Tef-Naju

Hannibal Astaron's page

5 posts. Alias of Tin Foil Yamakah.


Full Name

Hannibal Astaron Magus(Skirnir) 1, Sorcerer(Eldritch Scrapper) 6, Eldritch Knight 2

Race

HP: 82 | AC: 25 | T: 16 | FF: 24 | Fort: 14| Ref: 10 | Will: 14 | Init: 2

Size

FCB: Sorcerer

Strength 18
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 10
Charisma 20

About Hannibal Astaron

Racial:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Industrious: Humans are known in the Inner Sea for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill. This racial trait replaces skilled.
Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Skills: 3 /Level:

Acrobatics(Dex): 1
Appraise(Int): 4
Bluff(Chr): 8
Climb(Str.): 7
Craft()(Int): 6
Diplomacy(Chr.): 5
Disable Device(Dex):
Disguise(Chr): 5
Escape Artist(Dex): 1
Fly(Dex): 4
Handle Animal(Chr): 5
Heal(Wis): 0
Intimidate(Chr): 8
Knowledge (Arcana)(Int): 4
(Dungeoneering)(Int): 4
(Engineering)(Int):
(Geography)(Int):
(History)(Int):
(Local)(Int):
(Nature)(Int):
(Nobility)(Int): 4
(Planes)(Int): 4
(Religion)(Int):
Linguistics(Int): 4
Perception(Wis): 14
Perform(Chr): 5
Profession(Wis): 3
Ride(Dex): 4
Sense Motive(Wis): 3
Sleight of Hand(Dex): 1
Spellcraft(Chr): 19
Stealth(Dex): 1
Survival(Wis): 3
Swim(Str): 7
UMD(Chr): 19

Skirner:

Diminished Spellcasting: A skirnir casts one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.

Arcane Bond (Su): At 1st level, a skirnir gains a shield (except for a tower shield) as an arcane bond item. This is identical to the wizard class ability, but the skirnir may only bond with a shield, not a familiar or other item.

Arcane Pool: At 1st level, a skirnir can use his arcane pool to grant an enhancement bonus to a weapon as normal, as well as to his shield, paying the arcane pool cost separately for each. At 5th level and above, he can also add the following shield special abilities: animated, arrow catching, arrow deflection, bashing, blinding, fortification (any), reflecting, spell resistance (any).

Sorcerous Shield (Ex): At 1st level, skirnirs are proficient with all types of shields, including tower shields, and do not suffer an arcane spell failure chance when casting magus spells while using a shield. They treat their magus levels as their fighter levels for the purpose of qualifying for shield-related feats. This ability replaces spell combat.

Spellstrike (Su): At 1st level, a skirnir may use this ability with a weapon or shield bash attack.
Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Orc Bloodline:

Class Skill: Survival.

Bonus Spells: burning hands (3rd), bull's strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th).

Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, Widen Spell.

Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.

Martial Flexibility (Ex): At 1st level, an eldritch scrapper gains the brawler’s martial flexibility class feature, using her sorcerer level as her brawler level for the purposes of uses per day. The scrapper treats Arcane Strike and Combat Casting as combat feats for the purpose of this ability.(3 + 1/2 level)

Fearless (Ex): At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.

At 9th level, an eldritch scrapper can use this ability to gain the benefit of two combat feats at the same time. She can select one feat as a move action or two feats as a standard action. She can use one of these feats to meet a prerequisite of the second feat; doing so means she cannot replace the feat that is currently fulfilling another feat’s prerequisites without also replacing all feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 15th level, an eldritch scrapper can use this ability to gain the benefit of three combat feats at the same time. She can select one feat as a swift action, two feats as a move action, or three feats as a standard action. She can use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

Offense:
Adamantium Greatsword +12(+14)(+15/+17 Metal) Arcane Strike(2D6+7)
Intensifed Shocking Grasp 10d6+10

Gold:
4.25

Equipment:
MWK Tools(Perception, Spellcraft, UMD)

Magic Items:
Belt: Str. +4
Body: Tunic of Careful Casting
Chest:
Eyes:
Feet:
Hands:
Head: Circlet of Persuasion
Headband: Chr. +4
Ring 1:
Ring 2:
Ring 3:
Ring 4:
Shield:
Shoulders: Cloak +5
Weapons: +3 Adamantium Greatsword
Armor: Chain Shirt +4
Shield: Buckler +4(Arcane Bond)
Wrist: Spellguard Bracers
None: Ioun Stone Cracked Dusty Rose (+1 init),Pale Green Ioun Stone(+1 Saves) Wand CLW(50)(50), Handy Haversack