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About Hannibal AstaronRacial:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Industrious: Humans are known in the Inner Sea for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill. This racial trait replaces skilled. Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Traits:
Feats:
1. Tenebrous Spell
1. Umbral Spell 1. Toughness 1. Additional Traits 3. Craft Wondrous Item 5.Craft Magic Arms and Armor 7. Combat Casting 8. Power Attack(Bloodline Feat) 9. Intensified Spell 11. Vital Strike 12. Improved Critical 13. Empower Spell 15. Quicken Spell 16. Weapon Focus 17. Maximize Spell Skills: 3 /Level:
Acrobatics(Dex): 1 Appraise(Int): 4 Bluff(Chr): 8 Climb(Str.): 7 Craft()(Int): 6 Diplomacy(Chr.): 5 Disable Device(Dex): Disguise(Chr): 5 Escape Artist(Dex): 1 Fly(Dex): 4 Handle Animal(Chr): 5 Heal(Wis): 0 Intimidate(Chr): 8 Knowledge (Arcana)(Int): 4 (Dungeoneering)(Int): 4 (Engineering)(Int): (Geography)(Int): (History)(Int): (Local)(Int): (Nature)(Int): (Nobility)(Int): 4 (Planes)(Int): 4 (Religion)(Int): Linguistics(Int): 4 Perception(Wis): 14 Perform(Chr): 5 Profession(Wis): 3 Ride(Dex): 4 Sense Motive(Wis): 3 Sleight of Hand(Dex): 1 Spellcraft(Chr): 19 Stealth(Dex): 1 Survival(Wis): 3 Swim(Str): 7 UMD(Chr): 19 Skirner:
Diminished Spellcasting: A skirnir casts one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. Arcane Bond (Su): At 1st level, a skirnir gains a shield (except for a tower shield) as an arcane bond item. This is identical to the wizard class ability, but the skirnir may only bond with a shield, not a familiar or other item. Arcane Pool: At 1st level, a skirnir can use his arcane pool to grant an enhancement bonus to a weapon as normal, as well as to his shield, paying the arcane pool cost separately for each. At 5th level and above, he can also add the following shield special abilities: animated, arrow catching, arrow deflection, bashing, blinding, fortification (any), reflecting, spell resistance (any). Sorcerous Shield (Ex): At 1st level, skirnirs are proficient with all types of shields, including tower shields, and do not suffer an arcane spell failure chance when casting magus spells while using a shield. They treat their magus levels as their fighter levels for the purpose of qualifying for shield-related feats. This ability replaces spell combat. Spellstrike (Su): At 1st level, a skirnir may use this ability with a weapon or shield bash attack.
Orc Bloodline:
Class Skill: Survival. Bonus Spells: burning hands (3rd), bull's strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th). Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, Widen Spell. Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Martial Flexibility (Ex): At 1st level, an eldritch scrapper gains the brawler’s martial flexibility class feature, using her sorcerer level as her brawler level for the purposes of uses per day. The scrapper treats Arcane Strike and Combat Casting as combat feats for the purpose of this ability.(3 + 1/2 level) Fearless (Ex): At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2. At 9th level, an eldritch scrapper can use this ability to gain the benefit of two combat feats at the same time. She can select one feat as a move action or two feats as a standard action. She can use one of these feats to meet a prerequisite of the second feat; doing so means she cannot replace the feat that is currently fulfilling another feat’s prerequisites without also replacing all feats that require it. Each individual feat selected counts toward her daily uses of this ability. At 15th level, an eldritch scrapper can use this ability to gain the benefit of three combat feats at the same time. She can select one feat as a swift action, two feats as a move action, or three feats as a standard action. She can use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability. Magus Spellbook:
Sorcerer Spells CL 9/ Con 29:
3.(5) Haste
Rage(Bloodline Spell) Vampiric Touch 2.(7) Bull's Strength(Bloodline Spell)
1.(8) Burning Hands(Bloodline Spell)
0. Breeze
Offense:
Adamantium Greatsword +12(+14)(+15/+17 Metal) Arcane Strike(2D6+7)
Intensifed Shocking Grasp 10d6+10 Gold:
4.25 Equipment:
MWK Tools(Perception, Spellcraft, UMD) Magic Items:
Belt: Str. +4
Body: Tunic of Careful Casting Chest: Eyes: Feet: Hands: Head: Circlet of Persuasion Headband: Chr. +4 Ring 1: Ring 2: Ring 3: Ring 4: Shield: Shoulders: Cloak +5 Weapons: +3 Adamantium Greatsword Armor: Chain Shirt +4 Shield: Buckler +4(Arcane Bond) Wrist: Spellguard Bracers None: Ioun Stone Cracked Dusty Rose (+1 init),Pale Green Ioun Stone(+1 Saves) Wand CLW(50)(50), Handy Haversack |