to be doing.

...just as Capricia meanders off.

"Hmmm. Ok..."

Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

Harusk flinches and shakes his left hand, "Hey! Ow! What the...?"


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Wincing in pain as he finishes his climb back down to the deck, and flushed with surprising embarassment fueled by his competative nature. Why exactly am I upset I did so poorly at that climbing gig? I have no desire to be a rigger...Hell, I don't even want to BE here.

DailyTask: 1d6 ⇒ 1


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Harusk hits the deck with a horrendous thud, suffering almost as much embarrassment as he does physical pain. He groans and growls at the same time before trying again.

Climb: 1d20 + 2 ⇒ (12) + 2 = 14
Climb: 1d20 + 2 ⇒ (20) + 2 = 22
Climb: 1d20 + 2 ⇒ (9) + 2 = 11

More carefully, which makes the going slower, the half-orc proceeds back up the rigging.

Climb: 1d20 + 2 ⇒ (17) + 2 = 19
Climb: 1d20 + 2 ⇒ (16) + 2 = 18


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Climb: 1d20 + 2 ⇒ (15) + 2 = 17
Climb: 1d20 + 2 ⇒ (10) + 2 = 12
Climb: 1d20 + 2 ⇒ (1) + 2 = 3
Climb: 1d20 + 2 ⇒ (19) + 2 = 21
Climb: 1d20 + 2 ⇒ (7) + 2 = 9
Climb: 1d20 + 2 ⇒ (7) + 2 = 9

Harusk starts well, but unsure of his grip on the ocean slick ropes, fumbles more than a bit...


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Facedown on the floor, Harusk groans incoherently and strains to push himself up to his hands and knees when he hears the boatswain's orders. The half-orc's mind races, trying in vain to remember anything after the drinks and music...but to no avail.

Squeezing his eyes shut hard, and then blinking into the lantern-light, Harusk coughs and instantly regrets it as he brain feels like it's trying to pound it's way out of his skull. "Oh, this is not good." he mutters.

Still, familiar with the feel of a ship swaying beneath him, the smells of an aging vessel's hold, and adding that to the barking orders of an unfamiliar ship's officer, the druid comes to the easy conclusion that he has indeed been waylaid and press-ganged. Angry, but far from foolish, the half-orc takes on a resigned demeanor, knowing he needs to see what's what before he can show any form of resistance. Timing is everything.

Harusk grunts as he uses the wall of the hull to push himself to his feet. Wobbly, the half-orc takes in the rest of the hold, and shakes his head slowly, and proceeds wearily to the steps as well.


If Kaz is going to be a divine caster, and nobody else volunteers, I suppose I could switch to a fighter or Barbarian? Like a low-rent Conan the Freebooter. ;)


We might be lacking some sort of meatshield, methinks...


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Nevermind. :D LOL
Also, I apologize for accidentally dotting as Reldak first, so he's on the player list.

In any event, thanks for inviting me along on this scenic voyage!


1/2 Orc Storm Druid 1 | HP 10/10 | AC 17, T 14, FF 13 | CMD 14 | F +4, R +2, W +5 | Init +4 Perc +8

Dot...