Wizard

Hamual Nit's page

98 posts. Alias of Raltus.


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crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"Interesting way to travel, I wonder if they can tell me more about it?"

Hamual takes a step back from the approaching creature.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"How do you wish to proceed? Hope they come to us or we go to them?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"Those were um.. interesting. I have a feeling they won't be friendly, as not much other than yourselves have been friendly so far."

Hamual will stay behind the large woman with the sword


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Just the PCs

"I do not like the look of this place, or the absence of sound really. Something just feels off but I cannot tell what."

K. Geography to remember where we are going: 1d20 + 8 ⇒ (4) + 8 = 12


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

aye


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

I am


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

I am not going anywhere, I have other games on the go so I check this site pretty frequently.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual will turn at the cry, looking down at the retreating tentacle and stepping further away.

"At least show them your not totally useless so they might save you. Can't do this myself."

Hamual closes his eyes for a second making a fist and slamming it down at the tentacle.

Telekinetic Fist: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 1 ⇒ (4) + 1 = 5


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual will follow behind Karia, a few steps behind in case something happens.

"I don't want to think how badly my spell book would be ruined if I fell in there."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"Corliss your a sailor, do you think it is low tide or should we wait a day to see?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"How slippery do you think this would be? I was never one for acrobatics, i can walk just fine but the ocean seems to have slicked this up."

Hamual gets right up to the cause way, looking down into the water. He turns around and comes back.

"Think the Tengu could help? He seems fleet foot not of mind though."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hey as long as your good we are good. I am not going anywhere


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"Did he invite us in for food? I am not sure why he talks the way he does. Purple island it is."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

We asked him about the Purple island but he didn't know about it. He also has some cool sword apparently.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"I guess I now know what is inside of the crab."

Hamual then turns to regard the Tengu, "Did you kill that crab yourself? Was it difficult?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"Ohh great crab, we..." Hamual looks around at his companions, "Just seek passage by you?"

Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"HELLOOOO!!! IN THERE Hamual yells, knowing it isn't the best idea but it might them time to react if it is capable of movement.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual bids the others to take the lead, " After yourselves."

He then pulls out a tiny suit of armor and holds it at the ready.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual will look through the spy glass again, looking at what Karia is pointing out.

"Hmm interesting, now I do wish to see it up close."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

perception: 1d20 + 1 ⇒ (13) + 1 = 14

"I guess it depends on what you see" Hamual hands the spy glass back.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual rubs his hands a bit, "I do want to take a closer look"

He turns to Sizara "Do you think you can crack that things shell if it is baiting us?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual looks very serious at Corliss, "But how would I cut it open and find out why it is so big?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual will follow the rest "I am not built for sneaking, but I am not built for being crab food. I would like to study it though."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual stops dead in his tracks, moving a bit closer to the tree line to hopefully escape notice of the monstrous crab. He lowers his voice, "That is a crab right? Are they supposed to get that big?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual will follow the rest, taking up beside Karia.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual accepts the back pack, placing ever so gently his spell book inside of it, he then takes a blanket he was using and places it in the bag as well.

"Shall we then? Who wishes to lead?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual nods at Corliss, using a tree to help himself up. He dusts off his robes a bit, "Can I borrow a pack? carrying this spell book around by hand is heavy and it could be damaged."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Hamual after accessing his own supplies looks around at those that remain, "Where were you headed after this? I know that you just found me but I never really asked how you plan to leave the island. I did notice a island with purple fauna but couldn't make it there by myself."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

We are currently at the Eastern Ship wreck? We have a lot of ground to cover to the Strange purple island.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

If we haven't gone to the purple Island lets do that now since the cannibals are south right?


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

No worries, I see where I read it from now.

So Karia, Croliss, myself and waiting on Sizara want to explore?


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Haha I means Karia, honestly no idea where Talia came from at all.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

I agree with Talia, Hamual wants to leave the island as soon as possible but there seems to be something "magical" here and he wants to know what it is.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

That is fair, I would like to explore, seems like this island has lots of fun little places to visit.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

have you guys explored the strange purple island?


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

So in our down time can Hamual have the time and resources to make a few more scrolls?

Also did we lose anyone in RL during the down time?


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

K.Arcana: 1d20 + 9 ⇒ (6) + 9 = 15

Before tying the bag to his waist belt, he will look over the powder filled paper.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"I will continue to hold the sunrods and the other things, I have nothing else to carry and they may come in handy at some point."

knowledge for the fire works?"


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Ya I was just going to look in here in case I missed something.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"Is everyone ok? I managed to scoop the bag, lets get back to your friends and we can see if this was all worth it."

Hamual will head back to the rope and back down to the beach, awaiting the others.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

After they have grabbed stuff can I mage hand the last item?

"It is time to leave, I didn't die in the first ship wreck I was in and I don't plan to die here. Move quickly I will stay only moments to keep this balanced."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

No rush, health is more important.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

I like what you did there, boatload of damage.

"Do you need the lights moved else where? I can only really see the roof a bit from here and cannot move them if I cannot see."


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

Humual will mentally move the dancing lights into the room with Sizara, he will tuck them on the whatever roof he can see from there.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

As Karia is inspecting the door, Hamual will conjure some lights for her to make it a bit brighter.

Spell: Dancing lights over the doorway.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"The wild is a bit to wild? for my liking, I would much rather it not be so open as to not be attacked for every angle and well Anything that wishes too. As to the door I assumed if someone took that much time to as to use an axe to try to break in there was something important."

Hamual will inspect the door prior to Karia trying to open it.

Detect magicperception: 1d20 + 1 ⇒ (17) + 1 = 18


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

I saw that yesterday too,so GM_Ragged you're ok with my familiar switch?


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"You are a priest of Besmara? Were you a pirate out of the Shackles prior to being marooned here?"

Hamual will stay close to Sizara, not for his own protection but because she seems capable.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

So I have run into an error with hero lab and familiars, either they have changed a few of the out or deleted them. I had a Drain spider for Hamual from the ISWG but it is no longer a choice. I have traded it out for a lizard BUT I am still getting the alertness feat so I have to rebuild him in another file because of this error.


crunch:
Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1
Magics:
1st 2/4 Telekinetic Fist 7/7

"By chance can you lower a rope or something? Feats of physical prowess were never my thing."

He tries anyway to climb: 1d20 + 3 ⇒ (12) + 3 = 15

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