TheFinish wrote:
If you still want to award them during a session I'll echo the suggestions here to switch from giving them out on a set timetable to giving them out for player progress and achievement, since it will incentivise them to keep the ball rolling rather than stall for a Hero Point.
I don't like to argue against progress and achievement, but there's also something to be said for the practice of rewarding in-character dramatics. There are games where if the kleptomaniac can't resist, steals something and creates a huge complication, they get love for creating a story twist. In PF2 they just get hate for derailing the progress train and I'm not sure that's better.