Hangust
Male halfling barbarian 1
NG, Small, Halfling, Humanoid
Perception +7; keen eyes, low-light vision
Languages Common, Halfling
Skills Acrobatics +5 (Whenever you roll a success to Escape, you get a critical success instead.), Athletics +6 (Whenever you roll a success to Escape, you get a critical success instead.), Intimidation +3, Scouting Lore +3, Stealth +5, Survival +5, Underworld Lore +3
Str 16 (+3),
Dex 14 (+2),
Con 14 (+2),
Int 10 (+0),
Wis 14 (+2),
Cha 10 (+0)
Other Items hide, greataxe, javelins (4), backpack, bedroll, belt pouch, belt pouch, chalks (10), fishing tackle, flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (9 gp)
--------------------
AC 18;
Fort +7 (Whenever you roll a success vs an effect that would impose the grabbed or restrained condition, you get a critical success instead.);
Ref +5 (Whenever you roll a success vs an effect that would impose the grabbed or restrained condition, you get a critical success instead.);
Will +7
HP 20
Hero Points 1
--------------------
Speed 25 feet
Melee [1] greataxe +6 (sweep),
Damage 1d12+3 Slsh
Ranged [1] javelin +5 (thrown 30 ft.),
Damage 1d6+3 Pier
Rage [1] (barbarian, concentrate, emotion, mental)
Requirements You aren’t fatigued or raging.
Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 6 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You resist physical weapon damage, but not physical
damage from other sources (such as unarmed attacks).
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Feats Experienced Smuggler, Intimidating Glare, Raging Intimidation, Sudden Charge, Unfettered Halfling
Other Abilities fury instinct, horizon hunters champion, instinct, swords (3)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.