In a lot of media, you'll have scene where a battle going on. The battle stops when The Rogue sneaks up behind an enemy and holds a dagger to their neck, forcing all of the victim's allies to surrender.
My instinct is that this is a readied coup de grace following a grapple, but there's no way I know about that lets you make an opponent helpless short of tying them up, which isn't what's going on in the scene above. Any ideas?
Water Sight (Su): The shaman sees through fog and mist without penalty as long as there is enough light to otherwise allow her to see normally. At 7th level, she can use can use scrying, using any calm pool of water that's at least 1 foot in diameter as the sole focus. At 15th level, this functions as greater scrying. She can use these abilities for a number of rounds per day equal to her shaman level, but these rounds do not need to be consecutive.
If I'm a level 8 shaman, can I only seriously only use this hex to scry on someone for 48 seconds per day? Does the 'casting' for that little peepshow still take an hour? If so, how is this better than or even as useful as standard scrying? As it stands, I'd rather burn the 1000 gp on a nice mirror and get the full minute/level. ;.;
I'm looking to make a grippli spellcaster that focuses on using Agile Tongue to deliver a ton of magical touch attacks. I was thinking of doing a high-BAB caster like a shaman and picking up Weapon Finesse, but any alternatives or other advice would be appreciated. (Element of choice is electricity/air but that's not set in stone).
My questions basically being: Which spellcaster has the advantage with touch spells? And what are the best feats/traits/options if I wanna be using a lot of them?