Pahmet Monk

Hanz Deadshield's page

41 posts. Alias of The Norv.


Full Name

Hanz Deadshield

Race

Dwarf (Pahmet)

Classes/Levels

Inquisitor (Witch Hunter) 2

Stats:
HP: 17/17 | AC/T/FF: 18/12/16 | Fort +4 Ref +2 Will +6 | CMD: 14 (18 against bull rush, trip) | SR 7 | Perc +8, SM +9 | Init +5

Gender

Male

Size

Medium (4'2", 227 lbs)

Age

53

Alignment

LN

Deity

Brigh

Location

Absalom

Languages

Common [English], Dwarf [Danish], Draconic [Welsh], Osiriani [Arabic]

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 16
Charisma 8

About Hanz Deadshield

Hanz Deadshield
Dwarf (Pahmet) Inquisitor (Witch Hunter) 2
Favored class: Inquisitor
LN Medium Humanoid (Dwarf)
Init +5; Senses: Perception +8 (Darkvision 60')
XP: 0
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +5 armor, +1 shield)
HP 17 (13+2 CON+2 FCB)
Fort +4, Ref +2, Will +6
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Offense
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Speed 20'
Melee Warhammer +3 (1d8+2 bludgeoning/x3), Light Hammer +3 (1d4+2 bludgeoning/x2)
Ranged Mwk Light Crossbow +4 (1d8 piercing/19-20/x2/80'), Light Hammer +3 (1d4+2 bludgeoning/x2/20')
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Statistics
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Str 14 Dex 14 Con 12 Int 14 Wis 16 Cha 8
Base Attack +1; CMB +3; CMD 15 (19 against bull rush or trip)
Feats: Rapid Reload (light crossbow)
Traits: Surface Stranger, Mathematical Prodigy
Trained Skills: Bluff [2] +4, Intimidate [1] +4, Knowledge (Arcana) [2] +8, Spellcraft [2] +7 (+10 to ID spells as they're cast, ID a magic item with detect magic, or decipher a scroll), Sense Motive [2] +9, Perception [2] +8, Disguise [1] +3, Knowledge (Religion) [2] +7, Craft (Clockwork) [2] +7
Background Skills: Craft (Traps) [2] +7, Appraise [2] +4
Languages Common [English], Dwarf [Danish], Draconic [Welsh], Osiriani [Arabic]
Gear: Scale mail, warhammer, buckler, mwk light crossbow, 19 crossbow bolts, 2 light hammers, manacles with average lock, fetters, wooden holy symbol of Brigh, bear trap, spell component pouch.
Cash: 226 gp
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Special Abilities
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RACE

Weapon Familiarity: Like all dwarves in Dongun Hold, Hanz has received more than just cursory training with the weapons of his people in order to defend his home against marauding beasts of the Mana Wastes. He is proficient with battleaxes, warhammers, and heavy picks, and any weapons with "dwarf" in their name qualify as martial weapons for him.
Darkvision 60'
Magic Resistant: Over the years, Hanz has noticed that his birth beneath the strange, potent mana storm seems to have granted him some sort of resistance to magical attacks; he gains SR 5+CL (7).
Lorekeeper: A selfless advocate of his people, Hanz knows a great deal of Dongun Hold's history and tales of dwarfs throughout Golarion. He gains a +1 bonus on Knowledge (history) checks about dwarfs and their enemies, and can make checks on those subjects untrained.
Rock Stepper: Accustomed as he is to fighting in the tight corridors and sometimes ruins of the Hold, Hanz is able to ignore difficult terrain due to rocks or steep stairs when making a 5' step.
Defensive Training: Dwarfs facing off against the huge beasts of the Wastes had best have their wits about them; Hanz gains a +4 bonus to AC against creatures of the giant subtype.
Stability: Hanz, like all dwarfs, is hard to budge once he digs in. He gains a +4 bonus to his CMD against bull rush or trip attempts.
Hatred: Though they may not be the worst threats out there, the dwarfs' traditional enemies also plague them in the Mana Wastes. Hanz gains a +1 bonus to attack rolls against creatures of the orc or goblin subtypes.
TRAIT
Mathematical Prodigy:
Much like his sister Awib, Hanz's brain is intuitively geared toward the mathematical and rational world (though he looks like a child compared to her). He gains a +1 bonus on Knowledge (arcana) or Knowledge (engineering) checks, and Knowledge (engineering) becomes a class skill for him.
Surface Stranger: Hanz spent nearly his entire life below ground before being summoned to Absalom, and his eyes have still not entirely adjusted to the brightness of the surface world. He decreases his miss chance due to concealment or total concealment from darkness by 10%, but is dazzled for one round if suddenly exposed to a bright light.

CLASS
Domain:
Artifice
Sub-domain: Trap
Artificer's Touch: Hanz's sacred duty to the made things of this world and his blessing from the Whisper in the Bronze allows him to cast mending at will to repair damaged objects, using his inquisitor level as the caster level. He also gains a melee touch attack (usable 6 times/day) that can damage objects and constructs for 1d6 damage +1 for every two inquisitor levels. This attack bypasses DR and hardness equal to his inquisitor level.
Judgment: Once per day, Hanz can call down the wrath of Brigh upon a recalcitrant spellcaster. He gains sacred bonuses in one of a variety of ways.
Stern Gaze: Hanz's grim, implacable demeanor unnerves his foes, and he gains a morale bonus to Intimidate and Sense Motive checks equal to 1/2 his inquisitor level (minimum +1, already included).
Spell Sage: Though not an arcane spellcaster himself, Hanz's extensive training in the ways of magic means that he's got a good grasp of the "fundamentals," as they say--he adds his Wisdom modifier (+3) to Spellcraft checks to identify spells as they're being cast, identify the properties of a magic item using detect magic, or decipher a scroll.
Cunning Initiative: Hanz is always ready for battle, and adds his WIS modifier to his Initiative bonus in addition to his DEX.
Knowledgeable Defense: Hanz has a great deal of training against spellcasters of various ilks, and knows how to defend himself not just against magic, but against specific enchantments. Whenever he successfully identifies a spell with a Spellcraft check, he gains either a +1 bonus to saving throws against it or a +1 dodge bonus to his AC against the spell's attack. This bonus scales with level.

FEAT
Rapid Reload (Light Crossbow):
Hanz's martial training as a Brass Guardian reduces the time it takes him to wind and reload his crossbow. Reloading a light crossbow is a free action for him.

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SPELLS KNOWN
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Orisons (DC 13): Brand, Detect Magic, Read Magic, Sift, Daze
1st-Level (DC 14, 3/day): Doom, Wrath, Bane