Clausyre

Hank Rearden's page

101 posts. Alias of Atlas2112.


Full Name

Hank Rearden

Classes/Levels

M Human | Charges: 0/3 | Gadgets: 4/4 | Ammo: 2/3 | HP: 16/19 | Armor: Wait, what? | XP: 11/8| LvL: 1

Deity

Propoket the Many

About Hank Rearden

Str 12 +0
Dex 13 +1
Con 15 +1
Wis 8 -1
Int 16 +2
Cha 9 +0

Description:

The glare cut a moment's wedge across his eyes, which had the color and quality of pale blue ice-then across the black web of the metal column and the ash-blond strands of his hair- then across the belt of his trenchcoat and the pockets where he held his hands. His body was tall and gaunt; he had always been too tall for those around him. His face was cut by prominent cheekbones and by a few sharp lines; they were not the lines of age, he had always had them: this had made him look old at twenty, and young now, at forty-five.
Ever since he could remember, he had been told that his face was ugly, because it was unyielding, and cruel, because it was expressionless. It remained expressionless now, as he looked at the metal. He was Hank Rearden.

Load: 9 + Srt

((I intentionally put his wisdom low. After all, right now he's more concerned with 'can' I put even MORE POWER through this Illudium Q-36 Explosive Space Modulator than 'should' I put more power through this Illudium Q-36 Explosive Space Modulator. =))

HP: 19
damage: d8

Human
Lawful
He's out to prove that his devices are not only useful but marketable. He's trying to prove his theories in a 'real world' environment. Truly technology is the way to fame and fortune!

4 gadgets,
10 dungeon rations, (10 wt)
54 coins.

Engineering Tools (Hand, Close, 1 Weight)
Bag of Explosives (Near, Dangerous, Messy, 3 Weight), 2/3 Ammo (Oh yes! We must have this! =)
Adventuring gear (4 uses, 1 weight)
Miscellaneous odds-and-ends (Adventuring Gear x4) 4 Weight
Bandages (3 Uses, 0 Weight)

100ft of hemp rope 2 Weight

Max Load: 21. Current Load: 21

Gadgets::
-Etheric Coil Particle Configu-a-tron
-Zero cannon (name NBD--weapon-near-pierce 1)
-3rd Device. Universal Translator
-

Geomantic Charge:::

When you spend an uninterrupted period of time manipulating
elemental fields and ley lines (usually about an hour), hold
3-Charge. You can have a maximum of 3-Charge held at any
time. This Charge is used to power your Gadgets.

You have a Gadget Belt containing 4 Arcane Gadgets

When you use one of your gadgets to get out of a tight spot, tell us what it does and
roll +INT. On a hit, it works as expected and you spend 1 Charge. On a 7-9, you also
choose 1:
• The device is damaged. You can repair it, but it will take some time and concentration.
• The device has a weird, unwanted side effect.
• The device attracts attention.

Jury Rig:::
When you quickly fix or create a device without proper supplies, tools, or time,
roll +INT. On a 10+, it works just fine. On a 7-9, choose one:
• It'll work, but only for one use or a short amount of time.
• You will need to cannibalize one of your gadgets.
• It needs some juice. Spend 1 Charge

Master Artificer:
When you spend an hour or so in your workshop contemplating an engineering
challenge, tell the DM what you're trying to achieve. The DM will tell you "yes, you can
do that, but..." and then 1 to 4 of the following:
• It's going to take days/weeks/months
• First you must _____
• You'll need help from ______
• It will require a lot of money
• You will risk danger from _____
• You'll have to add X to your workshop first
• The best you can do is a lesser version
• You'll need detailed instructions from _______