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crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() "Those were um.. interesting. I have a feeling they won't be friendly, as not much other than yourselves have been friendly so far." Hamual will stay behind the large woman with the sword ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() Just the PCs "I do not like the look of this place, or the absence of sound really. Something just feels off but I cannot tell what." K. Geography to remember where we are going: 1d20 + 8 ⇒ (4) + 8 = 12 ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() Hamual will turn at the cry, looking down at the retreating tentacle and stepping further away. "At least show them your not totally useless so they might save you. Can't do this myself." Hamual closes his eyes for a second making a fist and slamming it down at the tentacle. Telekinetic Fist: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 1 ⇒ (4) + 1 = 5 ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() "How slippery do you think this would be? I was never one for acrobatics, i can walk just fine but the ocean seems to have slicked this up." Hamual gets right up to the cause way, looking down into the water. He turns around and comes back. "Think the Tengu could help? He seems fleet foot not of mind though." ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() Hamual stops dead in his tracks, moving a bit closer to the tree line to hopefully escape notice of the monstrous crab. He lowers his voice, "That is a crab right? Are they supposed to get that big?" ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() Hamual accepts the back pack, placing ever so gently his spell book inside of it, he then takes a blanket he was using and places it in the bag as well. "Shall we then? Who wishes to lead?" ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() Hamual nods at Corliss, using a tree to help himself up. He dusts off his robes a bit, "Can I borrow a pack? carrying this spell book around by hand is heavy and it could be damaged." ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() Hamual after accessing his own supplies looks around at those that remain, "Where were you headed after this? I know that you just found me but I never really asked how you plan to leave the island. I did notice a island with purple fauna but couldn't make it there by myself." ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() "Is everyone ok? I managed to scoop the bag, lets get back to your friends and we can see if this was all worth it." Hamual will head back to the rope and back down to the beach, awaiting the others. ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() After they have grabbed stuff can I mage hand the last item? "It is time to leave, I didn't die in the first ship wreck I was in and I don't plan to die here. Move quickly I will stay only moments to keep this balanced." ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() I like what you did there, boatload of damage. "Do you need the lights moved else where? I can only really see the roof a bit from here and cannot move them if I cannot see." ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() "The wild is a bit to wild? for my liking, I would much rather it not be so open as to not be attacked for every angle and well Anything that wishes too. As to the door I assumed if someone took that much time to as to use an axe to try to break in there was something important." Hamual will inspect the door prior to Karia trying to open it. Detect magicperception: 1d20 + 1 ⇒ (17) + 1 = 18 ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() "You are a priest of Besmara? Were you a pirate out of the Shackles prior to being marooned here?" Hamual will stay close to Sizara, not for his own protection but because she seems capable. ![]()
crunch: Human Transmuter HP 15/15 AC 11, T 11, FF 10 /CMD 12/Fort +2/Ref+1/Will+3/Ini+5/Perc+1 Magics:
1st 2/4 Telekinetic Fist 7/7 ![]() So I have run into an error with hero lab and familiars, either they have changed a few of the out or deleted them. I had a Drain spider for Hamual from the ISWG but it is no longer a choice. I have traded it out for a lizard BUT I am still getting the alertness feat so I have to rebuild him in another file because of this error.
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